-
Notifications
You must be signed in to change notification settings - Fork 60
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Task Tree with Groups and atomic Skills #835
Comments
So here is the proposal how it would look like in the Rulebook.
I am using the \Skill{SkillId} command to render the dictionary, so it is a little bit tricky to label the skills and generate hyperlinks. I might define a helper macro that is just labeling + \Skill{SkillId} which would be used when generating the dictionary, if you think hyperlinks to the skill definition are important. As you can see this is just conceptional at the moment. All Skills are worth 10 Points and the bonuses are totally random. I would get rid of the total points calculation as it becomes more meaningless. As this would alter the way we define score sheets, we probably would need to adjust the Ci. |
So here is an update:
Feedback would be appreciated. |
So at the moment this PR contains even two suggestions:
What do you guys think? Feedback is greatly appreciated :) |
Update 2. Added:
Some bonuses are undervalued. Manipulation currently generally scores way more than perception. I never calculated how many points will be realistically achieved in each task (which would be necessary to balance them; I think we still want the tasks to be equally valuable. Not by definition, but by design, though). Also it is possible, that I defined some skills, that are never used. Next I will integrate these changes into the actual RuleBook and create a PR. |
Is your idea/suggestion related to a problem? Please describe.
This is a written draft as the implementation in Latex turned out to take more time than expected.
The Score Values and the Group Bonis are not proposed yet. Currently it is only about semantics.
Describe the solution you'd like
We would like to gather feedback, if it is worth implementing the Skill Dictionary and Groups in general.
If so we would be interested in potential problems you see with this method.
Do you think it is understandable?
Do you think it would be doable for the referees?
Do you think it adds value?
Rulebook dict.pdf
Rulebook stage 1.pdf
Rulebook stage 2 resize.pdf
The text was updated successfully, but these errors were encountered: