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_FUversioning.config
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{
"version" : "5.6.415",
"changelog" : "
______________________________________________
^cyan;New in version 5.6.415^reset;
-- Races --
* Fixed several races applying their Crit Damage Bonus incorrectly.
* Nightar Conshak light heavily reduced
* Nightar Conshak icon displays its resistance bonuses
* Nightar monster detection now uses red light.
* Nightar Conshak charge-up now has a progress bar
* Xi Bulb tech now has a progress bar
* Various corrections to race bonus descriptions (Kherae)
-- Items / Armor / Gear--
* adjusted dreamer set tooltips and armor guide to provide more clarity on shell mechanics (Kherae)
* moved hazmat set to set_bonuses folder and fixed it up to match code. (Kherae)
* added wraith armor first prototype (Kherae)
* Rewrote various armor descritions for bonuses (Kherae)
* added Food-Munity Augment. Should allow a character to ignore food penalties.
* space suit backpack now has baseaugment tooltip (Kherae)
* added informative warning label to Crucible (Kherae)
* Lab Directories are available one tier earlier, and their quest is obtained at the Science Outpost as wellas on-pickup.
* Slime (liquid) now unlocks as craftable by picking up Slime (liquid)
* Copper Ladder is now properly a platform (Kukagres)
-- Weapons --
* Numerous projectiles were erroneously ignoring armor. This is now corrected. (solardawning)
* Quietus weapons no longer have armor piercing bullets that utterly decimate NPCs
-- Stats --
* fixed 'noenergyregen' status effect to perform as advertised (Kherae)
* moved 'piece_bonuses' contents to 'special_bonuses' (Kherae)
* deprecated a ton of unused status effects (Kherae)
* Improved visual flow of Racial descriptions (Kherae)
* Myphis will no longer stun for 220 seconds. That was a derp.
* Darknness, Insanity and Shadow screen-sized effects are now local. Multiplayer will no longer crawl from Darkness effects.(Kherae)
-- Dungeons --
* Adjusted crate loot in the Baron's Keep so the vanilla rewards are always present.
* Cultist Lair and Cultist Ships have more cultist types to fill them. Cultist types are completely randomized, with 'basic' (pistol-weilding) being the most common, 'scientist' (Machine-pistol weilding ones that throw pets) 2nd most common, 'assault' being third most common, and 'rocket' being the rarest. This should make both the lair and the ship to be far more interesting to encounter. (Rylasasin)
* Cultist Lairs now have Snipers/Rocket soldiers on top of them guarding them. (Rylasasin)
* Cultist lair and Cultist ships no longer have triplods. Instead, they have twiguns and cultist scandroids. (Rylasasin)
-- Techs --
* tweaked phase attack. cost is properly normalized to per second. cost now increases based on how fast the user is moving. (Kherae)
-- Mobs --
* Cultist Scientists have a 3 out of 4 chance to summon a cultist scandroid (can be modified later to include more robot types.) (Rylasasin)
* Cultist Archers (in the Glitch Mission) no longer use the boring vanilla hunting bow. Instead, they have a wider variety of Frackin bows and crossbows they can spawn with. Some are deadly. Be careful. (Rylasasin)
-- Bugs --
* Typo corrections (Kukagres)
* fixed some veluu collar recipes (Kherae)
* potential fix for some fringe case compatibility issues with various mods, a la buildscript fail due to nonexistent elemental config. read: weapon stats and who knows what else (Kherae)
* Charisma should properly apply a bonus to Trade sales (Kherae)
* fixed a small bug with the starrypy helper that occasionally occurred (Kherae)
* fixed precursor converters forgetting their crafting progress on uninit (Kherae)
______________________________________________
^cyan;New in version 5.6.414^reset;
-- FRACKIN RACES INTEGRATION --
* FrackinRaces is now built into FU. There's no reason for it not to be, given that we add 13 races, plus the 7 from the game, and most users also have Elithian Races and Avali installed. (Lucca)
* The above means, if you have FrackinRaces installed separately it must now be removed. You do not need it anymore.
