From 42949042bdbe482977c40af75cd7c6c12650b8da Mon Sep 17 00:00:00 2001 From: musicalskele <36569350+musicalskele@users.noreply.github.com> Date: Wed, 9 Oct 2024 15:56:22 +0300 Subject: [PATCH] remove all woke, add redot. --- CONTRIBUTING.md | 8 +- README.md | 468 +----------------------------------------------- godot-logo.svg | 1 - redot-logo.svg | 159 ++++++++++++++++ 4 files changed, 168 insertions(+), 468 deletions(-) delete mode 100644 godot-logo.svg create mode 100644 redot-logo.svg diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index df78d61d54..1eceb2a9db 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -3,10 +3,12 @@ **Pull requests are welcome**, but keep this in mind: - Projects must have a [free/libre](https://gnu.org/licenses/license-list.html) license. If they lack a license, get to the original maintainer and ask them to add a license. +- Projects should not include a [Code of Conduct](https://en.wikipedia.org/wiki/Code_of_conduct). If a project includes one, get to the original maintainer and ask them to remove the code of conduct. - The scripts, add-ons or plugins must be useful in a project. - Follow the existing style. - Sort in alphabetical order. -- Sort by Godot version. -- Projects related to cryptocurrency or NFT integrations are not allowed, for reasons including (but not limited to) the risk of scams. +- Sort by Redot version. +~~- Projects related to cryptocurrency or NFT integrations are not allowed, for reasons including (but not limited to) the risk of scams.~~ +- Previous statement is too woke and restrictive. -If you don't know how to use pull requests, you can also create an issue. +If you don't know how to use pull requests, don't bother creating an issue as we have not enabled issue creation on the repository. diff --git a/README.md b/README.md index acf4bf56f1..881fca58e3 100644 --- a/README.md +++ b/README.md @@ -1,473 +1,13 @@ -# Awesome Godot [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) +# Awesome Redot [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) -[![Godot Engine logo](godot-logo.svg)](https://godotengine.org) +[![Redot Engine logo](redot-logo.svg)]() -A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) games, plugins, add-ons and scripts for Godot. +A curated list of [free/libre](https://www.gnu.org/philosophy/free-sw.html) games, plugins, add-ons and scripts for Redot. -Looking for third-party programming language support in Godot? -See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - -## Contents - -- [Games](#games) - - [2D](#2d) - - [3D](#3d) - - [XR](#xr) -- [Projects](#projects) -- [Templates](#templates) -- [Demos](#demos) -- [Tutorials](#tutorials) -- [Plugins and scripts](#plugins-and-scripts) -- [Modules](#modules) -- [GDScript/C# editor support](#gdscriptc-editor-support) -- [Godot script editor syntax themes](#godot-script-editor-syntax-themes) -- [Unofficial Godot builds](#unofficial-godot-builds) -- [Bash scripts](#bash-scripts) -- [Websites](#websites) - [Other](#other) -## Games - -*Open Source Games that use Godot.* - -### 2D - -#### Godot 4.2 - -- [Poder Solar](https://github.com/antimundo/poder-solar) - Simple resource management game. - -#### Godot 3.2+ - -- [Everplast](https://github.com/WraithWinterly/Everplast) - Unique 2D platforming experience filled with rage, rush, speed, and spray. -- [Falling Square](https://github.com/EmilienLeroy/FallingSquare) - A simple mobile game to test your reflex. -- [Flappy Race](https://github.com/Jibby-Games/Flappy-Race) - A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5. -- [Librerama](https://codeberg.org/Yeldham/librerama) - A free/libre fast-paced arcade collection of mini-games. -- [Pocket Broomball](https://github.com/dulvui/pocket-broomball/) - The world's first broomball game, available for iOS, Android and html5. -- [Portal 2D](https://github.com/JulianWels/portal2d) - 2D remake of the Portal games. -- [spindle of serendipity](https://zacryol.itch.io/spindle-of-serendipity) - Word guessing game with customizable entries. -- [Starship Olympics](https://github.com/notapixelstudio/starship-olympics) - Fast-paced local party game with starships that battle in a top-down arena. -- [TuxBuilder](https://github.com/Alzter/TuxBuilder) - Work-in-progress reimplementation of SuperTux. - -#### Godot 3.1 - -- [Blipshift](https://github.com/GaidamakUA/blipshift) - Simple top-down moving platforms game. -- [Circle Jump](https://github.com/kidscancode/circle_jump) - Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot. -- [Haldric](https://github.com/wesnoth/haldric) - Official work-in-progress reimplementation of Battle for Wesnoth. -- [SealedBite](https://github.com/securas/SealedBite) - 2D platformer game, winner of the GitHub Game Off 2019 jam. -- [Unknown Horizons](https://github.com/unknown-horizons/godot-port) - Official work-in-progress reimplementation of Unknown Horizons. - -#### Godot 3.0 - -- [Breakable](https://github.com/didier-v/breakable) - A breakout-like game. -- [Memory Game](https://github.com/Tzoop/MemoryGame) - Simple Memory game. - -#### Godot 2.1 - -- [BlockPop](https://github.com/vnen/blockpop) - A simple Breakout clone. -- [Bombs](https://github.com/randyyaj/Bombs) - Simple mobile game. You need to touch bombs to defuse them. -- [Captain Holetooth](https://github.com/Hirnbix/captain-holetooth) - Explorative platformer in a detailed world. Geared towards younger players. -- [Dolphin Island 2](https://github.com/janmarcano/Dolphin-Island-2) - Platformer game made for the A Game By It's Cover 2015 Game Jam. -- [DynaDungeons](https://github.com/akien-mga/dynadungeons) - Bomberman clone in a fantasy universe. -- [Kraken-Rampage](https://github.com/randyyaj/Kraken-Rampage) - Ludum Dare 33 entry made in 48 hours. -- [Minehunter](https://github.com/genete/Minehunter) - A Minesweeper clone. -- [Minilens](http://kobuge-games.github.io/minilens/) - Free puzzle platform game. -- [Mountain of Hope](https://github.com/w84death/mountain-of-hope) - Game made on Theater Game Jam (PGA 2015). -- [Ninja-Training](https://github.com/KOBUGE-Games/Ninja-Training) - Small running game done as 1 hour challenge. -- [No hope](https://github.com/sergicollado/no_hope_LD33) - Ludum Dare 33 entry made in 48 hours. -- [Planet Rider](https://github.com/FEDE0D/Planet-Rider) - 2D physics parkour game in an alien environment. -- [Platshoot](https://github.com/Calinou/platshoot) - A 2D shooter game. -- [Ringed](https://github.com/KOBUGE-Incubator/ringed) - Top-down shooter with extensive usage of light effects. -- [Tanks of Freedom](https://github.com/w84death/Tanks-of-Freedom) - Free turn-based isometric strategy game. -- [Three Hungry Mice](https://github.com/delstuff/threeHungryMice) - Breakout game with mice made for the Godot Engine Jam of March 2016. - -### 3D - -#### Godot 4.3 - -- [LibreAim](https://github.com/Nokorpo/LibreAim) - Libre FPS aim trainer made with Godot. -- [OpenLiberty](https://github.com/FOSS-Supremacy/OpenLiberty) - An open-source reimplementation of Grand Theft Auto III on the Godot Engine. - -#### Godot 4.2 - -- [Reia](https://github.com/Quaint-Studios/Reia) - A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support. - -#### Godot 3.2+ - -- [Ball2Box](https://github.com/dulvui/ball2box) - Shoot the ball into the box, available for iOS, Android and html5. -- [Boom](https://github.com/FelicePollano/Boom) - A very simple, old fashion FPS, work-in-progress but playable. -- [Broken Seals](https://github.com/Relintai/broken_seals) - A work-in-progress third person action RPG with multiplayer support (needs custom engine modules). -- [Super Tux Party](https://gitlab.com/SuperTuxParty/SuperTuxParty) - A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party. -- [Tanks of Freedom II](https://github.com/P1X-in/Tanks-of-Freedom-3-D) - Free turn-based isometric strategy game in voxel art. -- [Thrive](https://github.com/Revolutionary-Games/Thrive/) - A free, open-source game about the evolution of life (Mono). - -#### Godot 3.1 - -- [Rapid Rescue](https://github.com/Azza292/RapidRescue) - Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth. - -#### Godot 3.0 - -- [Meteorite](https://github.com/Bauxitedev/meteorite) - A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. - -#### Godot 2.1 - -- [Cheese Hunter](https://github.com/khairul169/cheese-hunter) - A game for Godot Engine Jam of March 2016. - -### XR - -#### Godot 4.1 - - - [Piggy Rescue](https://github.com/surreal6/piggyRescue) - Fun little example game where you chase and rescue little pigs. - -#### Godot 3.5 - - - [Beep Saber VR](https://github.com/NeoSpark314/BeepSaber) - Beat Saber clone in Godot. - - [Friday Night Funkin`](https://github.com/this-is-bennyk/Funkin-VR) - VR port of the popular rhythm game. - -## Projects - -*Non-game Open source projects made with Godot (tools/utilities).* - -#### Godot 4.0 - -- [Clipboard Narrator](https://github.com/lesleyrs/clipboard-narrator) - Turn any web page into an audiobook, works in the background on desktop! -- [GodSVG](https://github.com/MewPurPur/GodSVG) - Tool to create optimized Scalable Vector Graphics files. - -#### Godot 3.5+ - -- [GATT - Godot Autotile Texture Templater](https://github.com/sesopenko/gatt) - A tool for generating 2x2 and 3x3 autotile tilesets in whichever size and colour needed. - -#### Godot 3.2+ - -- [Arrow](https://github.com/mhgolkar/Arrow) - A tool to design game narratives with nodes. -- [Godello](https://github.com/alfredbaudisch/Godello) - A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code. -- [Lorien](https://github.com/mbrlabs/Lorien) - Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity. -- [Material Maker](https://github.com/RodZill4/material-maker) - Create PBR materials procedurally (similar to Substance Designer). -- [Pixelorama](https://github.com/Orama-Interactive/Pixelorama) - 2D pixel art editor. -- [ProtonGraph](https://github.com/protongraph/protongraph) - Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules). -- [vpuppr](https://github.com/virtual-puppet-project/vpuppr) - A cross-platform VTuber application with mulitple tracking backends. - -## Templates - -*Projects to use as a base for your own games.