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Unable to manually select the screen resolution, t sets the resolution automatically by itself
In early versions of Thrive the screen resolution could be chosen manually, but after switching to godot 4 this is no longer possible.
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The text was updated successfully, but these errors were encountered:
Resolution has not been possible to change since the switch to Godot 3. Godot doesn't really want to use different window resolutions that can be explicitly set, which is why the setting doesn't exist: https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
As an alternative we've had a feature request open for a long time to add render resolution / scaling options: #1209
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Describe the bug
Unable to manually select the screen resolution, t sets the resolution automatically by itself
To Reproduce
Expected behaviour
In early versions of Thrive the screen resolution could be chosen manually, but after switching to godot 4 this is no longer possible.
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System information
Game Logs
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Additional Context
No response
The text was updated successfully, but these errors were encountered: