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[SerializeField, Range(0, 0.1f)] private float amplitude = 0.00125f; + [SerializeField, Range(0, 0.1f)] private float amplitude = 0.015f; [SerializeField, Range(0, 30)] private float frequency = 10.0f; - [SerializeField] private float running_faster_ratio = 1.25f; + [SerializeField] private float running_faster_ratio = 1.5f; + [SerializeField] private Transform cam = null; [SerializeField] private Transform camHolder = null; + [SerializeField] private CharacterController characterController; - [SerializeField] private InputActionProperty inputAction; - private ContinuousMoveProviderBase moveProvider; - + [SerializeField] private InputActionProperty inputActionProperty; + + private float toggleSpeed = 0.5f; private Vector3 startPos; + private Vector3 walkSpeed = Vector3.zero; void Start() { startPos = cam.localPosition; - moveProvider = GetComponent(); } private void PlayMotion(Vector3 motion) @@ -32,29 +34,30 @@ private void PlayMotion(Vector3 motion) cam.localPosition += motion; } - private Vector3 FootStepMotion() + private Vector3 FootStepMotion(float ratio) { Vector3 pos = Vector3.zero; - pos.x += Mathf.Cos(Time.time * frequency / 2) * amplitude * 2; - pos.y += Mathf.Sin(Time.time * frequency ) * amplitude ; + pos.x += Mathf.Cos(Time.time * frequency / 2 * ratio) * amplitude * 2 * ratio; + pos.y += Mathf.Sin(Time.time * frequency * ratio) * amplitude * ratio; return pos; } - private void CheckMotion() + private void CheckMotion(float ratio = 1) { + float speed = new Vector3(characterController.velocity.x, 0, characterController.velocity.z).magnitude; if (speed < toggleSpeed) return; if (characterController.isGrounded) return; - PlayMotion(FootStepMotion()); + PlayMotion(FootStepMotion(ratio)); } private void ResetPosition() { if (cam.localPosition == startPos) return; - cam.localPosition = Vector3.Lerp(cam.localPosition, startPos, 1 * Time.deltaTime); + cam.localPosition = Vector3.Lerp(cam.localPosition, startPos, 5 * Time.deltaTime); } private Vector3 FocusTarget() @@ -67,23 +70,27 @@ private Vector3 FocusTarget() void Update() { if (!enable) return; + walkSpeed = characterController.velocity; - float speed = moveProvider.moveSpeed; - - if (inputAction.action.IsPressed()) + if (inputActionProperty.action.IsPressed()) { - Debug.Log("Running"); - moveProvider.moveSpeed = speed * running_faster_ratio; - CheckMotion(); + characterController.Move(walkSpeed * Time.deltaTime * running_faster_ratio); + CheckMotion(running_faster_ratio); } + else { - moveProvider.moveSpeed = speed; - Debug.Log("Walking"); - Debug.Log(speed); + characterController.Move(walkSpeed * Time.deltaTime); CheckMotion(); } + + CheckMotion(); + + + ResetPosition(); cam.LookAt(FocusTarget()); + + } } diff --git a/Assets/Scripts/AdvancedMoveLocomotionProvider.cs.meta b/Assets/Scripts from user/AdvancedMoveLocomotionProvider.cs.meta similarity index 100% rename from Assets/Scripts/AdvancedMoveLocomotionProvider.cs.meta rename to Assets/Scripts from user/AdvancedMoveLocomotionProvider.cs.meta diff --git a/Assets/Scripts/EventTest.cs b/Assets/Scripts from user/EventTest.cs similarity index 100% rename from Assets/Scripts/EventTest.cs rename to Assets/Scripts from user/EventTest.cs diff --git a/Assets/Scripts/EventTest.cs.meta b/Assets/Scripts from user/EventTest.cs.meta similarity index 100% rename from Assets/Scripts/EventTest.cs.meta rename to Assets/Scripts from user/EventTest.cs.meta diff --git a/Assets/Scripts/JumpLocomotionProvider.cs b/Assets/Scripts from user/JumpLocomotionProvider.cs similarity