* - -#### Godot 4.2+ - -- [Godot XR Template](https://github.com/godotVR/godot-xr-template) - Template for a multi-level XR game. -- [Maaack's Game Template](https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. - -#### Godot 3.5+ - -- [bendn's Godot Template](https://github.com/bend-n/godot-template) - Game template using the [gpm](https://github.com/you-win/godot-package-manager), with itch.io pushing and builds automated. Starter CLI included. - -#### Godot 3.2+ - -- [Crystal Bit Godot Game Template](https://github.com/crystal-bit/godot-game-template) - Opinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling. -- [First Person Starter](https://github.com/Whimfoome/godot-FirstPersonStarter) - Template with First Person Controller, easily adjustable from the Inspector. -- [Godot First Person Camera](https://github.com/tavurth/godot-simple-fps-camera) - A simple FPS starter with jumping, movement, flashlight and a player character with animations. -- [Godot FPS Template](https://github.com/MilkAndBanana01/godot-fps-template) - A free first person game template for the Godot Engine. -- [Godot Game Of Life](https://github.com/tavurth/godot-game-of-life) - Conway's *Game of life* using shaders. -- [Minimum Game](https://github.com/benmarz/minimum_game) - Template top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving. -- [Multiplayer First Person Shooter](https://github.com/blockspacer/Godot-3.2-Multiplayer-FPS) - Multiplayer first person shooter example project. -- [Multiplayer Third Person Shooter](https://github.com/jasonswearingen/TPS-MP) - Multiplayer third person shooter example project. - -#### Godot 3.1 - -- [Godot-GameTemplate](https://github.com/nezvers/Godot-GameTemplate) - Template with all necessary stuff taken care of. Designed for pixel art games. - -## Demos - -*Demos to learn GDScript, its concepts, and various game features.* - -#### Godot 4.x - -- [Kaleidoscope](https://github.com/Elesh-Norn/kaleidoscope) - A demo for interactive shaders in Godot. - -#### Godot 3.2+ - -- [Godot Demo Projects](https://github.com/godotengine/godot-demo-projects) - Official Godot demo projects (everything except the TPS demo). -- [TPS Demo](https://github.com/godotengine/tps-demo) - Official Godot third person shooter (TPS) demo with high quality graphics. -- [Godot experiments](https://github.com/MrEliptik/godot_experiments) - Several 2D, 3D and VR experiments. -- [The Tower](https://github.com/Relintai/the_tower) - A voxel-based parkour game to show the capabilities of the Voxelman module. - -#### Godot 3.1 - -- [Realistic Water Shader](https://github.com/godot-extended-libraries/godot-realistic-water) - Realistic 3D water shader with foam and caustics. -- [OpenRPG](https://github.com/GDquest/godot-open-rpg) - JRPG-style game demo and template. -- [voxelgame](https://github.com/Zylann/voxelgame) - Minecraft-like voxel terrain demo, utilising the godot_voxel module. - -#### Godot 3.0 - -- [Open Source A-RPG Demo](https://github.com/GDQuest/godot-make-pro-2d-games) - RPG demo. - -#### Godot 2.1 - -- [FPS Test](https://github.com/Calinou/fps-test) - A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting. -- [Pathfinding 2d](https://github.com/FEDE0D/godot-pathfinding2d-demo) - A demo project demonstrating pathfinding using a tilemap. -- [UDP Snapshot interpolation](https://github.com/empyreanx/godot-snapshot-interpolation-demo) - Lets you connect to a server and view networked physics. -- [UDP State synchronization](https://github.com/empyreanx/godot-state-sync-demo) - A more efficient networking demo than the snapshot interpolation one. -- [Voxel Game](https://github.com/toger5/Godot-Voxel-Game-MineCraftClone) - Minecraft-like voxel terrain demo. - -## Tutorials - -> **Note** -> -> The [list of tutorials](https://docs.godotengine.org/en/latest/community/tutorials.html) has moved to the Godot documentation. - -## Plugins and scripts - -*Scripts that let you do new stuff, or enhance Godot functionality.* - -#### Various Godot versions - -- [2D Day/Night Cycle](https://github.com/hiulit/Godot-3-2D-Day-Night-Cycle) - A ☀️ Day / 🌔 Night cycle for 2D (Godot 3.x). -- [2D Destructible Objects](https://github.com/hiulit/Godot-3-2D-Destructible-Objects) - A script that takes a sprite, divides it into blocks and makes them explode💥 (Godot 3.x). -- [3D Auto Collision Generator](https://github.com/ThGnommy/godot_3d_auto_collision_generator) - Generate collision for multiple 3D objects in one click (Godot 4.x). -- [AgonesSDK](https://github.com/AndreMicheletti/godot-agones-sdk) - Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot (Godot 3.x). -- [Anima](https://github.com/ceceppa/anima) - Run sequential and parallel animations with less code compared to Tween (Godot 3.x). -- [Aseprite Wizard](https://github.com/viniciusgerevini/godot-aseprite-wizard) - Plugin for importing animations from Aseprite as SpriteFrames (Godot 3.x). -- [AutoColliders](https://github.com/graycastle/godot-AutoColliders) - Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future (Godot 3.x). -- [BoxCam2D](https://github.com/sarooptech/BoxCam2D) - Simplest way to implement grid-based 2D camera movement (Godot 3.x). -- [CReverter (Composite Reverter)](https://codeberg.org/svetogam/creverter) - Memento-based undo/redo utility that supports composition (Godot 4.x). -- [CRT Shader](https://github.com/hiulit/Godot-3-2D-CRT-Shader) - A Godot shader that simulates CRT Displays with many shader parameters (Godot 3.x). -- [Cyclops Level Builder](https://github.com/blackears/cyclopsLevelBuilder) - A level builder for quick prototypes and proof-of-concepts (Godot 4.x). -- [Dialogue Manager](https://github.com/nathanhoad/godot_dialogue_manager) - A simple but powerful text based branching dialogue editor and runtime (Godot 3.x, 4.x). -- [EffekseerForGodot3](https://github.com/effekseer/EffekseerForGodot3) - Import [Effekseer](https://effekseer.github.io/en/) particle effects (Godot 3.x). -- [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework (Godot 2.1, 3.2+). -- [Fast Fourier Transform (FFT)](https://github.com/tavurth/godot-fft) - Fast Fourier Transform in GDScript (Godot 4.x). -- [Friflo.Engine.ECS](https://github.com/friflo/Friflo.Json.Fliox/blob/main/Engine/README.md) - High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... (Godot 3.x, 4.x). -- [GdUnit3](https://github.com/MikeSchulze/gdUnit3) - Godot Unit Testing Framework (Godot 3.x). -- [GdUnit4](https://github.com/MikeSchulze/gdUnit4) - Godot Unit Testing Framework (Godot 4.x). -- [GodotNotificationCenter](https://github.com/didier-v/GodotNotificationCenter) - A notification center (Godot 3.x). -- [GodotPhoenixChannels](https://github.com/alfredbaudisch/GodotPhoenixChannels) - A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework (Godot 3.*). -- [Godot Radial Menu](https://github.com/tavurth/godot-radial-menu) - A radial menu written in shader code for performance. -- [Godot Recipes](https://kidscancode.org/godot_recipes/3.x/) - A large collection of tutorials and techniques, both big and small. -- [Godot Shaders](https://github.com/GDQuest/godot-shaders) - A large library of free and open-source shaders for 2D and 3D. -- [Godot SQLite](https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project (Godot 3.2+). -- [Godot Spin Button](https://github.com/yudinikita/godot-spin-button) - Horizontal Selector with extended options (Godot 4.x). -- [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue) (Godot 2.x, 3.x). -- [gterm](https://github.com/TeddyDD/gterm) - GUI control that draws something similar to \*nix terminal emulators (Godot >= 2.1). -- [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x). -- [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass (Godot 3.x, 4.x). -- [Importality](https://github.com/nklbdev/godot-4-importality) - raster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others (Godot 4.x). -- [InGrid](https://github.com/Larpon/ingrid) - Infinite scrolling grid (Godot 3.x). -- [Input Helper](https://github.com/nathanhoad/godot_input_helper) - A helper for detecting input devices and remapping controls (Godot 3.x, 4.x). -- [obs-websocket-gd](https://github.com/you-win/obs-websocket-gd) - Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket (Godot 3.x). -- [Orchestrator](https://github.com/Vahera/godot-orchestrator) - Dialog and visual-scripting subsystem for 2D and 3D games (Godot 4.x). -- [QuestSystem](https://github.com/ShomyKohai/quest-system) - A simple and extensible quest manager and creator (Godot 4.x). -- [Ridiculous Coding](https://github.com/jotson/ridiculous_coding) - Makes your coding experience in Godot 1000× more ridiculous (Godot 3.x). -- [Scene Manager](https://github.com/glass-brick/Scene-Manager) - Make nice and customizable scene transitions in one line of code (Godot 3.x, 4.0.alpha). -- [Scrolling Background](https://github.com/dploeger/godot-scrollingbackground) - A scrolling background node (Godot 2.1,3.x). -- [SimpleGodotCRTShader](https://github.com/henriquelalves/SimpleGodotCRTShader) - A simple Godot shader that simulates CRT Displays (Godot 2.x, 3.x). -- [Simplified Flight Simulation library](https://github.com/fbcosentino/godot-simplified-flightsim) - A library that helps you create a simple airplane/helicopter/spaceship flight simulator (Godot 3.x, 4.x). -- [SignalVisualizer](https://github.com/Ericdowney/SignalVisualizer) - Displays the current scene's signals and connections in a easy to read graph and tree dock (Godot 