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This repository has been archived by the owner on May 11, 2024. It is now read-only.
Using blk files form Genshin Impact v4.5.0 (Android, global server)
When I tried to load Genshin Impact AnimationClips into Studio GUI, I saw some AnimationClips were successfully loaded and can be correctly exported. However, there were still some other AnimationClips cannot be loaded.
Console output shown below:
[Info] Read assets...
[Error] Unable to load object
Assets CAB-ab61275a20ce808559894b370269dd84
Path E:\GenAB\Data\blocks\00\00058675.blk
Type AnimationClip
PathID 1075803652723677222
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.InternalRead(Int32 numBytes)
at System.IO.BinaryReader.ReadSingle()
at AssetStudio.EndianBinaryReader.ReadSingle() in D:\a\Studio\Studio\AssetStudio\EndianBinaryReader.cs:line 99
at AssetStudio.HumanGoal..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 704
at AssetStudio.HumanPose..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 754
at AssetStudio.ClipMuscleConstant..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 1461
at AssetStudio.AnimationClip..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 1936
at AssetStudio.AssetsManager.ReadAssets() in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 630
[Error] Unable to load object
Assets CAB-56648a099cdd76f2b98d60ef9ec1901f
Path E:\GenAB\Data\blocks\00\00058675.blk
Type AnimationClip
PathID -7810734684219431965
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at ...... (same as above)
......
[Error] Unable to load object
Assets CAB-45ee95802ed4df199b3f18cd2317982d
Path E:\GenAB\Data\blocks\00\00056431.blk
Type AnimationClip
PathID 2856890056502075666
System.OverflowException: Arithmetic operation resulted in an overflow.
at AssetStudio.EndianBinaryReader.ReadArray[T](Func`1 del, Int32 length) in D:\a\Studio\Studio\AssetStudio\EndianBinaryReader.cs:line 237
at AssetStudio.EndianBinaryReader.ReadSingleArray(Int32 length) in D:\a\Studio\Studio\AssetStudio\EndianBinaryReader.cs:line 324
at AssetStudio.HandPose..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 669
at AssetStudio.HumanPose..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 757
at AssetStudio.ClipMuscleConstant..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 1461
at AssetStudio.AnimationClip..ctor(ObjectReader reader) in D:\a\Studio\Studio\AssetStudio\Classes\AnimationClip.cs:line 1936
at AssetStudio.AssetsManager.ReadAssets() in D:\a\Studio\Studio\AssetStudio\AssetsManager.cs:line 630
[Error] Unable to load object
Assets CAB-b97e8647cc58eacff6df3def543ef425
Path E:\GenAB\Data\blocks\00\00056431.blk
Type AnimationClip
PathID -7788070852356909527
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at ......
......
From the console, we can see there are two cause for this problem:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
System.OverflowException: Arithmetic operation resulted in an overflow.
To Reproduce
Steps to reproduce the behavior:
Open Studio GUI and specify the target game to GI.
Load file 00002343.blk (or any other Genshin Impact blk file containing AnimationClips).
no idea maybe android only issue if not all animation clips error then can ignore it maybe
No, AnimationClips have the same data between Android and Windows GI. Only scene models are different because Android GI uses the low-quality-optimized models.
Since I want to get some specified AniamtionClips, I hope this issue can be investigated. Thank you.
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Description
Using blk files form Genshin Impact v4.5.0 (Android, global server)
When I tried to load Genshin Impact AnimationClips into Studio GUI, I saw some AnimationClips were successfully loaded and can be correctly exported. However, there were still some other AnimationClips cannot be loaded.
Console output shown below:
From the console, we can see there are two cause for this problem:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
System.OverflowException: Arithmetic operation resulted in an overflow.
To Reproduce
Steps to reproduce the behavior:
Version
Using Studio v1.36.00 e1d7f53
Sample
00002343.blk is provided here:
00002343.zip
Hope this problem can be solved. Thank you for your awesome project!
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