diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs index b45f67704a8..d504711017c 100644 --- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs @@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component public int PlayersPerOperative = 10; [DataField] - public int MaxOps = 5; + public int MaxOps = 7; /// /// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event. @@ -90,7 +90,7 @@ public sealed partial class NukeopsRuleComponent : Component /// This amount of TC will be given to each nukie /// [DataField] - public int WarTCAmountPerNukie = 40; + public int WarTCAmountPerNukie = 60; /// /// Time allowed for declaration of war