Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

context buttons don't appear for coffins. #91

Open
kypvalanx opened this issue Jul 13, 2020 · 0 comments
Open

context buttons don't appear for coffins. #91

kypvalanx opened this issue Jul 13, 2020 · 0 comments

Comments

@kypvalanx
Copy link

when i start a new game with this mod the buttons don't appear when i select a coffin. i think the culprit might be this invalid cast exception:


Vampire settings applied.
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 11547.
Total: 100.085000 ms (FindLiveObjects: 0.822800 ms CreateObjectMapping: 0.588200 ms MarkObjects: 98.617600 ms  DeleteObjects: 0.055900 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.190100 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 11862.
Total: 101.725100 ms (FindLiveObjects: 0.553900 ms CreateObjectMapping: 0.655200 ms MarkObjects: 100.464000 ms  DeleteObjects: 0.051700 ms)

Initializing new game with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - UnlimitedHugs.HugsLib
  - jecrell.jecstools
  - fluffy.modmanager
  - rimofmadness.vampires
Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17260.
Total: 142.491600 ms (FindLiveObjects: 0.786400 ms CreateObjectMapping: 1.163400 ms MarkObjects: 140.502300 ms  DeleteObjects: 0.039100 ms)

System.InvalidCastException: Specified cast is not valid.
  at RimWorld.CompAssignableToPawn_Bed.ShouldShowAssignmentGizmo () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at RimWorld.CompAssignableToPawn+<CompGetGizmosExtra>d__27.MoveNext () [0x0001e] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at Vampire.Building_Coffin+<GetGizmos>d__8.MoveNext () [0x00119] in <be885b18395548cdb5c0a44582d149f7>:0 
  at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00045] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

i don't know enough about rimworld modding to figure out more.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant