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editor.py
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editor.py
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import sys
import database
import genwhitehole
import genpages
import traceback
from database import GalaxyDatabase, GalaxyObject, GalaxyConfig, GalaxyConfigProperty
try:
import qdarkstyle
__SUPPORTS_DARK_STYLE__ = True
except ImportError:
__SUPPORTS_DARK_STYLE__ = False
from PyQt5 import uic
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
class DatabaseEditor(QMainWindow):
def __init__(self):
super().__init__(None)
# --------------------------------------------------------------------------------------------------------------
# Variable declarations
self.database: GalaxyDatabase = database.load_database()
self.category_indices = list(self.database.categories.keys())
self.current_object_item = None
self.current_object: GalaxyObject = None
self.current_config_item = None
self.current_config: GalaxyConfig = None
self.current_property_item = None
self.current_property: GalaxyConfigProperty = None
self.config_index = dict()
self.occurrence_index = dict()
self.listObjects: QListWidget = None
self.widgetObject: QWidget = None
self.labelObjTitle: QLabel = None
self.buttonGoToClassSMG1: QPushButton = None
self.buttonGoToClassSMG2: QPushButton = None
self.buttonGoToOccurrence: QPushButton = None
self.labelObjName: QLabel = None
self.labelObjNotes: QLabel = None
self.labelObjCategory: QLabel = None
self.labelObjProgress: QLabel = None
self.labelObjAreaShape: QLabel = None
self.labelObjFile: QLabel = None
self.labelObjListSMG1: QLabel = None
self.labelObjListSMG2: QLabel = None
self.labelObjGames: QLabel = None
self.textObjName: QLineEdit = None
self.textObjNotes: QTextEdit = None
self.comboObjCategory: QComboBox = None
self.radioUnknown: QRadioButton = None
self.radioKnown: QRadioButton = None
self.radioFinished: QRadioButton = None
self.comboObjAreaShape: QComboBox = None
self.comboObjListSMG1: QComboBox = None
self.comboObjListSMG2: QComboBox = None
self.comboObjFile: QComboBox = None
self.checkObjSMG1: QCheckBox = None
self.checkObjSMG2: QCheckBox = None
self.checkObjIsUnused: QCheckBox = None
self.checkObjIsLeftover: QCheckBox = None
self.listClasses: QListWidget = None
self.widgetClass: QWidget = None
self.labelClassTitle: QLabel = None
self.labelClassNotes: QLabel = None
self.labelClassGames: QLabel = None
self.labelClassProgress: QLabel = None
self.textClassNotes: QTextEdit = None
self.checkClassSMG1: QCheckBox = None
self.checkClassSMG2: QCheckBox = None
self.radioClassUnknown: QRadioButton = None
self.radioClassKnown: QRadioButton = None
self.radioClassFinished: QRadioButton = None
self.widgetProperties: QWidget = None
self.listProperties: QListWidget = None
self.buttonPropertyAdd: QPushButton = None
self.buttonPropertyDelete: QPushButton = None
self.widgetPropertySettings: QWidget = None
self.labelPropertyName: QLabel = None
self.labelPropertyType: QLabel = None
self.labelPropertyGames: QLabel = None
self.labelPropertyDescription: QLabel = None
self.labelPropertyValues: QLabel = None
self.labelPropertyExclusives: QLabel = None
self.textPropertyName: QLineEdit = None
self.comboPropertyType: QComboBox = None
self.checkPropertySMG1: QCheckBox = None
self.checkPropertySMG2: QCheckBox = None
self.checkPropertyNeeded: QCheckBox = None
self.textPropertyDescription: QTextEdit = None
self.textPropertyValues: QTextEdit = None
self.textPropertyExclusives: QTextEdit = None
self.listOccurrences: QListWidget = None
self.labelOccurrenceTitle: QLabel = None
self.tableOccurrenceInfo: QTableWidget = None
self.buttonSave: QPushButton = None
self.tab: QTabWidget = None
# --------------------------------------------------------------------------------------------------------------
self.ui = uic.loadUi("assets/editor.ui", self)
self.tableOccurrenceInfo.horizontalHeader().setSectionResizeMode(QHeaderView.ResizeToContents)
# Populate selection boxes
for key, value in self.database.categories.items():
self.comboObjCategory.addItem(value)
for line in database.AREA_SHAPES:
self.comboObjAreaShape.addItem(line)
for line in database.OBJECT_LISTS:
self.comboObjListSMG1.addItem(line)
self.comboObjListSMG2.addItem(line)
for line in database.OBJECT_ARCHIVES:
self.comboObjFile.addItem(line)
for line in database.PROPERTY_TYPES:
self.comboPropertyType.addItem(line)