* On your ships SAIL, in the MISC section, you will find a new option to enable and disable Race Abilities. Note that some abilities may be hard-coded onto races and not remove (there may be edge cases), but most should disable if desired. These abilities are ON by default. (Lucca)
* added back-end stats to support swapping race abilities (Lucca)
* updated cat_primary.lua (Kherae)
* veluu claw (razor claw) tech now spawns projectile based on mouth pos, so it looks less silly (Kherae)
* added fu_creationDate status property. Applies itself only once. (Kherae)
-- Quests --
* moved many quests from giving blueprint items, to directly unlocking recipes (Kherae)
* augment giving quests (FU anyway), now unlock blueprints for them as well (Kherae)
-- Weapons --
* all spears should now count as hunting weapons, not just FU spears (Kherae)
* adjusted several weapons' elementalTypes so that they matched what the weapons actually did. (Kherae)
* Cultist staves are now tagged as Elder for set bonuses (Kherae)
-- Monsters --
* starspawn series no longer get massive resists from their bubbles, they instead get a shield equal to their health. uptime unchanged (20s duration, 30s cd, so 10s open). Shield strength indicated by opacity. Hit hard or play smart. (Kherae)
-- Combat --
* Protection (armor) stat values above 100 will now have an effect. The effectiveness of Protection now caps at a stat value of 200. (solardawning)
-- Missions --
* left a hint in the mech tutorial's intro radio message about what happens if 'unauthorized user' pops up (Kherae)
-- UI --
* quest reward related UI panes now expanded to 5 slots (Kherae)
-- Misc --
* added 'take all' to centrifuges (Kherae)
* implemented workaround for starrypy server owners using the message blocker plugin, thus resulting in various effects not functioning. workaround includes tracking data, in case someone decides to grief. (Kherae)
* adjusted arctic/radiation immunity applying crewmembers: they now apply a version with an icon, for tracking. so do related foods. (Kherae)
* added '[FU]' tag to avali produce and plants for easier differentiation (Kherae)
* added player.getEquippedItems support to deployment hack (Kherae)
* added a chest armor piece (fupetcollarholderchest) that can allow players to gain the benefits of pet collars. has no stats. (Kherae)
* revised EPP tooltips (Kherae)
* Star-Killer armor recipe revised so the set can no longer be fast-tracked for easy end-game resources via gas giants
* added a script that can be used to load persistent status effects on monsters. (Kherae)
* applied a regenerating energy shield to serpent droids (Kherae)
* adjusted food energy regen effects and tooltips, including fixing mint, which was 10x stronger than intended (50% instead of 5%). food energy regen effects are now (effect)/2 for energy regen and half that for energy regen block. IE: haleflower is 30% increased energy regen and 15% reduced energy regen block. (Kherae)
-- Techs --
* reworked phase attack. it is no longer reasonably possible to force scientific notation on the char sheet. (Kherae)
-- Bugs --
* adjusted blast furnace and arc smelter 'take all' downward (Kherae)
* fix for RNG weapons erroring during build sequence, due to missing element data (Kherae)
* corrected energizing augment tooltip not having a % symbol in one line (Kherae)
* small fix for warpedcapture (Kherae)
* sanity check fix for electrified.lua (Kherae)
* Cultist Dungeon now properly spawns (Rylasasin)
* Welchie should no longer become a Crew Mate, interrupting the tutorial quest flow
* fixed warp miner and eldritch flesh sets (Kherae)
* pandorasbox hummingbirds will no longer cause players to crash (Kherae)
* old bee monstertypes' loot pools now point to some current bees, in case something manages to spawn them (Kherae)
______________________________________________
^cyan;New in version 5.6.413^reset;
-- Missions --
* Tons moar edits to the Glitch mission. It is a lot more involved than before. Best of luck. Bring some good gear.
-- Armors --
* armor tooltip now always rounds down resist values. (Kherae)
* biome comparison and pet buff handling functions moved into set bonuses common script (Kherae)
* removed excess unused code from set bonuses common (Kherae)
-- Crafting --
* Corn-based plastic swapped to oil
* Corn can now produce Oil when extracted
-- Space --
* Galactic Tradeposts have chosen to no longer build a particular 'Placeholder' station style; accounting for the fact that it was a failed testing design. The blueprints were delisted from all constructor ships and should no longer appear in new sectors.