4.x). -- [SmartShape2D](https://github.com/SirRamEsq/SmartShape2D) - A 2D terrain tool (Godot 3.x, 4.x). -- [StoryTeller Engine](https://github.com/HeavenMercy/StoryTeller-Engine) - Dialog and interactive fiction engine (Godot 3.x). -- [Tiled importer](https://github.com/vnen/godot-tiled-importer) - Import maps from [Tiled](https://www.mapeditor.org/) (Godot 3.x). -- [TileSet Builder](https://github.com/HeavenMercy/TileSet-Builder-Godot-Plugin) - Quickly build tilesets with style (Godot 3.x). -- [Virtual Joystick](https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot) - A virtual joystick for touchscreens. Simple to use and with useful options (Godot 3.x, 4.x). - -#### Godot 4.2+ - -- [AnimatedShape2D](https://github.com/Goutte/godot-addon-animated-shape-2d) - Animate a CollisionShape2D along with the frames of an AnimatedSprite2D. -- [CSLocator (Contextual Service Locator)](https://codeberg.org/svetogam/cslocator) - Provides a clean interface to register and find objects through the scene tree like localized singletons. -- [Dialogue Engine](https://github.com/Rubonnek/dialogue-engine) - Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging. -- [Godot Google Play Game Services](https://github.com/Iakobs/godot-play-game-services) - Integrate Google Play Games Services in your Godot game. -- [Godot XR Tools](https://github.com/godotvr/godot-xr-tools) - Basic components for XR development. -- [LimboAI](https://github.com/limbonaut/limboai) - Behavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial. -- [Maaack's Game Template Plugin](https://github.com/Maaack/Godot-Game-Template) - Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. -- [Maaack's Menus Template](https://github.com/Maaack/Godot-Menus-Template) - Template with a main menu, options menus, credits, and a scene loader. -- [Maaack's Scene Loader](https://github.com/Maaack/Godot-Scene-Loader) - Scene loader that includes a loading screen, progress bar, and error handling. -- [PixelPen](https://github.com/pixelpen-dev/pixelpen) - Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor. -- [TerraBrush](https://github.com/spimort/TerraBrush) - Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones. - -#### Godot 3.2+ - -- [AntialiasedLine2D](https://github.com/godot-extended-libraries/godot-antialiased-line2d) - Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (GLES3 + GLES2, all platforms). -- [Cartographer](https://github.com/awkwardpolygons/cartographer) - Heightmap-based 3D terrain editor. -- [CSG Mesh Exporter (.OBJ)](https://github.com/mohammedzero43/CSGExport-Godot) - Export CSG nodes to OBJ meshes to improve editing performance. -- [Code Snapshot](https://github.com/fenix-hub/godot-engine.code-snapshot) - A plugin which lets you take beautified screenshots of your code within the editor. -- [Debanding Material Shader](https://github.com/fractilegames/godot-gles2-debanding-material) - Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding. -- [Delaunator GDScript](https://github.com/hiulit/Delaunator-GDScript) - A GDScript library for Delaunay triangulation of 2D points. -- [Dialogic](https://github.com/coppolaemilio/dialogic) - Create dialogs, characters and scenes to display conversations. -- [Dijkstra map for Godot](https://github.com/MatejSloboda/Dijkstra_map_for_Godot) - A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node. -- [Discord.gd](https://github.com/3ddelano/discord.gd) - Discord bot API wrapper. Make bots in 100% GDScript. -- [Funexpected Flash Tools](https://github.com/funexpected/flash-tools) - Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine. -- [GDGIFExporter](https://github.com/jegor377/godot-gdgifexporter) - GIF exporter made entirely in GDScript. -- [GitHub integration](https://github.com/fenix-hub/godot-engine.github-integration) - Interact with GitHub without opening your browser. -- [godotccd](https://github.com/TheSHEEEP/godotccd) - Fast 3D collision checks in Godot using libccd. -- [godotdetour](https://github.com/TheSHEEEP/godotdetour) - A GDNative implementation of the detour/detourcrowd library. -- [GodotDiscordSDK](https://github.com/LennyPhoenix/GodotDiscordSDK) - A GDNative wrapper for the Discord Game SDK, adding support for its functionality in GDScript without recompiling the engine (as opposed to something like godotcord which is a custom engine module). -- [Godot GamePad](https://github.com/ACB-prgm/Godot_GamePad) - Allows players to use their mobile devices as controllers. -- [Godot Gif Getter](https://github.com/you-win/godot-gif-getter) - An in-game utility for recording and saving GIFs (written in GDNative Rust). -- [Godot Google Play Games Services](https://github.com/Iakobs/godot-google-play-game-services-android-plugin) - Integrate Google Play Games Services in your Godot game. -- [godot-ink](https://github.com/paulloz/godot-ink) - A C# (Mono) plugin to integrate stories writen in [ink](https://github.com/inkle/ink), a