index 97% rename from Assets/Scripts/JumpLocomotionProvider.cs rename to Assets/Scripts from user/JumpLocomotionProvider.cs index 11053ea..315ad0d 100644 --- a/Assets/Scripts/JumpLocomotionProvider.cs +++ b/Assets/Scripts from user/JumpLocomotionProvider.cs @@ -15,7 +15,7 @@ public class JumpLocomotionProvider : LocomotionProvider private Vector3 verticalSpeed = Vector3.zero; private bool downwardCollided = false; - void Update() + void LateUpdate() { if (characterController.isGrounded || downwardCollided) { diff --git a/Assets/Scripts/JumpLocomotionProvider.cs.meta b/Assets/Scripts from user/JumpLocomotionProvider.cs.meta similarity index 100% rename from Assets/Scripts/JumpLocomotionProvider.cs.meta rename to Assets/Scripts from user/JumpLocomotionProvider.cs.meta diff --git a/Assets/Scripts from user/MobHit2.cs b/Assets/Scripts from user/MobHit2.cs new file mode 100644 index 0000000..275adc4 --- /dev/null +++ b/Assets/Scripts from user/MobHit2.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MobHit : MonoBehaviour +{ + [SerializeField] + public int hp = 100; + + bool isHit = false; + + + private void OnTriggerEnter(Collider other) { + if(other.CompareTag("Weapon")){ + + if(!isHit){ + + hp -= 20; + + } + + + + Debug.Log($"Hp : {hp}"); + + if(hp <= 0){ + Destroy(gameObject); + } + + isHit = true; + + } + + } + + private void OnTriggerExit(Collider other) { + isHit = false; + + } + + + + + +} \ No newline at end of file diff --git a/Assets/Scripts from user/MobHit2.cs.meta b/Assets/Scripts from user/MobHit2.cs.meta new file mode 100644 index 0000000..279f7da --- /dev/null +++ b/Assets/Scripts from user/MobHit2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 916610fedc977f24a8ed613a880b7386 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/XROffsetGrabInteractable.cs b/Assets/Scripts from user/XROffsetGrabInteractable.cs similarity index 100% rename from Assets/Scripts/XROffsetGrabInteractable.cs rename to Assets/Scripts from user/XROffsetGrabInteractable.cs diff --git a/Assets/Scripts/XROffsetGrabInteractable.cs.meta b/Assets/Scripts from user/XROffsetGrabInteractable.cs.meta similarity index 100% rename from Assets/Scripts/XROffsetGrabInteractable.cs.meta rename to Assets/Scripts from user/XROffsetGrabInteractable.cs.meta diff --git a/Assets/XR/Settings/OpenXR Editor Settings.asset b/Assets/XR/Settings/OpenXR Editor Settings.asset new file mode 100644 index 0000000..1cb89fc --- /dev/null +++ b/Assets/XR/Settings/OpenXR Editor Settings.asset @@ -0,0 +1,16 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 975057b4fdcfb8142b3080d19a5cc712, type: 3} + m_Name: OpenXR Editor Settings + m_EditorClassIdentifier: + Keys: + Values: [] diff --git a/Assets/XR/Settings/OpenXR Editor Settings.asset.meta b/Assets/XR/Settings/OpenXR Editor Settings.asset.meta new file mode 100644 index 0000000..454c693 --- /dev/null +++ b/Assets/XR/Settings/OpenXR Editor Settings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 10a973e91748642a493a822137966d09 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index c3bcf05..32236a6 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,7 +6,7 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/SampleScene.unity + path: Assets/Scenes from user/SampleScene from user.unity guid: 99c9720ab356a0642a771bea13969a05 m_configObjects: Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bd564daf3d503724aadf9827ae12bc4e, diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..7539516 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Weapon + - Monster layers: - Default - TransparentFX