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ship.py
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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings,screen):
super(Ship,self).__init__()
self.screen=screen
self.image=pygame.image.load(r'D:\projects\Alien invasion\images\ship.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.moving_right=False
self.moving_left=False
self.ai_settings=ai_settings
self.center=float(self.rect.centerx)
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center+=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center-=self.ai_settings.ship_speed_factor
self.rect.centerx=self.center
def blitme(self):
self.screen.blit(self.image,self.rect)
def center_ship(self):
self.center=self.screen_rect.centerx