From f11550c8d078a81394ad0bb99bc7b78a9dd321e0 Mon Sep 17 00:00:00 2001 From: Arjan Dikhoff Date: Tue, 15 Oct 2024 18:38:44 +0200 Subject: [PATCH] Remove all mentions of foundation --- about/introduction.rst | 2 -- contributing/how_to_contribute.rst | 30 ---------------------------- migrate.py | 1 + tutorials/platform/consoles.rst | 32 ------------------------------ 4 files changed, 1 insertion(+), 64 deletions(-) diff --git a/about/introduction.rst b/about/introduction.rst index f11d871fe8a..d57f66eb6d0 100644 --- a/about/introduction.rst +++ b/about/introduction.rst @@ -58,8 +58,6 @@ if you need a quick write-up about Godot Engine: nothing. Users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. - It is supported by the `Godot Foundation `_ - not-for-profit. Organization of the documentation diff --git a/contributing/how_to_contribute.rst b/contributing/how_to_contribute.rst index 7618e32887b..dddba3258af 100644 --- a/contributing/how_to_contribute.rst +++ b/contributing/how_to_contribute.rst @@ -32,19 +32,12 @@ Technical contributions by opening a copy of your project in them and checking what problems this introduces or maybe even solves. Make sure to have a backup ready, since this can produce irreversible changes. - Find recent `development versions `_ directly on our download page, or linked in their own blog posts. - - **Contribute Engine Code (mainly C++)** The engine development is mainly coordinated on our `Contributor RocketChat `_, so if you are serious about making PRs you should join us there! Read more about the **technical submission process**: :ref:`doc_first_steps` - For each subject area of the engine, there is a corresponding team to coordinate the work. - Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings. - For some areas, specialists might even be encouraged to step up as maintainer! - `List of teams `_ - - **Review Code Contributions** All pull requests need to be thoroughly reviewed before they can be merged into the master branch. Help us get a headstart by participating in the code review process. @@ -62,26 +55,3 @@ Technical contributions At industry events, we might even exhibit these demo projects to showcase what Godot can do! Help improve existing projects or supply your own to be added to the pool, and join the `demo channel `_ in the Contributor RocketChat to talk about it. -- **Documentation** - The documentation is one of the most essential parts of any tech project, yet the need to document new features and substantial changes often gets overlooked. - Join the `documentation team `_ to improve the Godot Engine with your technical writing skills. - -Community support ------------------ - -- **Call for Moderators** - With a community of our size, we need people to step up as volunteer moderators in all kinds of places. - These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you. - - Have a look around your favorite community platform and you might come across open application calls. - -- **Answer tech-support questions** - With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater. - See the `Godot website `_ for a list of official and user-supported Godot communities. - -- **Create tutorials & more** - How did you get started with the Godot Engine? - Chances are you looked for learning materials outside of what the documentation provides. - Without content creators covering the game development process, there would not be this big of a community today. - Therefore it seemed only right to mention them in a page about important contributions to the project. - diff --git a/migrate.py b/migrate.py index 6e8e348be5c..4a857ec1b79 100644 --- a/migrate.py +++ b/migrate.py @@ -199,6 +199,7 @@ ('to_godot', 'to_redot'), ('godot.html', 'redot.html'), ('by-godot', 'by-redot'), + ('RocketChat', 'Discord'), ('MadeWithGodot', 'MadeWithRedot'), (' if on_rtd else "(DEV) "', ''), (' Read the Docs', ' Versions'), diff --git a/tutorials/platform/consoles.rst b/tutorials/platform/consoles.rst index 02a6e476c2f..a8522fa5ddc 100644 --- a/tutorials/platform/consoles.rst +++ b/tutorials/platform/consoles.rst @@ -55,35 +55,3 @@ to a console platform is as follows: Due to the complexity of the process, many studios and developers prefer to outsource console porting. -You can read more about the console publishing process in this article: -`Godot and consoles, all you need to know `__ - -Third-party support -------------------- - -Console ports of Godot are offered by third-party companies (which have -ported Godot on their own). These companies also offer publishing of -your games to various consoles. - -Following is the list of providers: - -- `Lone Wolf Technology `_ offers - Switch and Playstation 4 porting and publishing of Godot games. -- `Pineapple Works `_ offers - Switch, Xbox One & Xbox Series X/S (GDK) porting and publishing of Godot games (GDScript/C#). -- `RAWRLAB games `_ offers - Switch porting of Godot games. -- `mazette! games `_ offers - Switch, Xbox One and Xbox Series X/S porting and publishing of Godot games. -- `Olde Sküül `_ offers - Switch, Xbox One, Playstation 4 & Playstation 5 porting and publishing of Godot games. -- `Tuanisapps `_ offers - Switch porting and publishing of Godot games. -- `Seaven Studio `_ offers - Switch, Xbox One, Xbox Series, PlayStation 4 & PlayStation 5 porting of Godot games. -- `Sickhead Games `_ offers console porting to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S for Godot games. - -If your company offers porting, or porting *and* publishing services for Godot games, -feel free to -`contact the Godot Foundation `_ -to add your company to the list above.