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Alternate Terrain Generation support #4
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Also, if you're ever on Esper IRC, feel free to ping me, I'm usually there with the nick Gil |
Added custom grass/stone in ATG to fork in 2.5 branch: |
Added the ATG API |
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I'm writing integration for ATG, right now the ReplaceBiomeBlocksHandler is set to only run on vanilla or EB worlds, while it works wonders with ATG too. I'm going to do a PR for ATG support, mainly using its API to register biomes correctly for sane defaults, do you mind me also adding support for biome block replacement?
Should I make an extra config option with a list of world types to use?
I'll make sure not to make it a hardcoded dependency
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