-- BYOS --
* Thelusians now have their ship gear in the Racializer
* Xi now have their ship gear in the Racializer
* Veluuish now have their ship gear in the Racializer
-- Effects --
* Major housecleaning and revision to status effects. 82 files trimmed. (Kherae)
-- Bees --
* fixed apiary code case which could result in bees having less health than intended (Kherae)
* changed color gradient to set color tiers on queen health bar. green (100-80), green-yellow (80-60), yellow (60-40), orange (40-20), red(20-0) (Kherae)
-- Mobs --
* Huge Bipeds given a bit of a makeover
* Shoggoth attacks streamlined. It no longer attempts to use its eat/dig or spawning attacks via taking damage and instead will activate them as needed
* Bone Dragon boss has additional attack states
* reverted normal series poptop evolutions to pre-shenanigans. they will now only evolve by eating meat. removed evolution from madness series tops, as that doesn't function properly (Kherae)
* farmable.lua no longer defaults to hen egg if no egg type is detected, and instead skips the egg spawning entirely.
-- Mechs --
* Mech base walk speeds increased
* Mech footsteps produce particles
* Mech Fuel Cost mass modifier corrected
* Mech Defense Modifier math adjusted to lower values, as they were providing entirely too much extra health
* Mech minimum health is now 150, rather than 250
* Mech minimum fuel is now 50, rather than 100
* Mech Fuel Type Efficiencies adjusted. Most liquid sources are now less effective, especially Unrefined and Refined fuel
* Mech weapons universally consume more Fuel
* Defense Modules total bonuses reduced by 50%
* Fuel Modules total bonuses reduced by 50%
* Energy Field modules renamed to Fuel Tank modules
-- Armor --
* Updated armors and foods that use 'glow' and 'headlamp' series effects to specify which one. In the case of glow, this is indicated by text color (Kherae)
* Updated Armor codex. it is now more an armor+food+pet book (Kherae)
-- Produce --
* Revised 'produce' foods. Adjusted tooltips. Durations heavily adjusted. (Kherae)
* Avikan Spices restored to correct type. Recipes for refined versions added. (Kherae)
-- Effects --
* shifted several status effects to use effectUtil implementation, in preparation for some special handling for starrypy blocking entity messages of 'applyStatusEffect' from the player (Kherae)
* many regen set bonuses converted to apply the healthRegen stat in a way they retain their %hp property (Kherae)
* Damage boost buffs effectiveness reduced, as they were vastly over-performing (Kherae)
* many effects on foods clamped to multiples of 1 minute (Kherae)
* extragravityaugment display name changed to 'slipstream' to reduce confusion with the vanilla augment, which actually does something related to gravity (Kherae)
-- Bugs --
* fixed critchance1 and critchance2 applying 1/100 of the effect they were supposed to. (Kherae)
* 'wet' status properly applies in water (Kherae)
* JSON file validation fixes (Katorone)
* 2000+ pages added to FU Miraheze wiki, migrated from the old wiki. Eat it, Fandom. You suck.(Katarone)
* leather armor should no longer provide gratuitous mid-air damage bonuses with bows
* elder set bonus now properly affects only the pets the player summons. pets now get their powermultiplier directly from the player, rather than from the player's armor (Kherae)
* corrected a vanilla metamaterial bug on invisible doors allowing light where there should have been none (Kherae)
* corrected a bug with madness damage from paintings being exceedingly high (Kherae)
* fixed assassin bees incorrectly spawning as red-banded (kukagres)
______________________________________________
^cyan;New in version 5.6.412^reset;
-- Weapons --
* Penumbrite Chakram corrected (Kherae)
* Trololol will reliably provide complete immunity to all properly configured damage types (Kherae)
-- Armor --
* Dark Commander effect (elder set bonus) changed to apply to all friendly monsters in range, because the pod condition doesn't function on servers. codex updated to match (Kherae)
