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I've noticed that the mode SurfaceType - Opaque with Alpha Clipping mode (from built-in Unity HDRP Lit shader) is not implemented in your HDRP / Lit Shader Graph.
EDIT: It seems it can be set from the Shader Graph Editor in the Graph Inspector Section (on right side).
Under Surface Options, enable Alpha Clipping checkbox.
Best regards,
Franck
The text was updated successfully, but these errors were encountered:
Hi.
first thanks for sharing on this topic.
I've noticed that the mode SurfaceType - Opaque with Alpha Clipping mode (from built-in Unity HDRP Lit shader) is not implemented in your HDRP / Lit Shader Graph.
EDIT: It seems it can be set from the Shader Graph Editor in the Graph Inspector Section (on right side).
Under Surface Options, enable Alpha Clipping checkbox.
Best regards,
Franck
The text was updated successfully, but these errors were encountered: