diff --git a/tutorials/3d/img/3d_toolbar.webp b/tutorials/3d/img/3d_toolbar.webp deleted file mode 100644 index b3d24bd9ebc..00000000000 Binary files a/tutorials/3d/img/3d_toolbar.webp and /dev/null differ diff --git a/tutorials/3d/img/redot05.png b/tutorials/3d/img/redot05.png new file mode 100644 index 00000000000..1b70b04cbf8 Binary files /dev/null and b/tutorials/3d/img/redot05.png differ diff --git a/tutorials/3d/img/redot06.png b/tutorials/3d/img/redot06.png new file mode 100644 index 00000000000..69cd69e2803 Binary files /dev/null and b/tutorials/3d/img/redot06.png differ diff --git a/tutorials/3d/img/tuto_3d4.webp b/tutorials/3d/img/tuto_3d4.webp deleted file mode 100644 index d8385347f76..00000000000 Binary files a/tutorials/3d/img/tuto_3d4.webp and /dev/null differ diff --git a/tutorials/3d/img/tuto_3d6.webp b/tutorials/3d/img/tuto_3d6.webp deleted file mode 100644 index 2046ea509d5..00000000000 Binary files a/tutorials/3d/img/tuto_3d6.webp and /dev/null differ diff --git a/tutorials/3d/img/tuto_3d6_1.webp b/tutorials/3d/img/tuto_3d6_1.webp deleted file mode 100644 index 35a3e157c4d..00000000000 Binary files a/tutorials/3d/img/tuto_3d6_1.webp and /dev/null differ diff --git a/tutorials/3d/img/tuto_3d6_2.webp b/tutorials/3d/img/tuto_3d6_2.webp deleted file mode 100644 index 88699e90910..00000000000 Binary files a/tutorials/3d/img/tuto_3d6_2.webp and /dev/null differ diff --git a/tutorials/3d/introduction_to_3d.rst b/tutorials/3d/introduction_to_3d.rst index ba6f2d8e06d..b5b52587b56 100644 --- a/tutorials/3d/introduction_to_3d.rst +++ b/tutorials/3d/introduction_to_3d.rst @@ -133,7 +133,7 @@ Below the *Select* tool, in the 3D viewport, clicking on the three dots opens th Hiding all shown gizmos in the editor's 3D view can also be performed through this menu: -.. image:: img/tuto_3d6_1.webp +.. image:: img/redot05.png This menu also displays the current view type and enables quick adjustment of the viewport's viewing angle. Additionally, it offers options to modify the appearance of @@ -217,7 +217,7 @@ similar to other tools in the Editor Settings. To change the controls to Maya or Modo controls, you can navigate to **Editor Settings > Editors > 3D**. Then, under *Navigation*, search for *Navigation Scheme*. -.. image:: img/tuto_3d4.webp +.. image:: img/redot06.png Using the default settings, the following shortcuts control how one can navigate in the viewport: diff --git a/tutorials/io/runtime_file_loading_and_saving.rst b/tutorials/io/runtime_file_loading_and_saving.rst index c2978f06fc8..32251e2898e 100644 --- a/tutorials/io/runtime_file_loading_and_saving.rst +++ b/tutorials/io/runtime_file_loading_and_saving.rst @@ -16,7 +16,7 @@ Example use cases for runtime file loading and saving include: - Loading texture packs designed for the game. - Loading user-provided audio tracks and playing them back in an in-game radio station. -- Loading custom levels or 3D models that can be designed with any 3D DCC that +- Loading custom levels or 3D models that can be designed with any 3D DCC (Digital Content Creation) that can export to glTF (including glTF scenes saved by Godot at runtime). - Using user-provided fonts for menus and HUD. - Saving/loading a file format that can contain multiple files but can still @@ -167,6 +167,8 @@ Example of loading an image and displaying it in a :ref:`class_TextureRect` node Audio/video files ----------------- +.. note:: + Not *all* files with an ``.ogg`` extension may be Ogg Vorbis files. Godot supports loading Ogg Vorbis audio at runtime. Note that not *all* files with an ``.ogg`` extension may be Ogg Vorbis files. Some may be Ogg Theora