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Support rendering to u16/f32 per channel pixel formats #355
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SVG is technically 8bit only. I don't know any app that supports rendering SVG to 16/32bit bitmaps. On the other hand, since we're using our own rendering library, it fairly easy to implement. So this basically blocked only by |
The colors are specified in 8bit. I think this would be great to have. |
Out of scope. This should be done by tiny-skia anyway: RazrFalcon/tiny-skia#63 |
See subject.
Eight bit/channel are not enough for most smooth gradients etc.
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