scripting language for writing interactive narrative. -- [Godot NExt](https://github.com/godot-extended-libraries/godot-next) - A set of basic node extensions. -- [Godot Mixing Desk](https://github.com/kyzfrintin/Godot-Mixing-Desk) - Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code. -- [GodotOnReady](https://github.com/31/GodotOnReady) - A C# (Mono) alternative to the GDScript-only `onready` keyword, without reflection. -- [GodotRx](https://github.com/semickolon/GodotRx) - Reactive extensions for Godot C# (Mono). -- [godot-ply](https://github.com/jarneson/godot-ply) - In-editor box modelling for gray boxing or prototyping 3D levels. -- [Godot Polygon 2D Fracture](https://github.com/SoloByte/godot-polygon2d-fracture) - Two simple scripts for fracturing and cutting polygons. -- [Godot-Trail-System](https://github.com/OBKF/Godot-Trail-System) - Advanced 2D/3D trail system. -- [Godot VirtualJoystick](https://github.com/mcunha-br/Godot_VirtualJoystick) - A simple vitual joystick for mobile devices. -- [Kehom's Godot Addon Pack](https://github.com/Kehom/GodotAddonPack) - A collection of addons for debugging, networking, UI, and more. -- [Level of Detail (LOD)](https://github.com/Calinou/godot-lod) - Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes. -- [Line Collider 2D](https://github.com/Kylogias/godot-line-collider-2d) - A script which adds colliders that follow an array of Line2Ds (useful for prototypes). -- [MDFramework](https://github.com/DoubleDeez/MDFramework) - A C# multiplayer framework with additional tools (Mono). -- [NI mate Motion Capture](https://github.com/hoontee/godot-ni-mate-motion-capture) - Animate Skeletons with a Microsoft Kinect sensor. -- [NativeLib](https://github.com/DrMoriarty/nativelib) - Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase. -- [Qodot](https://github.com/Shfty/qodot-plugin) - Quake `.map` file support for Godot. Lets you use [TrenchBroom](https://kristianduske.com/trenchbroom/) for level design. -- [Scatter](https://github.com/HungryProton/scatter) - Randomly fill an area with props or other scenes. -- [Shell Fur](https://github.com/Arnklit/ShellFurGodot) - 3D fur node for Godot. -- [Tree generator](https://github.com/Zylann/godot_tree_generator_plugin) - Tool for generating trees. -- [UI Design Tool](https://github.com/imjp94/UIDesignTool) - Intuitive design workflow for UIs in the editor. -- [Volumetrics](https://github.com/SIsilicon/Godot-Volumetrics-Plugin) - Voxel-based volumetric lighting and fog plugin. -- [Voxel-Core](https://github.com/ClarkThyLord/Voxel-Core) - GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game. -- [VPainter](https://github.com/tomankirilov/VPainter) - 3D vertex painting plugin. -- [Waterways](https://github.com/Arnklit/WaterGenGodot) - Tool to generate river meshes with flow and foam maps based on Bézier curves. -- [Wwise](https://github.com/alessandrofama/wwise-godot-integration) - Wwise audio middleware integration. -- [XSM](https://gitlab.com/atnb/xsm) - A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more. -- [Yume Visual Novel Editor](https://github.com/yumedev40/Yume-Visual-Novel-Editor) - An integrated editor for creating visual novel games. - -#### Godot 3.1 - -- [FMOD GDNative](https://github.com/utopia-rise/fmod-gdnative) - Plugin to use the FMOD audio engine in GDScript. - -#### Godot 3.0 - -- [gdstats](https://github.com/droxpopuli/gdstats) - A library of pseudorandom number generators for common statistical distributions. - -#### Godot 2.1 - -- [Auto Tile Layer](https://github.com/leezh/autotile) - Allows automatic 2D tiling using RPG Maker's Autotile format. -- [Grass Plugin](https://github.com/marcosbitetti/grass_plugin_4_godot) - A plugin to handle huge amounts of grass, foliages and other vegetations. -- [SUTjoystick](https://gitlab.com/shine-upon-thee/joystick) - Easy gamepad support for GNU/Linux and Windows. - -#### Godot version unknown - -- [Camera2D Screen Shake](https://godotengine.org/qa/438/camera2d-screen-shake-extension) - Screen shake effect for Camera2D. -- [Easing Script](https://github.com/impmja/godot-easing) - A port of the Robert Penner's equations for easing. -- [GDSerCommPlugin](https://github.com/NangiDev/GDSerCommPlugin) - A plugin to read Arduino serial input (needs custom engine modules). -- [gdutils](https://github.com/GodotExplorer/gdutils) - Utilities for Godot written in GDScript. -- [Godot Game Tools](https://github.com/vini-guerrero/Godot_Game_Tools) - Blender plugin to ease importing assets into Godot. -- [Polygon Merge](https://github.com/ScyDev/Godot-Scripts) - Merge polygons. -- [Simplex 2D/3D](https://github.com/OvermindDL1/Godot-Helpers) - Simplex deterministic noise functions. -- [Tileset Builder](https://gist.github.com/Calinou/27e979ab0a35500c3381) - Build tilesets. - -## Modules - -*Stuff integrated into Godot core (C++).