* Dark Commander effect (elder set bonus) no longer applies healing to healing-immune targets (Kherae)
* cultist shield will reliably provide complete immunity to all properly configured damage types (Kherae)
-- Missions --
* More edits to the Elder section to the Glitch mission
-- Misc --
* patch to add script to vanilla penguin monsters, purely to set their aggressive state on so that pets and proximity weapons see them (Kherae)
* decoy drone now assists by marking targets with 'detect monster' on hit (Kherae)
* loading elementaltypes.config to apply resistances (Kherae)
* Bosses now have resistances to nearly all modded damage types with a baseline between 50-90%,depending on type (Kherae)
* Renamed the Bloodstone Pickaxe to the Plasmic Pickaxe
* All pickaxes have much less durability, and a bit more tiering. Carbon is now objectively the worst, with Hellhammer being the best (Carbon--> Obsidian --> Plasmic --> Hellhammer)
-- Bugs --
* Deep Ones no longer spam errors
* Welchie should no longer die
* Slime Shield should now be upgradeable
* Nightar teleporter now requires a Teleporter core to craft
* Nightar teleporter no long picks up when broken
* Aetherium Vindicator should again operate properly
* fix for missing frames issue on magmatops/shadowtops (Kherae)
* fixed an incorrect sound path on fatal circuit and some burning monster thing (Kherae)
* corrected displayed elements on a few bows, and ensured bows and crossbows (except xith/aether) do bow damage. (Kherae)
* corrected an issue with specific poptops and evolution scripts that resulted in an attempt to spawn an invalid drop pool. (Kherae)
* corrected a typo in fuoutpostcivilian dialog. (Kherae)
* fixed a script crash in fuelitemonster status effect (Kherae)
* updated tooltips on generators to indicate which wiring node is the on/off switch (Kherae)
* various temporary minions converted from sloppy effects to a script-based degen. (Kherae)
______________________________________________
^cyan;New in version 5.6.411^reset;
-- Missions --
* the Tattered Grimoire is removed as a craftable, and is now located in a new secret location somewhere in a vanilla mission. Hints have been placed within existing narratives.
-- Weapons --
* Quietus ranged weapons rebalanced
* old Quietus Rifle renamed and repurposed
* Aetherium Scythe alt fixed
* Aetherium Broadsword alt completely changed
* corrected several erroneous effect calls from new elements
-- Bugs --
* Paintings will generate madness more reliably, with a much longer AFK ceiling than other sources
* fixed electron microscope '2' unlock (Kherae)
* corrected missing % in broken master manipulator tooltip (Kherae)
* fixed an uninit goof in dreamer armor's regenerating shield (Kherae)
* made adjustments to several ranged weapon altfires, mostly implementing support for the flavor element variants, but also ensuring they properly use the weapon's element and removing some cases of PGI generation (Kherae)
______________________________________________
^cyan;New in version 5.6.410^reset;
-- Armor --
* elder set minion spawn replaced with allied pet buffs. see armor codex. (Kherae)
* slime armor sets 1 and 2 converted back to setbonus_common implementation to support following change (Kherae)
* slime armors now spawn minions much more frequently. big slime spawn chance is based on bonus crit chance modifiers. all armor-spawned slimes do much less damage, and last roughly 15 seconds. (Kherae)
* slime armor set 1 now grants 10% more health. its slimes do 20% more damage than the other sets. (Kherae)
* slime armor set 2 (black slime) now summons tar slimes that apply tar slow. (Kherae)
-- Weapons --
* Improved firing particles of several ranged weapons
* Effigium Broadsword added (Kherae)
* Bouncing Orbitals now fires 2 less bouncers and it has had its base DPS reduced by a full point (from 3.5 to 2.5)
* added Quietus ranged weapons (Shinigami Apples)
-- Bees --
* Queen lifespans should be effectively doubled in actual game time. Their stats will display as they previously have.
