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Metadata.cs
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Metadata.cs
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/* Software License Agreement (BSD License)
*
* Copyright (c) 2010-2011, Rustici Software, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Rustici Software, LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
namespace RusticiSoftware.HostedEngine.Client
{
// We're returning the xml as-is now so I stopped development of this class. If
// we change our minds, it's here
// class Metadata
// {
// private string id;
// private string title;
// private string description;
// private long duration;
// private long typicalTime;
// private List<string> keywords;
// private double masteryScore;
// private List<Metadata> children;
//
//
// public Metadata(XmlElement metadataObjectEl)
// {
// this.id = metadataObjectEl.Attributes["id"].Value;
// foreach (XmlElement node in metadataObjectEl.ChildNodes)
// {
// if (node.Name == "metadata")
// {
// foreach (XmlElement child in node.ChildNodes)
// {
// switch (child.Name)
// {
// case "title":
// this.title = child.InnerText;
// break;
// case "description":
// this.description = child.InnerText;
// break;
// case "duration":
// this.duration = Convert.ToInt64(child.InnerText);
// break;
// case "typicaltime":
// this.typicalTime = Convert.ToInt64(child.InnerText);
// break;
// case "masteryscore":
// this.masteryScore = Convert.ToDouble(child.InnerText);
// break;
// case "keywords":
// foreach (XmlElement keyword in child.ChildNodes)
// {
// this.keywords.Add(keyword.InnerText);
// }
// break;
// default:
// break;
// }
// }
// }
//
// // Recurse through children
// if (node.Name == "children")
// {
// foreach (XmlElement objNode in node.ChildNodes)
// {
// if (objNode.Name == "object")
// {
// children.Add(new Metadata(objNode));
// }
// }
// }
// }
//
// }
//
// public string Title
// {
// get { return title; }
// }
//
// public string Description
// {
// get { return description; }
// }
//
// public long Duration
// {
// get { return duration; }
// }
//
// public long TypicalTime
// {
// get { return typicalTime; }
// }
//
// public List<string> Keywords
// {
// get { return keywords; }
// }
//
// public double MasteryScore
// {
// get { return masteryScore; }
// }
//
// public List<Metadata> Children
// {
// get { return children; }
// }
// }
}