# Populate objects
for key, value in self.database.objects.items():
item = QListWidgetItem(key)
item.setData(Qt.UserRole, key)
self.set_item_color(item, value.progress)
self.listObjects.addItem(item)
# Populate configs
for key, value in self.database.configs.items():
item = QListWidgetItem(key)
item.setData(Qt.UserRole, key)
self.set_item_color(item, value.progress)
self.listClasses.addItem(item)
self.config_index[key] = item
# Populate occurrences
for key in self.database.occurrences.keys():
item = QListWidgetItem(key)
item.setData(Qt.UserRole, key)
self.listOccurrences.addItem(item)
self.occurrence_index[key] = item
# Register actions
self.buttonSave.clicked.connect(self.save_all)
self.listOccurrences.currentItemChanged.connect(lambda i, _: self.load_occurrence(i))
self.register_object_events()
self.register_config_events()
self.register_property_events()
self.set_object_components_enabled(False)
self.set_config_components_enabled(False)
def register_object_events(self):
self.listObjects.currentItemChanged.connect(lambda i, _: self.load_object(i))
self.textObjName.textEdited.connect(self.set_object_name)
self.textObjNotes.textChanged.connect(self.set_object_notes)
self.comboObjCategory.currentIndexChanged.connect(self.set_object_category)
self.radioUnknown.toggled.connect(self.set_object_progress)
self.radioKnown.toggled.connect(self.set_object_progress)
self.radioFinished.toggled.connect(self.set_object_progress)
self.comboObjAreaShape.currentIndexChanged.connect(self.set_object_area_shape)
self.comboObjListSMG1.currentIndexChanged.connect(self.set_object_list_smg1)
self.comboObjListSMG2.currentIndexChanged.connect(self.set_object_list_smg2)
self.comboObjFile.currentIndexChanged.connect(self.set_object_file)
self.checkObjSMG1.stateChanged.connect(lambda s: self.set_object_game(1, s == 2))
self.checkObjSMG2.stateChanged.connect(lambda s: self.set_object_game(2, s == 2))
self.checkObjIsUnused.stateChanged.connect(lambda s: self.set_object_is_unused(s == 2))
self.checkObjIsLeftover.stateChanged.connect(lambda s: self.set_object_is_leftover(s == 2))
self.buttonGoToClassSMG1.clicked.connect(lambda: self.go_to_config(True))
self.buttonGoToClassSMG2.clicked.connect(lambda: self.go_to_config(False))
self.buttonGoToOccurrence.clicked.connect(self.go_to_occurrence)
def register_config_events(self):
self.listClasses.currentItemChanged.connect(lambda i, _: self.load_config(i))
self.textClassNotes.textChanged.connect(self.set_config_notes)
self.checkClassSMG1.stateChanged.connect(lambda s: self.set_config_game(1, s == 2))
self.checkClassSMG2.stateChanged.connect(lambda s: self.set_config_game(2, s == 2))
self.radioClassUnknown.toggled.connect(self.set_config_progress)
self.radioClassKnown.toggled.connect(self.set_config_progress)
self.radioClassFinished.toggled.connect(self.set_config_progress)
def register_property_events(self):
self.listProperties.currentItemChanged.connect(lambda i, _: self.load_property(i))
self.buttonPropertyAdd.clicked.connect(self.try_add_property)
self.buttonPropertyDelete.clicked.connect(self.try_delete_property)
self.textPropertyName.textEdited.connect(self.set_property_name)
self.comboPropertyType.currentIndexChanged.connect(self.set_property_type)
self.checkPropertySMG1.stateChanged.connect(lambda s: self.set_property_game(1, s == 2))
self.checkPropertySMG2.stateChanged.connect(lambda s: self.set_property_game(2, s == 2))
self.checkPropertyNeeded.stateChanged.connect(lambda s: self.set_property_needed(s == 2))
self.textPropertyDescription.textChanged.connect(self.set_property_description)
self.textPropertyValues.textChanged.connect(self.set_property_values)
self.textPropertyExclusives.textChanged.connect(self.set_property_exclusives)
# ------------------------------------------------------------------------------------------------------------------
# General helpers
# ------------------------------------------------------------------------------------------------------------------
def show_info(self, text):
msg = QMessageBox()
msg.setWindowTitle("Super Mario Galaxy Object Database Editor")
msg.setIcon(QMessageBox.Information)
msg.setText(text)
msg.setStandardButtons(QMessageBox.Ok)
msg.exec()
def set_item_color(self, item: QListWidgetItem, progress: int):
if progress == 2:
item.setForeground(QColor("#008000"))
elif progress == 1:
item.setForeground(QColor("#FF8000"))
else:
item.setForeground(QColor("#FF0000"))
def save_all(self):
try:
