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Is your feature request related to a problem? Please describe.
I'd like to install the No Mo Culling mod on my dedicated server. Installation of this mod requires that you overwrite some of the server's base class files. If Steam is later told to validate this install, it will fail, reprocure those files, and thus automatically uninstall the mod. Not ideal.
Describe the solution you'd like
Looks like the issue is here, how this lacks a conditional. [ "$DISABLE_AUTOMATIC_UPDATES" != "true" ] && update_server or something to that effect would be perfectly sufficient. In fact, I hacked that into my setup and things seem to work great.
Describe alternatives you've considered
If you really wanted to, you could tie into No Mo Culling directly and have an option to automatically install the mod on b41 installs, but that seems like an overreach. You could also run an if/else that, instead of disabling auto update, just runs a separate scmd script that doesn't have the validate argument.
Additional context
If you weren't actively working on a refactor, I'd just PR this, but I'm not sure if you really want any contributions to the main branch right now.
Your container is freakin' awesome by the way and it has been a joy to use.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I'd like to install the No Mo Culling mod on my dedicated server. Installation of this mod requires that you overwrite some of the server's base class files. If Steam is later told to validate this install, it will fail, reprocure those files, and thus automatically uninstall the mod. Not ideal.
Describe the solution you'd like
Looks like the issue is here, how this lacks a conditional.
[ "$DISABLE_AUTOMATIC_UPDATES" != "true" ] && update_server
or something to that effect would be perfectly sufficient. In fact, I hacked that into my setup and things seem to work great.Describe alternatives you've considered
If you really wanted to, you could tie into No Mo Culling directly and have an option to automatically install the mod on b41 installs, but that seems like an overreach. You could also run an if/else that, instead of disabling auto update, just runs a separate scmd script that doesn't have the
validate
argument.Additional context
If you weren't actively working on a refactor, I'd just PR this, but I'm not sure if you really want any contributions to the main branch right now.
Your container is freakin' awesome by the way and it has been a joy to use.
The text was updated successfully, but these errors were encountered: