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skills.txt
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Animal Friendship
Animal friendship makes animals spawn peaceful. This effect is influenced by
skill level.
Cautious Strike
Increase the to-hit bonus of the user by a flat amount at the cost of a
damage penalty of the same amount.
Code of Honor
Increases the to-hit bonus of the user by a flat amount. The alignment penalty
for being a caitiff increases sharply.
Disarm
Disarm allows the user to attempt to disarm opponents with your weapon.
Use the #disarm command to disarm.
Dragon Tamer
Allows the user to tame dragons by chatting with them. Additional ranks in
dragon tamer increases the chances of success.
Flaming Fists
Flaming fists allows the user to set enemies on fire using their unarmed
strikes. This increases damage dealt by 1d6 and may destroy potions in the
defender's inventory.
The chance of this effect activating on a given attack is skill_level / 20.
Freezing Fists
Flaming fists allows the user to deal cold damage to enemies using their
unarmed strikes. This increases damage dealt by 1d6 and may destroy potions
in the defender's inventory.
The chance of this effect activating on a given attack is skill_level / 25.
Panache
Panache provides a passive bonus to the user's luck.
Power Attack
Increases the damage dealt by the user by a flat amount at the cost of a
to-hit penalty of the same amount.
Rat Tamer
Allows the user to tame rats by chatting to them. Additional ranks in rat tamer
increases the chances of success.
Shocking Fists
Shocking fists allows the user to deal electric damage to enemies using their
unarmed strikes. This increases damage dealt by 1d20 and may destroy wands
in the defender's inventory.
The chance of this effect activating on a given attack is skill_level / 100.
Sneak Attack
Sneak attack increases the damage the user deals when attacking from behind,
or, if the user is not a rogue, gives them the ability to backstab. Maximum
backstab damage is multiplied by one plus the skill level.
Stunning Fist
Stunning fist increases the chances of stunning a monster with unarmed
attacks, provided the user already had the ability to do so.
Sunder
Sunder allows the user to attempt to destroy the weapons or equipment of an
enemy character. To use this ability, use the #sunder extended command.
Use the #sunder command to sunder.
Tumble
Tumble allows the user to switch places with an opponent, and is useful for
getting out of dangerous situations. Note that tumbling costs at least one
turn, however.
Use the #tumble command to tumble.
IDEAS
- Healer: Chance to probe monster when attacking.
- Healer: Heal enemies with unarmed strikes.
- Ranger: Favored enemy (gain bonus damage).
- Ranger: Beastmaster (tame animals).
- Ranger: Nature's Friend (animals have chance to be generated peaceful)
- Knight/Samurai: Code of Law. Increases penalty for breaking code, in exchange for... something?
- Knight: Demon hunter. Like favored enemy, but for demons. Possibly know all demons?
- Knight: Armored mage. Decreases spellcasting penalty, in exchange for... something?
- Wizard/Cleric: Blood Magic. Cast from HP.
- Humans get no skills. Instead, they get extra skill slots.
- Wizard: Wild Magic. Spells have a chance of doing random things.
- Orc: Blood Rage. Gain bonuses to attack when below half health.
- Orc: Raging Clarity. Gain bonuses to spellcasting when below half health.
- Cleave: Gain movement points upon killing a monster in melee.
ARCHEOLOGIST IDEAS
- Panache: Provides a passive bonus to luck.
- Dueling: Provides an attack bonus as long as the player is attacking with a one-handed weapon and
wielding no shield.