-- Misc --
* updated tooltips for several vanilla and FU augments (Kherae)
* FU regen augments are now on par with vanilla ones, instead of being severely inferior. (Kherae)
* dawn sigil is now 10% More Damage, up from 5 (Kherae)
* King in Yellow is now 60% More Energy, instead of 60% Basemult (which equated to +60 in most cases). (Kherae)
* added special effect to roadkill augment. Meow. (Kherae)
* relocated and renamed all crucible UI files to 'fuweaponupgrade' instead of 'weaponupgrade2' to avoid any potential conflicts (Kherae)
* added proper caching system to set bonus code (Kherae)
* added keyed precursor buttons and switches to loot (Kherae)
* crucible no longer increases fire rate or attack speed. gave it an ever so slight increase to base damage (Kherae)
* Anyone with Tungsten and Titianium longswords will need to replace them, as the IDs were changed
* Madness gained from paintings will no longer produce when AFK.
* reformatted player.config.patch (Kherae)
* added test ops to categories.config.patch (Kherae)
* changed vanilla raygun to 'energy' category, so it sorts into weapons with bk3k (Kherae)
-- Bugs --
* fixed duplicate rad res in hazard set (Kherae)
* fixed densinium EVA not recognizing snipers (Kherae)
* fixed duplicate shadow res on elder head (Kherae)
* fixed extractor duplication exploit (Kherae)
* fixed incorrect comparison in setbonus_common (Kherae)
* added crit to requires in rngbowshot luas (Kherae)
* Added additional safety check to crucible UI code (Kherae)
* added test ops to playermodes patch (Kherae)
* fixed icefield.lua (Kherae)
* fix toward vanilla monsterspawner screeching errors because the spawner has 'wire' as a trigger but the object has no wire nodes (Kherae)
* fixed goof in elder set bonus that could cause errors on first update (Kherae)
* Pyreite spear is now properly flagged with Hellfire damage
* added and corrected tags in too many files to list. many set weapons were lacking their set tags, etc.
______________________________________________
^cyan;New in version 5.6.409^reset;
-- Bugs --
* Corrected some issues with codex names
* corrected many incorrect inventory icons for ship delployables
* corrected Durasteel Mace tooltip (Kherae)
* corrected fucultistmace name (Kherae)
* fixed Shoggoth's aggro state. this means various weapons and such that did not treat him as a valid target, now will. (Kherae)
* Implemented backflow throttle on ITDs. they will now be less of a performance hit. This will especially help on servers. (Kherae)
* added animation states to ITDs. sufficient backflow will result in audible alarms. (Kherae)
______________________________________________
^cyan;New in version 5.6.408^reset;
-- Weapons and Gear --
* All Penumbrite weapons reworked a bit. They are no longer Shadow element, and are now instead all Silver-aligned. Their recipes have been adjusted to suit.
* all Penumbrite weapon damage has been reduced by 1, as compensation for their new element. The perk of being unresistable is a suitable tradeoff.
* Silver Slayer renamed to Penumbrite Carbine
* Added Penumbrite Pistol, SMG, Assault Rifle, Sniper Rifle, Shotgun, Rocket Launcher, Chakram, Flail and Magnorbs (Shinigami Apples)
* Longsword speeds reduced for those blades with speeds far below where they ought to have been. This should scale longswords down a bit in power before their rework.
* Reduced sale value of : Fiendefeller, Klinokrov, Aetherium Longsword, Bleakblade, Ancient Longsword
* Shadow, Meow and Silver damage types are easier to read
* Corrosive, Hellfire, Bioweapon, Aether and Hoarfrost damage types added. For all intents and purposes they are the same as Physical, Fire, Poison, Cosmic and Ice damages, but more distinct to suit specific weapon types or effects
* Pyre Vulcan alt-fire does less total damage, but with more focus on one damage type. Additionally, its Primary fire generates less gravitic pull
* Aetherium Shotgun downtuned to be much quieter, but only has 4 projectiles now
* Updated Irradium weapon appearance (Shinigami Apples)
-- Bees --
* All bee types should properly trade at the Refuge (Silvertip)
* Larval Queens should be sellable at the Refuge
* You can now buy two basic guides on bees at the Bee Refuge in the Drone section for 1 pixel each.
