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reloaded.yml
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# Script to build and publish a Reloaded Mod.
# by Sewer56
# Produces:
# - Build to Upload to GameBanana
# - Build to Upload to GitHub
# - Build to Upload to NuGet
# - Changelog
# When pushing a tag
# - Upload to GitHub Releases
# - Upload to Reloaded NuGet Repository (if GitHub Secret RELOADED_NUGET_KEY is specified)
name: Build and Publish Reloaded Mod
on:
push:
branches: [ master, 3.0 ]
tags:
- '*'
pull_request:
branches: [ master ]
workflow_dispatch:
env:
PUBLISH_COMMON_PATH: './External/Reloaded.Memory.SigScan.ReloadedII/Publish/ToUpload/'
PUBLISH_GAMEBANANA_PATH: './External/Reloaded.Memory.SigScan.ReloadedII/Publish/ToUpload/GameBanana'
PUBLISH_GITHUB_PATH: './External/Reloaded.Memory.SigScan.ReloadedII/Publish/ToUpload/Generic'
PUBLISH_NUGET_PATH: './External/Reloaded.Memory.SigScan.ReloadedII/Publish/ToUpload/NuGet'
PUBLISH_CHANGELOG_PATH: './External/Reloaded.Memory.SigScan.ReloadedII/Publish/Changelog.md'
PUBLISH_PATH: './External/Reloaded.Memory.SigScan.ReloadedII/Publish'
# Default value is official Reloaded package server.
NUGET_URL: http://packages.sewer56.moe:5000/v3/index.json
IS_RELEASE: ${{ startsWith(github.ref, 'refs/tags/') }}
RELEASE_TAG: ${{ github.ref_name }}
jobs:
build:
runs-on: windows-latest
defaults:
run:
shell: pwsh
steps:
- uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: 'recursive'
- name: Setup .NET Core SDK (5.0)
uses: actions/[email protected]
with:
dotnet-version: 5.0.x
- name: Setup .NET Core SDK (6.0)
uses: actions/[email protected]
with:
dotnet-version: 6.0.x
- name: Setup Node.js
uses: actions/setup-node@v2
with:
node-version: '14'
- name: Setup AutoChangelog
run: npm install -g auto-changelog
- name: Create Changelog
run: |
[System.IO.Directory]::CreateDirectory("$env:PUBLISH_PATH")
if ($env:IS_RELEASE -eq 'true') {
auto-changelog --sort-commits date --hide-credit --template keepachangelog --commit-limit false --starting-version "$env:RELEASE_TAG" --output "$env:PUBLISH_CHANGELOG_PATH"
}
else {
auto-changelog --sort-commits date --hide-credit --template keepachangelog --commit-limit false --unreleased --output "$env:PUBLISH_CHANGELOG_PATH"
}
- name: Build
run: ./External/Reloaded.Memory.SigScan.ReloadedII/Publish.ps1 -ChangelogPath "$env:PUBLISH_CHANGELOG_PATH" -ReadmePath "./External/Reloaded.Memory.SigScan.ReloadedII/README-RII.md"
- name: Upload GitHub Release Artifact
uses: actions/[email protected]
with:
# Artifact name
name: GitHub Release
# A file, directory or wildcard pattern that describes what to upload
path: |
${{ env.PUBLISH_GITHUB_PATH }}/*
- name: Upload GameBanana Release Artifact
uses: actions/[email protected]
with:
# Artifact name
name: GameBanana Release
# A file, directory or wildcard pattern that describes what to upload
path: |
${{ env.PUBLISH_GAMEBANANA_PATH }}/*
- name: Upload NuGet Release Artifact
uses: actions/[email protected]
with:
# Artifact name
name: NuGet Release
# A file, directory or wildcard pattern that describes what to upload
path: |
${{ env.PUBLISH_NUGET_PATH }}/*
- name: Upload Changelog Artifact
uses: actions/[email protected]
with:
# Artifact name
name: Changelog
# A file, directory or wildcard pattern that describes what to upload
path: ${{ env.PUBLISH_CHANGELOG_PATH }}
retention-days: 0
- name: Upload to GitHub Releases (on Tag)
uses: softprops/[email protected]
if: env.IS_RELEASE == 'true'
with:
# Newline-delimited list of path globs for asset files to upload
files: |
${{ env.PUBLISH_GITHUB_PATH }}/*
- name: Push to NuGet (on Tag)
env:
NUGET_KEY: ${{ secrets.RELOADED_NUGET_KEY }}
if: env.IS_RELEASE == 'true'
run: |
if ([string]::IsNullOrEmpty("$env:NUGET_KEY"))
{
Write-Host "NuGet Repository Key (GitHub Secrets -> RELOADED_NUGET_KEY) Not Specified. Skipping."
return
}
$items = Get-ChildItem -Path "$env:PUBLISH_NUGET_PATH/*.nupkg"
Foreach ($item in $items)
{
Write-Host "Pushing $item"
dotnet nuget push "$item" -k "$env:NUGET_KEY" -s "$env:NUGET_URL" --skip-duplicate
}