self.database.save_all()
except:
print(traceback.format_exc())
return
try:
genwhitehole.generate_whitehole_xml(self.database)
except:
print(traceback.format_exc())
try:
genpages.generate_docs(self.database, False)
except:
print(traceback.format_exc())
def _set_components_enabled_and_unblock_signals_(self, components: list, state: bool):
for component in components:
component.blockSignals(not state)
component.setEnabled(state)
def set_object_components_enabled(self, state: bool):
components = [
self.widgetObject,
self.labelObjTitle,
self.buttonGoToClassSMG1,
self.buttonGoToClassSMG2,
self.buttonGoToOccurrence,
self.labelObjName,
self.labelObjNotes,
self.labelObjCategory,
self.labelObjProgress,
self.labelObjAreaShape,
self.labelObjFile,
self.labelObjListSMG1,
self.labelObjListSMG2,
self.labelObjGames,
self.textObjName,
self.textObjNotes,
self.comboObjCategory,
self.radioUnknown,
self.radioKnown,
self.radioFinished,
self.comboObjAreaShape,
self.comboObjFile,
self.comboObjListSMG1,
self.comboObjListSMG2,
self.checkObjSMG1,
self.checkObjSMG2,
self.checkObjIsUnused,
self.checkObjIsLeftover
]
self._set_components_enabled_and_unblock_signals_(components, state)
def set_config_components_enabled(self, state: bool):
components = [
self.widgetClass,
self.labelClassTitle,
self.labelClassNotes,
self.labelClassGames,
self.labelClassProgress,
self.textClassNotes,
self.checkClassSMG1,
self.checkClassSMG2,
self.radioClassUnknown,
self.radioClassKnown,
self.radioFinished,
self.widgetProperties,
self.listProperties,
self.buttonPropertyAdd,
self.buttonPropertyDelete
]
self._set_components_enabled_and_unblock_signals_(components, state)
if not state:
self.set_property_components_enabled(False)
def set_property_components_enabled(self, state: bool):
components = [
self.widgetPropertySettings,
self.labelPropertyName,
self.labelPropertyType,
self.labelPropertyGames,
self.labelPropertyDescription,
self.labelPropertyValues,
self.labelPropertyExclusives,
self.textPropertyName,
self.comboPropertyType,
self.checkPropertySMG1,
self.checkPropertySMG2,
self.checkPropertyNeeded,
self.textPropertyDescription,
self.textPropertyValues,
self.textPropertyExclusives
]
self._set_components_enabled_and_unblock_signals_(components, state)
# ------------------------------------------------------------------------------------------------------------------
# Object events
# ------------------------------------------------------------------------------------------------------------------
def set_object_name(self, name: str):
self.current_object.name = name
def set_object_notes(self):
self.current_object.notes = self.textObjNotes.toPlainText()
def set_object_category(self, index: int):
self.current_object.category = self.category_indices[index]
def set_object_area_shape(self, index: int):
self.current_object.area_shape = database.AREA_SHAPES[index]
def set_object_list_smg1(self, index: int):
self.current_object.list_smg1 = database.OBJECT_LISTS[index]
def set_object_list_smg2(self, index: int):
self.current_object.list_smg2 = database.OBJECT_LISTS[index]
def set_object_file(self, index: int):
self.current_object.file = database.OBJECT_ARCHIVES[index]
def set_object_game(self, game: int, state: bool):
if state:
self.current_object.games |= (1 << (game - 1))
else:
self.current_object.games &= ~(1 << (game - 1))
def set_object_progress(self):
if self.radioFinished.isChecked():
self.current_object.progress = 2
elif self.radioKnown.isChecked():
self.current_object.progress = 1
else:
self.current_object.progress = 0
self.set_item_color(self.current_object_item, self.current_object.progress)
def set_object_is_unused(self, state: bool):
self.current_object.is_unused = state
def set_object_is_leftover(self, state: bool):
self.current_object.is_leftover = state
def go_to_config(self, is_smg1: bool):
config_name = self.current_object.config_name_smg1 if is_smg1 else self.current_object.config_name_smg2
if config_name in self.config_index:
item = self.config_index[config_name]
self.listClasses.setCurrentItem(item)
self.tab.setCurrentIndex(1)
else:
self.show_info(f"Could not find config information for {config_name}!")
def go_to_occurrence(self):
key = self.current_object_item.data(Qt.UserRole)
if key in self.occurrence_index:
item = self.occurrence_index[key]
self.listOccurrences.setCurrentItem(item)
self.tab.setCurrentIndex(2)
else:
self.show_info(f"Could not find occurrences for {key}!")
# ------------------------------------------------------------------------------------------------------------------
# Config events
# ------------------------------------------------------------------------------------------------------------------
def set_config_notes(self):
self.current_config.notes = self.textClassNotes.toPlainText()
def set_config_game(self, game: int, state: bool):
if state:
self.current_config.games |= (1 << (game - 1))
else:
self.current_config.games &= ~(1 << (game - 1))
def set_config_progress(self):
if self.radioClassFinished.isChecked():
self.current_config.progress = 2
elif self.radioClassKnown.isChecked():
self.current_config.progress = 1
else:
self.current_config.progress = 0
self.set_item_color(self.current_config_item, self.current_config.progress)
# ------------------------------------------------------------------------------------------------------------------
# Property events
# ------------------------------------------------------------------------------------------------------------------
def set_property_name(self, name: str):
self.current_property.name = name
def set_property_type(self, index: int):
self.current_property.type = database.PROPERTY_TYPES[index]
def set_property_game(self, game: int, state: bool):
if state:
self.current_property.games |= (1 << (game - 1))
else:
self.current_property.games &= ~(1 << (game - 1))
def set_property_needed(self, state: bool):
self.current_property.needed = state
def set_property_description(self):
self.current_property.description = self.textPropertyDescription.toPlainText()
def set_property_values(self):
all_text = self.textPropertyValues.toPlainText().strip("\r")
self.current_property.values.clear()
if len(all_text):
for line in all_text.split("\n"):
line = line.lstrip(" \t").rstrip(" \t")
if len(line) == 0:
continue
split = line.split(" ", 1)
if len(split) == 1:
value = line
desc = ""
else:
value = split[0]
desc = split[1]
self.current_property.values.append({"Value": value, "Notes": desc})
def set_property_exclusives(self):
all_text = self.textPropertyExclusives.toPlainText().strip("\r")
self.current_property.exclusives = all_text.split("\n") if len(all_text) else []
# ------------------------------------------------------------------------------------------------------------------
# Objects and class data population
# ------------------------------------------------------------------------------------------------------------------
def load_object(self, item: QListWidgetItem):
self.set_object_components_enabled(False)
if item is None:
self.current_object_item = None
self.current_object = None
return
key = item.data(Qt.UserRole)
self.current_object_item = item
self.current_object = self.database.objects[key]
self.labelObjTitle.setText(self.current_object.internal_name)
self.textObjName.setText(self.current_object.name)
self.textObjNotes.setText(self.current_object.notes)
self.comboObjCategory.setCurrentIndex(self.category_indices.index(self.current_object.category))
self.comboObjAreaShape.setCurrentIndex(database.AREA_SHAPES.index(self.current_object.area_shape))
self.comboObjListSMG1.setCurrentIndex(database.OBJECT_LISTS.index(self.current_object.list_smg1))
self.comboObjListSMG2.setCurrentIndex(database.OBJECT_LISTS.index(self.current_object.list_smg2))
self.comboObjFile.setCurrentIndex(database.OBJECT_ARCHIVES.index(self.current_object.file))
self.checkObjSMG1.setChecked(bool(self.current_object.games & 1))
self.checkObjSMG2.setChecked(bool(self.current_object.games & 2))
self.checkObjIsUnused.setChecked(self.current_object.is_unused)
self.checkObjIsLeftover.setChecked(self.current_object.is_leftover)
if self.current_object.progress == 2:
self.radioFinished.setChecked(True)
elif self.current_object.progress == 1:
self.radioKnown.setChecked(True)
else:
self.radioUnknown.setChecked(True)
self.set_object_components_enabled(True)
def load_config(self, item: QListWidgetItem):
self.set_config_components_enabled(False)
self.listProperties.clear()
if item is None:
self.current_config_item = None
self.current_config = None
return
key = item.data(Qt.UserRole)
self.current_config_item = item
self.current_config = self.database.configs[key]
self.labelClassTitle.setText(self.current_config.internal_name)
self.textClassNotes.setText(self.current_config.notes)
self.checkClassSMG1.setChecked(bool(self.current_config.games & 1))
self.checkClassSMG2.setChecked(bool(self.current_config.games & 2))
if self.current_config.progress == 1:
self.radioClassKnown.setChecked(True)
elif self.current_config.progress == 2:
