diff --git a/tutorials/3d/img/redot01.png b/tutorials/3d/img/redot01.png new file mode 100644 index 00000000000..86ac6d94df3 Binary files /dev/null and b/tutorials/3d/img/redot01.png differ diff --git a/tutorials/3d/img/redot02.jpg b/tutorials/3d/img/redot02.jpg new file mode 100644 index 00000000000..dec7238e575 Binary files /dev/null and b/tutorials/3d/img/redot02.jpg differ diff --git a/tutorials/3d/img/redot03.png b/tutorials/3d/img/redot03.png new file mode 100644 index 00000000000..4ad77546308 Binary files /dev/null and b/tutorials/3d/img/redot03.png differ diff --git a/tutorials/3d/img/redot04.png b/tutorials/3d/img/redot04.png new file mode 100644 index 00000000000..aa85b177352 Binary files /dev/null and b/tutorials/3d/img/redot04.png differ diff --git a/tutorials/3d/introduction_to_3d.rst b/tutorials/3d/introduction_to_3d.rst index 674e5f5e24f..ba6f2d8e06d 100644 --- a/tutorials/3d/introduction_to_3d.rst +++ b/tutorials/3d/introduction_to_3d.rst @@ -31,7 +31,7 @@ Editing 3D scenes is done in the 3D workspace. This workspace can be selected manually, but it will be automatically selected when a Node3D node is selected. -.. image:: img/tuto_3d3.webp +.. image:: img/redot01.png Similar to 2D, the tabs below the workspace selector are used to change between currently opened scenes or create a new one using the plus (+) button. The left and @@ -49,7 +49,7 @@ Some buttons may have additional functionality if another keypress is performed. of main functionality of each button with its default shortcut is provided below from left to right: -.. image:: img/3d_toolbar.webp +.. image:: img/redot02.jpg - **Select Mode** (:kbd:`Q`): Allows selection of nodes in the viewport. Left clicking on a node to select one. Left clicking and dragging a rectangle selects all @@ -105,13 +105,13 @@ left to right: - **View menu**: Controls the view options and enables additional viewports: -.. image:: img/tuto_3d6.webp +.. image:: img/redot03.png In this menu, you can also show/hide grids, which are set to 1x1 meter by default, and the origin, where the blue, green, and red axis lines intersect. Moreover, specific types of gizmos can be toggled in this menu. -.. image:: img/tuto_3d6_2.webp +.. image:: img/redot04.png An open eye means that the gizmo is visible, a closed eye means it is hidden. A half-open eye means that it is also visible through opaque surfaces.