* Flower subbiomes have more bee variety
* Drone Toughness increased to counter mite over-predation since the last update
-- Mobs --
* Trictus now properly aims his attacks(ManicRykker, Kherae)
* Bobot, Gleap, Poptop and Hypnare updated with Pandora's Box additions (ManicRykker)
* added Pandoras Box Erchius Orelit, Shroombop, Flesh Gummi and Mushtop (ManicRykker)
-- Bugs --
* Hydrogen Phase Bomb now has a proper icon
* Thelusian Ceiling Monitor fixed
* Thelusian Console fixed
* Thelusian Terminal fixed
* Thelusian Wall Lamp light color adjusted
* all errant Patch files corrected (lawremi)
* removed several ancient and unused files
* added a blank apiary_new.lua file for those users coming back after a long hiatus and finding apiaries crashing them due to beevamp overhaul
______________________________________________
^cyan;New in version 5.6.407^reset;
-- Critical --
* ^red;Removed the Bees collection since it is now impossible to complete^reset;
* ^red;Mite items removed, as they are no longer required anywhere^reset;
* ^red;Outdated Bees removed completely^reset;
* ^red;Outdated Frames removed completely^reset;
-- Farming --
* Livestock breeding script rewritten. Animals now consume much more food when producing eggs, which should reduce total offspring significantly.
* Animal breeding chance is now directly influenced by the current food level of livestock
* Mooshis produce milk less often (was 500s-900s, is now 600s-1000s)
* Erithian Algae Seeds and Erithian Algae are now distinctly named (kukagres)
-- Bees --
* Ore frames should no longer spit out ores when queens and drones are not present and active
* Solarium frames now display the correct stats on their tooltip
* added numerous new sub-families
* more Favored Flowers introduced for several bees
* Artisan bees should now properly spawn (kukagres)
* added extraction and centrifuge recipes for the new honey types (Silvertip)
* Catching bees now has a 60% chance for Drones, and a 40% chance for Queens
* all Drones have had their toughness heavily reduced, as Mites were effectively no threat. This should also make drone choice more important.
* Drones can now be scanned in microscopes. Their research chance is a 1% chance, compared to a queens 25%. Note that stacks of drones will scan all at once, not one at a time.
-- Gear --
* added Precursor Hookshot (Conway)
* Armor should again properly display its tier. Somehow it got commented out.
* Battery tooltips are improved and more directly display their stats
-- Stations --
* New look to Hydroponics trays (TimothyWiggins)
-- NPCS --
* Added a few new NPC mob targets into the furaider, fuwastelandraiderhard, and elitebountyhunter pools, and added fucultist2 as a possible generated quest kill target. (solardawning)
-- Missions --
* Novakid Outlaw Mines have been slightly tuned. NPCs should no longer by lying in wait to gank the elevators.
* Novakid Bandits have universally had their max energy reduced by 50%
* Novakid Shotgun Bandits have had their damage reduced, making them a more 'average' opponent
* Novakid Outlaws no longer count the armor they are wearing towards their stats
-- Cleanup and Bugs--
* Battery (powered) sell prices substantially reduced
* corrected more codex names to fix up the Codex Reader loading issues
* relocated the Prop Pack 'Burger Fool' cap to the correct directory structure
* Empty Bucket is totally phased out (Silvertip)
* Beeflower is now correctly located in the farmables folder
* Discontinued any unused crafting items
* Removed unneeded legacy apiary code
* Removed Metal Chunk, Barrel of Oil, Servitor Chassis, Servitor Laser, Servitor Behavior Chip as resources.
* Removed and cleaned up extra bee-related folders from older content. Merged related Bee crafting materials into the general crafting items directory
* Relocated Skath crafting items to the general crafting item folder. This means if you have Skath installed separately you will have compatability issues.
* Corrected recipes still using old bee content
* changes shadowcrab drops to close a loophole (solardawning)
",
//-------------------------------------------------------------------------------------------------
//------------------------------------------ Other texts ------------------------------------------
//-------------------------------------------------------------------------------------------------
"welcome" : "
Frackin' Universe is a -huge- mod that add a lot of content which is usually hard to track or easy to miss should you be playing through it haphazardly or without attention.
