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[Granblue Fantasy's Crash Handler Unexpectedly Boots Reloaded] #374

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Vinzelles opened this issue May 7, 2024 · 7 comments
Open

[Granblue Fantasy's Crash Handler Unexpectedly Boots Reloaded] #374

Vinzelles opened this issue May 7, 2024 · 7 comments
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bug Something isn't working untriaged No decision has been made by the developers.

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@Vinzelles
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Describe the Bug
When I click "Launch Application" through Reload program panel, it gets stuck at the injection progress forever, but when I start the game through Steam, I can successfully enter the game with all mods loaded properly.
However during playing the modded game, this error message suddenly pops up after every few minutes, causing the game to become unresponsive for 5 to 10 seconds while the injection progress restarts, and then the game returns to normal, and again.

To Reproduce
Start the modded game from steam

Expected Behaviour
No exceptions during playing

Screenshots
image

Additional Context
I have another PC with the exact same mods and settings. On that PC, I can launch the game whether through Reload or steam without encountering any errors while playing the modded game.

@Vinzelles Vinzelles added bug Something isn't working untriaged No decision has been made by the developers. labels May 7, 2024
@Sewer56
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Sewer56 commented May 7, 2024

Strangely, I'm not really sure as to why the Steam Error Reporter has Reloaded injected into it. Unless you specifically put an ASI Loader there.

Only case I can think of is you have Safe DLL search mode turned off in registry so it prioritises current folder over the windows folder. And because the game process is presumably starting the crash handler, it didn't update the current working directory so it can see the loader DLL.

Try running the loader without any mods. If the issues do not persist, you should close this issue and instead report to the relevant mod repositories.


If the issues are not caused by the loader itself, I suggest trying different mod configurations to see what happens, namely:

Make sure your game folder is clean. I assume Manager still edits game folder, which is something no R2 mod should really be doing.

@AkiyoAratemuso
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I've been running into this issue for ever since I started to use Reloaded II for Relink too. It occurs during exit or when matchmaking fails (e.g., steam is offline). I don't have safe DLL registry entry in the location mentioned in MSDN.
I've made sure winmm.dll or .ASI injector is not in Steam directory (i.e. sharing a path with steamerrorreporter64)
Game folder is clean with a fresh install with only utility manager.
Please let me know if there's any troubleshooting step or logs I can provide.

image

@Sewer56
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Sewer56 commented Jun 5, 2024

I think the caveat is the game is starting the error reporter with a working directory of Granblue Fantasy Relink.
And it's picking up the loader ASI Bootstrapper from there.

It's still a bit weird that an ASI Loader is being ran with the error reporter. I'm not really sure why. A listing of file names in the error reporter and granblue folder might help. Maybe check the folder the error reporter itself is contained in.

The DLL Names that the loader can be deployed as are listed here:

private static readonly string[] AsiLoaderSupportedDll64 =
{
"winmm.dll",
"wininet.dll",
"version.dll",
"dsound.dll",
"dinput8.dll"
};
)

@AkiyoAratemuso
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AkiyoAratemuso commented Jun 5, 2024

I think the caveat is the game is starting the error reporter with a working directory of Granblue Fantasy Relink. And it's picking up the loader ASI Bootstrapper from there.

It's still a bit weird that an ASI Loader is being ran with the error reporter. I'm not really sure why. A listing of file names in the error reporter and granblue folder might help. Maybe check the folder the error reporter itself is contained in.

The DLL Names that the loader can be deployed as are listed here:

private static readonly string[] AsiLoaderSupportedDll64 =
{
"winmm.dll",
"wininet.dll",
"version.dll",
"dsound.dll",
"dinput8.dll"
};

)

Thanks for the prompt response - here's a file list for the error reporter exe's folder and granblue relink's folder:

Steam folder:

.cef-dev-tools-size.vdf
.crash
aom.dll
appcache
avif-16.dll
bin
clientui
config
controller_base
crashhandler.dll
crashhandler.dll.old
crashhandler64.dll
CSERHelper.dll
d3dcompiler_46.dll
d3dcompiler_46_64.dll
dav1d.dll
depotcache
dumps
fossilize_engine_filters.json
friends
GameOverlayRenderer.dll
GameOverlayRenderer.log
GameOverlayRenderer64.dll
GameOverlayUI.exe
GameOverlayUI.exe.log
GameOverlayUI.exe.log.last
GfnRuntimeSdk.dll
graphics
libavcodec-58.dll
libavformat-58.dll
libavresample-4.dll
libavutil-56.dll
libswscale-5.dll
libx264-142.dll
libx264-142.dll.crypt
libx264-142.dll.md5
logs
music
openvr_api.dll
package
public
resource
SDL3.dll
SDL3_image.dll
SDL3_ttf.dll
steam
Steam.dll
steam.exe
steam.exe.old
steam.signatures
Steam2.dll
steamapps
steamclient.dll
steamclient64.dll
steamerrorreporter.exe
steamerrorreporter64.exe
SteamFossilizeVulkanLayer.json
SteamFossilizeVulkanLayer64.json
SteamOverlayVulkanLayer.dll
SteamOverlayVulkanLayer.json
SteamOverlayVulkanLayer64.dll
SteamOverlayVulkanLayer64.json
steamui
SteamUI.dll
steamwebrtc.dll
steamwebrtc64.dll
streaming_client.exe
streaming_client.exe.log
streaming_client.exe.log.last
tenfoot
ThirdPartyLegalNotices.css
ThirdPartyLegalNotices.doc
ThirdPartyLegalNotices.html
tier0_s.dll
tier0_s64.dll
uninstall.exe
update_hosts_cached.vdf
userdata
video.dll
VkLayer_steam_fossilize.dll
VkLayer_steam_fossilize64.dll
vstdlib_s.dll
vstdlib_s64.dll
WriteMiniDump.exe

Relink's folder:

amd_ags_x64.dll
bink2w64.dll
data
data.0
data.1
data.2
data.3
data.4
data.5
data.6
data.7
data.8
data.9
data.i
granblue_fantasy_relink.exe
orig_data.i
Reloaded.Mod.Loader.Bootstrapper.asi
steam_api64.dll
steam_appid.txt
WINMM.dll

As far as I can tell, none of the DLL names the ASI loader are looking for are present in the steamerrorreporter64 folder. I think your theory is true, but then it's weird that only me and the other person reported this issue.

@Sewer56
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Sewer56 commented Jun 5, 2024

WINMM.dll in Relink's folder is your ASI Loader.

@Sewer56
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Sewer56 commented Jun 5, 2024

Edit: Comment above mine disappeared on my end, quoting it for convenience

Sorry, I may have some understanding, isn't it intended for
Reloaded.Mod.Loader.Bootstrapper.asi
and
WINMM.dll to be in my Relink folder to be able to load mods without launching it from Reloaded-II?

Deleting either one of them no longer loads any mod when launched directly from Steam.

No, installing an ASI Loader should never be a prerequisite unless there's a really good reason you need it.
An example reason is if you use Steam Input to rebind your controller and thus need to launch from Steam.

I think the game is experiencing some silent error, running the crash reporter with the current directory being the game directory, and because the current directory is set to game directory, the ASI Loader is kicking in.

@Sewer56
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Sewer56 commented Jun 5, 2024

CC. @Nenkai Consider writing some code to stop the game from running the Crash Reporter if possible.

Ideally you shouldn't crash in the first place, however, it's best we also don't report crashes on modded copies to the devs. It might make their life a bit harder.

@Sewer56 Sewer56 changed the title Bug: <Failed to load Reload-II. Unable to find an app configuration for the currently executing EXE.> when <Playing Granblue Relink with Reload mods loaded> [Granblue Fantasy's Crash Handler Unexpectedly Boots Reloaded] Sep 19, 2024
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