self.radioClassFinished.setChecked(True)
else:
self.radioClassUnknown.setChecked(True)
for key in self.current_config.properties:
item = QListWidgetItem(key)
item.setData(Qt.UserRole, key)
self.listProperties.addItem(item)
self.set_config_components_enabled(True)
def load_property(self, item: QListWidgetItem):
self.set_property_components_enabled(False)
if item is None:
self.current_property_item = None
self.current_property = None
self.widgetPropertySettings.setEnabled(False)
return
key = item.data(Qt.UserRole)
self.current_property_item = item
self.current_property = self.current_config.properties[key]
self.textPropertyValues.blockSignals(True)
self.textPropertyExclusives.blockSignals(True)
self.comboPropertyType.blockSignals(True)
property_info = database.get_property_info(key)
self.textPropertyName.setText(self.current_property.name)
self.comboPropertyType.setCurrentIndex(database.PROPERTY_TYPES.index(self.current_property.type))
self.checkPropertySMG1.setChecked(bool(self.current_property.games & 1))
self.checkPropertySMG2.setChecked(bool(self.current_property.games & 2))
self.textPropertyDescription.setText(self.current_property.description)
self.textPropertyExclusives.setText("\n".join(self.current_property.exclusives))
self.checkPropertyNeeded.setChecked(self.current_property.needed)
text = ""
for value_info in self.current_property.values:
value = value_info["Value"]
desc = value_info["Notes"]
if len(text):
text += "\n"
text += f"{value} {desc}"
self.textPropertyValues.setText(text)
self.set_property_components_enabled(True)
self.labelPropertyName.setEnabled(property_info.use_name)
self.textPropertyName.setEnabled(property_info.use_name)
self.labelPropertyType.setEnabled(property_info.use_type)
self.comboPropertyType.setEnabled(property_info.use_type)
self.labelPropertyValues.setEnabled(property_info.use_values)
self.textPropertyValues.setEnabled(property_info.use_values)
self.checkPropertyNeeded.setEnabled(property_info.use_need)
def try_add_property(self):
# Get list of remaining properties that can be added
properties = list(database.all_properties())
for key in self.current_config.properties.keys():
if key in properties:
properties.remove(key)
# Select property name
prop_name, valid = QInputDialog.getItem(self, "Select property", "Properties:", properties, editable=False)
if valid:
config_property = GalaxyConfigProperty(prop_name)
self.current_config.properties[prop_name] = config_property
item = QListWidgetItem(prop_name)
item.setData(Qt.UserRole, prop_name)
self.listProperties.addItem(item)
self.listProperties.setCurrentItem(item)
def try_delete_property(self):
if self.current_property_item is None:
return
key = self.current_property_item.data(Qt.UserRole)
if key in self.current_config.properties:
del self.current_config.properties[key]
self.listProperties.takeItem(self.listProperties.currentRow())
self.current_property_item = None
def load_occurrence(self, item: QListWidgetItem):
if item is None:
return
key = item.data(Qt.UserRole)
data = self.database.occurrences[key]
self.tableOccurrenceInfo.clearContents()
self.labelOccurrenceTitle.setText(f"Occurrences of {key}")
# Collect columns
column_names = list()
for entry in data:
for column in entry.keys():
if column not in column_names:
column_names.append(column)
column_names.sort(key=database.occurrence_field_order_key())
# Shape table
self.tableOccurrenceInfo.setColumnCount(len(column_names))
self.tableOccurrenceInfo.setRowCount(len(data))
self.tableOccurrenceInfo.setHorizontalHeaderLabels(column_names)
for y, entry in enumerate(data):
for x, column in enumerate(column_names):
value = str(entry[column] if column in entry else database.default_occurrence_field_value(column))
self.tableOccurrenceInfo.setItem(y, x, QTableWidgetItem(value))
# ----------------------------------------------------------------------------------------------------------------------
# Main entry point for Qt application
# ----------------------------------------------------------------------------------------------------------------------
if __name__ == "__main__":
app = QApplication([])
app.setWindowIcon(QIcon("assets/icon.png"))
if __SUPPORTS_DARK_STYLE__:
app.setStyleSheet(qdarkstyle.load_stylesheet_pyqt5())
# Setup exception hook
sys._excepthook = sys.excepthook
def exception_hook(exctype, value, trace):
formatted = "".join(traceback.format_exception(exctype, value, trace))
print(formatted, file=sys.stderr)
sys.exit(1)
sys.excepthook = exception_hook
editor = DatabaseEditor()
editor.setVisible(True)
sys.exit(app.exec_())