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Health.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Health : MonoBehaviour
{
public float health = 100;
public Image healthImg;
public TextMeshProUGUI healthText;
public void Damage(int damage)
{
health -= damage;
if (healthImg)
healthImg.fillAmount = health / 100;
if (healthText)
healthText.text = health.ToString("F0");
}
/*public void Heal(int heal)
{
health += heal; //heal the player
if (healthImg)
healthImg.fillAmount = health / 100;
if (healthText)
healthText.text = health.ToString("F0");
}*/
public void ResetHealth()
{
health = 100;
if(healthImg)
healthImg.fillAmount = 1;
if(healthText)
healthText.text = health.ToString("F0");
}
}