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Average FPS in latest v1.2.80 is around 5% lower than in previous v1.2.78 when benchmarking Legend of Zelda: Tears of the Kingdom (v1.2.1) in the Great Sky Island area.
Reproduction steps
Travel to Great Sky Island
Remove all clothes and weapons (for consistent benchmarking)
Run internal UltraCam flyby benchmark using "G" on the keyboard
Start capturing of frametimes using CapFrameX (v1.7.2) when flyby has started
After benchmark is done, remove last view seconds of recording when benchmark has finished but CapFrameX was still capturing
Repeat several times, select best benchmark results.
Maybe you can compare a few major Canary releases, to get more information about when this regression happened? Like, comparing the latest Canary with .net8 vs the first with .net9 could be useful to know
Description of the issue
Average FPS in latest v1.2.80 is around 5% lower than in previous v1.2.78 when benchmarking Legend of Zelda: Tears of the Kingdom (v1.2.1) in the Great Sky Island area.
Reproduction steps
Repeat several times, select best benchmark results.
Log file
Ryujinx_1.2.80_2025-01-21_20-38-02.log
Ryujinx_1.2.78_2025-01-21_21-15-02.log
OS
Windows 11, version 24H2
Ryujinx version
1.2.80
Game version
1.2.1
CPU
AMD Ryzen 7 7800X3D
GPU
NVIDIA GeForce RTX 4070 SUPER
RAM
64GB
List of applied mods
UltraCam v2.6 (MaxFramerate = 120, Width = 2560, Height = 1440, ShadowResolution = 2048)
Additional context?
DRAM size set to 8 GB for stability when running at 1440p.
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