* - -#### Various Godot versions - -- [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0). -- [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support. -- [godot-box2d](https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2). -- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2). -- [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua (Godot 3.2+, 4.0). -- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2). -- [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3. -- [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds (Godot 3.1+). -- [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3. -- [GodotHook](https://github.com/Mestima/GodotHook) - A lite custom event system for Godot Engine (Godot 3.x, 4.x). -- [GodotSteam](https://github.com/Gramps/GodotSteam) - Steam API library binding for Godot. Supports Windows, macOS and Linux (Godot 3.x). -- [Texture Packer](https://github.com/Relintai/texture_packer) - Tools to layer, pack, and merge textures at runtime (Godot 3.2+, 4.0). -- [Voxelman](https://github.com/Relintai/voxelman) - A voxel engine with more focus on editor integration, gameplay-related features, and extendability (Godot 3.2+, 4.0). - -#### Godot 4.0 - -- [FMOD GD4](https://github.com/summertimejordi/fmod_gd4) - FMOD Studio API integration. -- [Godex](https://github.com/GodotECS/godex) - An entity component system library. - -#### Godot 3.2+ - -- [Flash Module](https://github.com/funexpected/godot-flash-module) - Use Adobe Animate (Flash) projects in Godot. -- [GodotAIGym](https://github.com/lupoglaz/GodotAIGym) - Make your Godot project into an OpenAI Gym environment to train RL models with PyTorch. -- [godotcord](https://github.com/drachenfrucht1/godotcord) - A wrapper for the [Discord Game SDK](https://discord.com/developers/docs/game-sdk/sdk-starter-guide). -- [godot-apple-id](https://github.com/Wild-Pluto/godot-apple-id) - Module for sign in with Apple in Godot. -- [godot-simple-state](https://github.com/tavurth/godot-simple-state) - A minimal finite state machine using nodes, perfect for Jam games. -- [Godot-Slicer](https://github.com/cj-dimaggio/godot-slicer) - A port of [Ezy-Slicer](https://github.com/DavidArayan/ezy-slice) for Godot. -- [Goost](https://github.com/goostengine/goost) - A general-purpose, extensible and customizable extension. -- [PortAudio](https://github.com/sebastian-heinz/portaudio) - Wrapper methods and Godot-friendly types to use [PortAudio](http://www.portaudio.com). -- [Speech to Text](https://github.com/menip/godot_speech_to_text) - Captures the user's microphone input and converts it to text. -- [spout-gd](https://github.com/you-win/spout-gd) - Share OpenGL textures across Windows applications through your GPU using [Spout](https://github.com/leadedge/Spout2). - -#### Godot 3.1 - -- [FMOD Integration](https://github.com/alexfonseka/godot-fmod-integration) - Module to integrate the FMOD audio engine in Godot. - -#### Godot version unknown - -- [godot-enet-better](https://github.com/Faless/godot-enet-better) - A better ENet module for high-performance multiplayer games with Godot. -- [Head tracking using OpenCV](https://github.com/antarktikali/godot-opencv-gpu-perspective) -- [Open Adaptive Music Library](https://github.com/oamldev/oamlGodotModule) -- [NativeDialogs](https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in Godot. -- [RawPacker](https://github.com/empyreanx/rawpacker) - Simple binary packing/unpacking for RawArray. -- [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module. -- [WaterSplash 2D node](https://github.com/laverneth/water) - -## GDScript/C# editor support - -*Add-ons for text editors that implement GDScript or C# support.* - -- [Atom](https://atom.io/packages/lang-gdscript) - Syntax highlighting. -- [Emacs](https://github.com/godotengine/emacs-gdscript-mode) - Syntax highlighting, code folding, indentation and autocompletion. -- [Geany](https://github.com/haimat/GDScript-Geany) - Syntax highlighting. -- [Gedit](https://github.com/haimat/GDScript-gedit) - Syntax highlighting. -- [IntelliJ IDEA](https://github.com/exigow/intellij-gdscript) - Syntax highlighting and autocompletion. -- [JetBrains Rider (C#)](https://github.com/JetBrains/godot-support) - Syntax highlighting, autocompletion and run configurations. -- [Kakoune](https://github.com/Skytrias/gdscript-kak) - Syntax highlighting. -- [GNU Nano](https://github.com/GodotID/nano-gdscript) - Syntax highlighting. -- [Sublime Text](https://github.com/beefsack/GDScript-sublime) - Syntax highlighting. -- [Vim](https://github.com/habamax/vim-godot) - Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language. -- Visual Studio Code - - [godot-tools Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools) - A complete set of tools to code games with Godot Engine in Visual Studio Code. Includes a GDScript language client. - - [C# Tools for Godot Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode) - Debugger and utilities for working with Godot C# projects in VSCode. - - [GUT Visual Studio Code Extension](https://github.com/bitwes/gut-extension) - Run GUT framework unit/integration tests directly from the Visual Studio Code Editors. - - [gdformat Visual Studio Code Extension](https://marketplace.visualstudio.com/items?itemName=Razoric.gdscript-toolkit-formatter) - Formatter for GDScript in Visual Studio Code (Godot 3.x). - -## Godot script editor syntax themes - -*Alternative themes for the built-in script editor.