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[Feature Request] Better compatibility with xinput, controllers are turned off when opening and closing the emulator #577

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williansti opened this issue Jan 25, 2025 · 2 comments
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enhancement New feature or request not planned but open to a PR I do not intend on working on this myself, but I would not be opposed to an implementation.

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@williansti
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Overview

In my case I use original Xbox Series X controls, but every time I open the emulator, the input device is disabled. even though I leave everything right with player 1 using xinput 0 and player 2 using xinput 1, even creating a profile for each control, applying the settings and using them correctly, When I return to the emulator I have to do everything again, because nothing is saved. In short, the settings only work during use, they are not saved..

Smaller details

They could improve compatibility with xinput, implementing functionality like reicast, xenia, xemu or dolphin.

reicast already immediately detects any xinput control when triggered and sets each player to an xinput.

xenia and xemu detect xinput controls almost like a native console, no adjustments are required.

Dolphin, after all the configuration and usage indication for xinput 0: player 1, xinput 1: player 2, xinput 2: player 3 and xinput 3: player 4.
By doing all this and saving a profile for each player, the emulator does not forget the configuration and resumes correctly after each use.

Nature of request

Improve compatibility, efficiency and management of xinput controls in the emulator, so that the emulator "remembers" the settings.

Why would this feature be useful?

It would be useful to solve this annoying problem of every time you open the emulator, having to reconfigure all the controls again, for me and many others who use 4 controls, it is terribly sad, redoing everything every time you want to play.

@williansti williansti added the enhancement New feature or request label Jan 25, 2025
@GreemDev
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SDL is used to avoid controller-specific code. Xinput is not going to be added, at least not officially.
This is not going to be worked on.

@GreemDev GreemDev added the not planned but open to a PR I do not intend on working on this myself, but I would not be opposed to an implementation. label Jan 25, 2025
@williansti
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I understand, this may not even be a priority, I also understand that there is much more useful work than this, if there was a collaborator who could implement at least the two options, as in pcsx2 among others, it would be interesting, options are always welcome, think carefully perhaps in the future.

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Labels
enhancement New feature or request not planned but open to a PR I do not intend on working on this myself, but I would not be opposed to an implementation.
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