But there are two things that will help you advance: Reading the text you're provided with, and experimenting with whatever you have.
^orange;If using BYOS mode with custom races^reset;: you must install the addon located on Steam/CF Forums (FU BYOS Race Addon).
^orange;If using Custom Races with FU SAIL^reset;: Install theaddon via Steam or CF Forums (FU SAIL Modded Race Support).
You can open this window manually if you have the StardustLib or QuickBar mod installed via the !Updates button.
Please make sure you are not using anything included in the RED (and ideally the other colors too) on the Info tab below.
Thanks, and have fun :)
",
"credits" : "#file#/_FUcredits.config",
"info" : "
^orange;Incompatible Mods^reset;
^red;-Danger: Absolutely -do not- use. WILL be broken or cause issues with FU-^reset;:
ANY translation mod: Just about all of them are not compatible nor up to date.
Sandbox: Cannot use. Changes game start, breaking FU.
Ztardbound: Please read the description pages for once, please. Included.
Enhanced Begining: Breaks game-start
Optional Erchius Mining Facility Quest: See above
Optional Story: See above
Sandbound: See above
Spookys Tweaks: outdated and has conflicts
Memento Mori: included in FU with improved code
FrackinBreathing
Reclaimed Goods: Breaks item unlocks.
Many Tabs: Breaks mech UI and lab directory
Trading cards: Will not work with FU's Custom Collections UI
Extra Dungeons: Already included
Dungeoneer Dungeons: See above
Harvester Beamgun: See above
Custom Collections UI: See above
ANY Nav UI Mod: Will break FU BYOS
Dynamic Fuel Hatch: See above
Fullscreen Starmap 768p/1080p/dark: See above
Universe Scanner: See above
Realistic Fuel Cost
Melee Weapon Types
Aperture Science Mech: Doesn't patch files.
Guard Plus Plus
Easy Ores
Steven Universe Items: Conflicting IDs
Luxury Blocks: See above
Hull Plating Blocks Revived: See above
A.B.A.T.H.U.R. - Commander : Master of Evolution
Frackin' Irkens: Outdated.
Ore for Asteroids
Easy RAM - RAM from Robot Chickens
Modular Mech Improvements
Weapon Megapack
Sinco Mech Parts
Mech Fuel Usage
Dynamic Combat: Conflicts with FU weapon changes
Weapon Assembly: See above
WeaponStats: See above
Manufacturers Touch: See above
Ooze Race: Conflicting physics file
Translocate(Teleport Tech): Breaks tech code
^yellow;-Caution: May be a problem-^reset;:
Very Varied Vehicles: Breaks FU aircraft png display
Starbound++: makes several changes that will affect FU
The Legacy Fuels: Duplacate plutonium
Improved Containers: Outdated and breaks Terramart Shipments
Moon Overhaul: Doesn't play nicely with FU moons
Draconis FU Addon: Breaks staves and wands
Legacy Fuels: Duplacate plutonium
MadTulips Mod: Breaks Mama Poptop edits
Tier 10 Ships: Breaks FU's BYOS
BYOS: FU already has it's own BYOS
Melee Aiming: Will not work with certain FU weapons
Powerful Uniques: See above
Nobility's Bomb Mod
Combinable Augments: Certain augments in FU, if combined, *will* brick your character 100% of the time.
^cyan;-Probably fine, but may have a glitch or two-^reset;:
Damage Cap Begone: FU already does this
Hunger Enabler for Casual: Breaks Hunger augment
Enable Monster Special Attacks: Included
Aimable Shields: See above
Augment Extractor: See above
Leagacy Dungeons/Monsters: See above
Earth's Finest Crew Improvements: See above
Nonuniform: FU crew will spawn with 0 clothing
^orange;Frequently Asked Questions^reset;
Q: Why can't I find the information I need on the wiki?
A: The wiki is user maintained. If you see info missing, feel free to add it when you make the discovery!
Q: Is there a social hub for FU users such as myself?
A: Yes, there is a Discord server. Check the mods page for a link.
Q: Where can I report issues/bugs, contribute, or make suggestions?
A: The FU discord server
"
}