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Diggy debug grid print #1037
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Just to confirm, you are referring to map_gen\maps\diggy\config.lua: |
I do have an incorrect behaviour of the collapse. Robots not been able to mine rocks . |
Yes this was an issue when running diggy code prior to today (the RedMew S6 server was testing the 0.18 update for about a week) but the actual update ( PR #1032 ) was not merged until about 7 hours ago. If you re-download Refactorio/Redmew now it should work now. |
Back to report ! The robots can correctly mine rocks now. Thank you, have a nice day. |
It may be some time before there is an approved fix for the diggy mask debug display issue. If you want to view the mask debug information before then I found an temporary fix in diggy_cave_collapse.lua that worked for me. I moved the code block (lines 438-448) and inserted it between lines 428 and 429. This makes the mask info display at the origin right after you destroy your first rock. I am pretty new here, and it isn't a very elegant solution but it works. |
The error happens because the surface doesn't exist yet when the function is called the first time. I've done some testing too, but it doesn't seem to be updating. To be honest I'm not really sure of what the mask debugging option does. |
His quick fix stops it from crashing. |
Sounds good, I might push a temporary fix for the crashing, although I'm not sure the debugging option works at all. |
The displayed grid is correct and accurate. |
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Currently, if you enable the debug grid in 0.18.6 it will systematically produce a fatal error.
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