-
Notifications
You must be signed in to change notification settings - Fork 2
/
project.godot
97 lines (75 loc) · 2.68 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Frog Twist"
config/description="Frog Twist is a strategy arcade game where in under a 20-second time limit, the player must gather as much bugs as possible by stretching out the frog's tongue and sticking them on it before consumption.
This game is inspired by Chameleon Twist platform games which are developed by Japan System Supply and published by Sunsoft. The inspiration can be seen with the controls of the game."
run/main_scene="res://ui/main menu/main menu.tscn"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[audio]
driver=""
[autoload]
Globals="*res://globals.gd"
BugNet="*res://bugs/bug_net.gd"
GlobalMusicPlayer="*res://global_music_player.gd"
[display]
window/size/width=256
window/size/height=224
window/size/resizable=false
window/size/test_width=768
window/size/test_height=672
window/tablet_driver=""
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
reset={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="bug"
2d_physics/layer_2="tongue_end"
2d_physics/layer_3="obstacle"
[physics]
common/enable_pause_aware_picking=true
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_clear_color=Color( 0.25098, 0.2, 0.32549, 1 )
environment/default_environment="res://default_env.tres"