diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
index b45f67704a8..d504711017c 100644
--- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
@@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component
public int PlayersPerOperative = 10;
[DataField]
- public int MaxOps = 5;
+ public int MaxOps = 7;
///
/// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event.
@@ -90,7 +90,7 @@ public sealed partial class NukeopsRuleComponent : Component
/// This amount of TC will be given to each nukie
///
[DataField]
- public int WarTCAmountPerNukie = 40;
+ public int WarTCAmountPerNukie = 60;
///
/// Time allowed for declaration of war