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First of all, a very big thank you for this project. I got it up and running in a matter of minutes.
Notices one thing though, even when not stretching games, they still look like there's some amount of blur and pixels are not super sharp. Feels like there's still some stretching (even with correct aspect ratio) involved. I tried and it's the same with Koriki. I am using Miyoo Mini Plus. Would love to help debug the issue.
Thank you.
The text was updated successfully, but these errors were encountered:
Sure, do you have a test build? Or should I etch the current build and update files from the repo accordingly?
Update: so I burned the last image, overwritten App, Koriki and other files in root dir and unfortunately the problem is there. I am not able to toggle integer scaling.
Fake-08 and native pico wrapper (below) implements this feature very nicely, not sure if native pico provides integer scaling option at all.
Attaching an example picture, hoping this will hint at what I mean by blurriness. Native pico wrapper on the left with aspect ratio and integer scaling on, and native pico with pico-fox on the right with aspect ratio on.
First of all, a very big thank you for this project. I got it up and running in a matter of minutes.
Notices one thing though, even when not stretching games, they still look like there's some amount of blur and pixels are not super sharp. Feels like there's still some stretching (even with correct aspect ratio) involved. I tried and it's the same with Koriki. I am using Miyoo Mini Plus. Would love to help debug the issue.
Thank you.
The text was updated successfully, but these errors were encountered: