From 4ccdcb96ea39ab4d6646d2f30cc380c5e430a69e Mon Sep 17 00:00:00 2001 From: Ravbug Date: Wed, 18 Sep 2024 09:07:28 -0400 Subject: [PATCH] Update for API changes --- RavEngine | 2 +- main.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/RavEngine b/RavEngine index 47f82c0..d232d5a 160000 --- a/RavEngine +++ b/RavEngine @@ -1 +1 @@ -Subproject commit 47f82c0fe174f8e4f8200791cabbd139d7073539 +Subproject commit d232d5a1790252769858a467b41979cac1209a4f diff --git a/main.cpp b/main.cpp index ecc96f5..0ac31f3 100644 --- a/main.cpp +++ b/main.cpp @@ -47,7 +47,7 @@ struct HelloCubeWorld : public RavEngine::World { // setup inside Entity::Create for Unreal-style inheritance. // We will start by loading the cube mesh. The cube is one of the default primitives that comes with RavEngine. - auto cubeMesh = MeshCollectionStaticManager::Get("cube.obj"); + auto cubeMesh = MeshCollectionStaticManager::Get("cube"); // Next we need to define a material for the cube. We can use the default material. // RavEngine can optimize your rendering for you by batching if you minimize the number of Material Instances you create,