* - -- [base16-godot](https://github.com/Calinou/base16-godot) - All [base16](https://github.com/chriskempson/base16) themes. -- [Godot syntax themes](https://github.com/godotengine/godot-syntax-themes) - 13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more. -- [Syntax themes by Geequlim](https://github.com/Geequlim/godot-themes/tree/master/syntax) - Chester, Google Code Light and Monokai. - -## Unofficial Godot builds - -*Those builds will let you use recent versions of Godot Git, but they may be less stable than official ones – use at your own risk.* - -- [Calinou's builds](https://hugo.pro/projects/godot-builds/) - Mainly master branch, other branches can be found [here](https://archive.hugo.pro/builds/godot/). -- [iFire's builds](https://ifiregames.itch.io/stern-flowers-chibifire-com-godot-engine) - Distributed via Itch.io (automatic updates with [app](https://itch.io/app)), master branch only. -- [Raspberry Pi 4 builds](https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi) - ARM builds of Godot Engine for the Raspberry Pi 4. -- [bend-n's 2D builds](https://github.com/bend-n/godot-builds) - Godot builds [optimized for size](https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html) with [these modules disabled](https://github.com/bend-n/godot-builds/blob/main/.github/2d-build-modules.py). Also includes misc non breaking patches. - -## Bash scripts - -*Bash scripts can be placed in `~/.local/bin`.* - -- [build-godot](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot) - (and [build-godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono)) Scripts that compile and run Godot, attempting to install dependencies if needed. -- [godot.sh](https://github.com/adolson/godot-stuff/blob/master/godot.sh) - Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch. -- [godot-wrapper](https://github.com/nsrosenqvist/godot-wrapper) - Script that helps Debian and Ubuntu users install and use Godot. -- [replicate-file.sh](https://github.com/adolson/godot-stuff/blob/master/replicate-file.sh) - Script to update copies of a file with one master file. - -## Websites - -- [Godot Asset Library](https://godotengine.org/asset-library/asset) - Official Godot Asset Library. Includes user-created games, projects, templates, demos, tutorials, plugins, and scripts. -- [Godot Shaders](https://godotshaders.com/) - A community-driven shader library for the Godot game engine. -- [Godotes](https://godotes.com/) - Weekly micro data analysis reports about the Godot engine and its ecosystem. - ## Other *Other stuff.* -- [codetranslator](https://github.com/HaSa1002/codetranslator) - Translates GDScript to C# (WIP). -- [gd2cs.py](https://github.com/kiriri/gd2cs.py) - Python script that converts GDScript code to C# (WIP). -- [`gd-com` npm package](https://www.npmjs.com/package/@gd-com/utils) - Communicate with Godot clients using Node.js. -- [godot-actions](https://github.com/bend-n/godot-actions) - Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions. -- [godot-ci](https://github.com/aBARICHELLO/godot-ci) - Docker image to export Godot games through CI. Includes GitLab CI script example. -- [godot-gdscript-toolkit](https://github.com/Scony/godot-gdscript-toolkit) - Independent set of command line tools for working with GDScript - parser, linter and formatter (Godot 3.x). -- [RetroPie Godot Game Engine "Emulator"](https://github.com/hiulit/RetroPie-Godot-Game-Engine-Emulator) - A scriptmodule to install a Godot "emulator" for RetroPie. -- [strip-to-frames.pl](https://github.com/adolson/godot-stuff/blob/master/strip-to-frames.pl) - Perl script to split a grid spritesheet image into numbered individual frame files. -- [Godot Package Manager](https://github.com/you-win/godot-package-manager) - Package manager for Godot using npm. -- [zfoo](https://github.com/zfoo-project/zfoo) - Java game server framework for Godot, including GDScript serialization and deserialization. +- [Redot Engine Twitter](https://twitter.com/redotengine) - Redot Engine Official Twitter Page. \ No newline at end of file diff --git a/godot-logo.svg b/godot-logo.svg deleted file mode 100644 index 109088f880..0000000000 --- a/godot-logo.svg +++ /dev/null @@ -1 +0,0 @@ - diff --git a/redot-logo.svg b/redot-logo.svg new file mode 100644 index 0000000000..46cef22039 --- /dev/null +++ b/redot-logo.svg @@ -0,0 +1,159 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + A. Irsyad + + + Created for Redot Engine + + + +