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Parallel Animation System 🔥

The Parallel Animation System (PAS) is an app designed to emulate Project Arrhythmia at ⚡ lightning speed ⚡. It supports most of PA's animation features while being lightweight and extremely fast.

Features

  • ⚡ Emulates Project Arrhythmia's animation system
  • 💬 Renders text objects
  • 🔥 Multi-threaded animations
  • 💅 High quality rendering
  • 🗿 Based as hell

Usage

Dependencies

Building

  1. Clone the repository:

    git clone https://github.com/Reimnop/ParallelAnimationSystem.git --recursive
  2. Navigate to the cloned folder and run the project:

    dotnet run --project ParallelAnimationSystem.Desktop

This will run ParallelAnimationSystem and also build the PAS executable file in ParallelAnimationSystem\ParallelAnimationSystem.Desktop\bin.

Arguments

Parallel Animation System takes the following command line arguments:

Argument Default Description
-b, --beatmap required Path to the beatmap file (.lsb or .vgd)
-a, --audio required Path to the audio file
--vsync True Enable VSync.
--workers 4 Number of worker threads, set to -1 to use all available threads
--seed -1 Seed for the random number generator, set to -1 to use a random seed
--speed 1 Sets the playback speed
--backend <OpenGL|OpenGLES> OpenGL Sets the rendering backend to use
--post-processing true Enable post-processing effects
--text-rendering true Enable text rendering
--version Show version information
-?, -h, --help Show help and usage information

Example usage:

dotnet run --project ParallelAnimationSystem.Desktop -- -b level.vgd -a audio.ogg

Or, when running the executable directly:

 ParallelAnimationSystem.Desktop.exe -b level.vgd -a audio.ogg

Troubleshooting

Build errors after pulling

When updating your local repository, run git pull --recurse-submodules to ensure all submodules are updated when pulling changes.

If you encounter build errors after running git pull, run git submodule update to ensure submodules are updated.

GPU compatibility

Certain GPUs, such as Intel integrated graphics, are not currently supported by the OpenGL backend.

If your machine has multiple GPUs, and one of them is not Intel

Ensure PAS is configured to use the non-Intel GPU. (For Windows, this is done by adding the PAS executable in the system Graphics settings and setting it to use "high performance".)

If your machine only uses Intel GPU(s)

You can try running PAS with the OpenGL ES backend with --backend opengles to force PAS to use OpenGL ES. This mode is significantly slower, but should work on most systems.

Contributing

Contributions are welcome! Please feel free to submit issues, fork the repository, and send pull requests.

License

This project is licensed under the GPLv3 License - see the LICENSE file for details.

Acknowledgements