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When you use BattleDialog(), you can write [func:SetFaceSprite, File.Character.Face] to add a face next to the text but you can't return to a "text-only" state after that, unless BattleDialog () is called in HandleCustomCommand()
The text was updated successfully, but these errors were encountered:
When you use
BattleDialog()
, you can write[func:SetFaceSprite, File.Character.Face]
to add a face next to the text but you can't return to a "text-only" state after that, unlessBattleDialog ()
is called inHandleCustomCommand()
The text was updated successfully, but these errors were encountered: