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Space Race feedback/todo collection thread #996

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15 of 33 tasks
SimonFlapse opened this issue Oct 11, 2019 · 2 comments
Open
15 of 33 tasks

Space Race feedback/todo collection thread #996

SimonFlapse opened this issue Oct 11, 2019 · 2 comments
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@SimonFlapse
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SimonFlapse commented Oct 11, 2019

Opened to keep track of feedback for Space Race.

Todo:

Critical:

  • Team Colors
  • Bug fix for silo spawn
  • Spectator mode

Market:

  • Add repair pack to market
  • Increase fish price
  • Increase science prices in market
  • Allow buying random research from the market
  • Drop coins when player killed by turret (Only half or less)
  • Artillery turrets on either side of the rocket silo + Artillery Ammo in market + Remote

Research:

  • Land Mines

Other:

  • Enemy wood chests minable (If possible)
  • Safe Zone limited area
  • Research queue enabled
  • Coins not counted when inserted, only when picked up
  • Increased coin drop for strategic entities
  • Beach like transition between land and shallow water
  • Cliffs around rocket silo
  • set_tiles for the ditch to prevent "cheating" the map gen
  • GUI button for /warp
  • More biters (Not fixed, can be tweaked before generating the map)

Future:

  • Three outposts in the shallow water (For each of the three parts required for rocket parts)
  • Islands in the shallow water
  • Multiple markets for different types of items to prevent a cluttered market
  • Equal ores
  • Toggle player lights (flashlight) when in war zone
  • Cutscene that plays when pvp zone opens, explaining the map.

Moderation:

  • /watch enabled for admins
  • /info command to open the map info tab GUI
  • /SRversion command to open the extra info GUI

Ideas:

  • Tank cannons only available in market
  • Unlock research for other team after X minutes, to prevent snowballing (details
  • Auto restart
  • Weapon balance
SimonFlapse added a commit to SimonFlapse/RedMew that referenced this issue Oct 12, 2019
@SimonFlapse
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SimonFlapse commented Oct 27, 2019

Second play through feedback (2019-10-27):

  • Waiting gui timer jumps serveral minutes when game is starting

  • Gun turrets active time is too quick

  • Team list

  • Spectate

  • Market unlocks are hard to understand/unlock (Show progress)

  • Market bug UFW market not unlocking walls / UFE not unlocking military

  • Random sciences can be brought after last research in that tier has been researched

  • You are able to kill friendly entities and get coins

  • Force colors (Red and Blue)

  • Global alert for rocket progress

  • Count down after winning before returning to snake

@theorangeangle theorangeangle added the In progress Issue has a PR open to resolve it label Nov 12, 2019
theorangeangle added a commit that referenced this issue Mar 2, 2020
Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file. 

A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
@SIGSTACKFAULT
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Once one team gains a foothold, the other team is basically screwed.

  • implement a negative feedback loop.

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