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When used with the Zombieland mod, the normal wounds from zombies get healed fine (scratches, etc.), but wounds that are "Zombie bite" don't get healed. They do seem to get recognized as actual wounds, as the button for vampiric healing does show up, and vitae gets used when you activate it, but the wound remains. The pawn's health bar also stays low, indicating that they are, indeed, wounded.
A save (for Rimworld 1.3) with just Vampires and Zombieland (plus Harmony and JecsTools as dependencies) is attached. In the "Multiple wounds.rws" save, there are some normal wounds and also zombie bites on the pawn "Sugar". When using vampiric healing it leads to the situation seen in "Bites not healed.rws", where the normal wounds are healed, but the bites aren't. Further use of vampiric healing just uses vitae without healing the wounds.
I'm not sure how it's done under the hood, but it appears that Zombieland creates a special type of wound so that it can implement the "this bite might be infected with the zombie virus" mechanic with it. This wound is apparently about half-way between a generic health effect and an actual wound, which doesn't get removed, but does trigger the "we have a wound, allow use of vampiric healing" thing.
Using dev mode to remove the zombie bite hediff seemed to work fine, and didn't appear to cause any weirdness with Zombieland expecting to find a non-existent bite or anything, so I believe that simply removing the zombie bites along with the regular wounds should be a perfectly safe course of action.
The text was updated successfully, but these errors were encountered:
When used with the Zombieland mod, the normal wounds from zombies get healed fine (scratches, etc.), but wounds that are "Zombie bite" don't get healed. They do seem to get recognized as actual wounds, as the button for vampiric healing does show up, and vitae gets used when you activate it, but the wound remains. The pawn's health bar also stays low, indicating that they are, indeed, wounded.
A save (for Rimworld 1.3) with just Vampires and Zombieland (plus Harmony and JecsTools as dependencies) is attached. In the "Multiple wounds.rws" save, there are some normal wounds and also zombie bites on the pawn "Sugar". When using vampiric healing it leads to the situation seen in "Bites not healed.rws", where the normal wounds are healed, but the bites aren't. Further use of vampiric healing just uses vitae without healing the wounds.
Multiple wounds.zip
Bites not healed.zip
I'm not sure how it's done under the hood, but it appears that Zombieland creates a special type of wound so that it can implement the "this bite might be infected with the zombie virus" mechanic with it. This wound is apparently about half-way between a generic health effect and an actual wound, which doesn't get removed, but does trigger the "we have a wound, allow use of vampiric healing" thing.
Using dev mode to remove the zombie bite hediff seemed to work fine, and didn't appear to cause any weirdness with Zombieland expecting to find a non-existent bite or anything, so I believe that simply removing the zombie bites along with the regular wounds should be a perfectly safe course of action.
The text was updated successfully, but these errors were encountered: