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when i start a new game with this mod the buttons don't appear when i select a coffin. i think the culprit might be this invalid cast exception:
Vampire settings applied. Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 11547. Total: 100.085000 ms (FindLiveObjects: 0.822800 ms CreateObjectMapping: 0.588200 ms MarkObjects: 98.617600 ms DeleteObjects: 0.055900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.190100 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 11862. Total: 101.725100 ms (FindLiveObjects: 0.553900 ms CreateObjectMapping: 0.655200 ms MarkObjects: 100.464000 ms DeleteObjects: 0.051700 ms) Initializing new game with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - UnlimitedHugs.HugsLib - jecrell.jecstools - fluffy.modmanager - rimofmadness.vampires Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17260. Total: 142.491600 ms (FindLiveObjects: 0.786400 ms CreateObjectMapping: 1.163400 ms MarkObjects: 140.502300 ms DeleteObjects: 0.039100 ms) System.InvalidCastException: Specified cast is not valid. at RimWorld.CompAssignableToPawn_Bed.ShouldShowAssignmentGizmo () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 at RimWorld.CompAssignableToPawn+<CompGetGizmosExtra>d__27.MoveNext () [0x0001e] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 at Vampire.Building_Coffin+<GetGizmos>d__8.MoveNext () [0x00119] in <be885b18395548cdb5c0a44582d149f7>:0 at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00045] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
i don't know enough about rimworld modding to figure out more.
The text was updated successfully, but these errors were encountered:
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when i start a new game with this mod the buttons don't appear when i select a coffin. i think the culprit might be this invalid cast exception:
i don't know enough about rimworld modding to figure out more.
The text was updated successfully, but these errors were encountered: