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Update to the latest version of the mods #676

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Vapok added 30 commits January 4, 2023 15:35
# Conflicts:
#	ValheimUnity/AssetBundles/AssetBundles
#	ValheimUnity/AssetBundles/AssetBundles.manifest
#	ValheimUnity/AssetBundles/epicloot
#	ValheimUnity/AssetBundles/epicloot.manifest
#	ValheimUnity/Assets/ExternalLibraries/EpicLoot-UnityLib.dll
Updated Release notes.
# Conflicts:
#	EpicLoot/EpicLoot.csproj
#	ValheimUnity/Assets/ExternalLibraries/EpicLoot-UnityLib.dll
# Conflicts:
#	Jam/Jam.csproj
#	StationsAreContainers/StationsAreContainers.csproj
#	ValheimUnity/AssetBundles/jamassets
#	ValheimUnity/AssetBundles/jamassets.manifest
# Conflicts:
#	EpicLoot/EpicLoot.csproj
# Conflicts:
#	EquipmentAndQuickSlots/EquipmentAndQuickSlots.csproj
Vapok and others added 22 commits November 3, 2023 00:40
## Version 0.9.35 - Various Clean Up
* Added additional logging and break prevention for loot rolls
  * This is to prevent loot roller from breaking because of bad patches.
* Added additional logging and break prevention for patch files directory.
  * This is to prevent bad BepInEx installs from crashing Epic Loot fully.
  * Still need to ensure the BepInEx for Valheim is used from Thunderstore.
* Added 4 new config settings that control additional items that bosses drop and to allow customization to drops in the same way that Trophies do.
  * Crypt Key Drop Mode
  * Crypt Key Drop Player Range
  * Wishbone Drop Mode
  * Wishbone Drop Player Range
## Version 0.9.36 - Valheim Enchantment System Compatibility
* Added compatibility with Valheim Enchantment System
* Fixed bug that would occur if there was no rarity table in the loottable entry.
* Added defensive coding around loot rolling to ensure no errors would occur.
* Refactored Auga's EpicLoot tooltips for showing Magic Items.
## Version 0.9.37 - Auga Tooltip Bug Fix
* Auga Tooltip now populates correctly in the Crafting and Augmenting actions.
* Quickslots transpiler changed indexes
* Vanilla method change for ZInput.GetKeyDown
* Fix enchanting table not displaying correctly the first time it is accessed.
* Fix for Modify health critical effect not applying correctly.
* Changed attack speed to apply as a multiplier rather than additive since animation base speeds is not always 1.
* Reworked Bounty system, upgraded file format. NOT backwards compatible.
    * Reverting from this version your server bounty ledger will not load and all players with unrecorded bounty kills from other players will be lost.
    * Removes bounty data from global keys storage, fully upgrading to the external file save system.
* Added self-destruct to treasure chests that have been found upon reloading them.
* Minimap should now handle removing adventure map pins when abandoned or when resetting via console commands.
* Decreased maximum minimap offset by 20% so that treasure chests and bounties are better spawned within the red map circle.
* Restructured loose files into folders.
* Moved all csproj references into new Paths.props file.
* Deleted unused projects and files.
* Bug fixes to catch various reported exceptions.
* Added check to ensure chest is empty before self-destruct on treasure chests.
* Additions for the new Ashlands content.
* Additions for missing Hildir content.
* Added Mythic rarity! New translations available:
  * $mod_epicloot_mythic
  * $mod_epicloot_mythicsetlabel (not used yet)
  * $mod_epicloot_basicmythicnameformat
* Rebalanced the mod to account for Mythic rarity and to be more vanilla friendly.
* Added missing crossbow skill: 4 new translation keys available:
  * $mod_epicloot_me_addcrossbowsskill_display
  * $mod_epicloot_me_addcrossbowsskill_desc
  * $mod_epicloot_me_addcrossbowsskill_prefix1
  * $mod_epicloot_me_addcrossbowsskill_suffix1
* Added missing fishing skill: 4 new translation keys available:
  * $mod_epicloot_me_addfishingskill_display
  * $mod_epicloot_me_addfishingskill_desc
  * $mod_epicloot_me_addfishingskill_prefix1
  * $mod_epicloot_me_addfishingskill_suffix1
* Added fishing rod support to enchanting system
* Added new magic effect requirement option: MustHaveEffectTypes, to only apply when any of the given effects are present on the item.
  * This is used to prevent recall from applying to weapons that are not throwable.
* Fixed internal mod version and updated logo.
* Set fallback gambling Coins from 1 to 10000 when misconfigured.
* Tweaked default fallback items for the item info configuration.
* Set default maximum radius for Ashlands adventure spawns to 8000, should help with performance issues when spawning bounties and treasure chests.
* Bounties and treasure chest should no longer spawn in lava.
* Treasure chests now delete themselves (like tombstones) after fully looted.
* Tweaked code for buying treasure chests to prevent accidental multiple purchase.
* Added support for the nocost cheat for Epic Loot trader menu.
* Epic Loot trader menu now allows you to buy items (and do other interactions) with a full inventory. Items will drop at the player's feet.
* Reworked gating logic to fix bugs with some items dropping when not allowed.
* Simplified double and triple shot checks to improve other mod compatibilities.
* Reworked inventory management (checks, additions, removal) into a new class EpicLoot_UnityLib.InventoryManagement to improve other mod compatibilities.
* Re-enabled gotomerchant command to teleport the player again.
* Set the default value of the "Config Sync - Lock Config" configuration to true.
* Hot fix for Sacrificing item selecting the wrong item in the inventory.
* Increased minimum required version to 10.0.
* New configuration GatedFreebuildMode to control when items are unlocked when using the free build enchantment.
* Updated for Valheim 0.219.13 Patch (Bog Witch)
* DoubleMagicShot now uses twice the eitr plus tweaks to fix projectile amount on some staffs.
* TripleShot now uses thrice the ammo and is less accurate at longer distances.
* 16 New Magic Effects with new translations available (see Github for these new translation keys):
  * Bloodlust
  * CoinHoarder
  * DecreaseForsakenCooldown
  * EitrLeech
  * IncreaseHeatResistance
  * IncreaseMiningDrop
  * IncreaseTreeDrop
  * ModifyAttackEitrUse
  * ModifyAttackHealthUse
  * ModifyDodgeStaminaUse
  * ModifyDrawStaminaUse
  * ModifyLowHealth: Raises the health critical threshold
  * ModifySummonDamage (Temporarily disabled for bug fixes)
  * ModifySummonHealth (Temporarily disabled for bug fixes)
  * ModifyWispRange
  * Warmth: Prevents the cold and freezing debuffs
* Additional new translations available:
  * mod_epicloot_itemtooltip_rarity
  * mod_epicloot_itemtooltip_effects
* Updated mod_epicloot_me_doublemagicshot_desc translation
* Added feature to allow some requirements in the MagicItemEffects json accept a value of false (such as ItemUsesEitrOnAttack).
* Removed Bows from ModifyAttackStaminaUse and ModifyAttackSpeed (It does not actually work).
* New configuration GatedFreebuildMode to control when items are unlocked when using the free build enchantment. Defaults to BossKillUnlocksCurrentBiomePieces.
* DoubleMagicShot now uses twice the eitr plus tweaks to fix projectile amount on some staffs.
* TripleShot now uses thrice the ammo and is less accurate at longer distances.
* 16 New Magic Effects with new translations available (see Github for these new translation keys):
  * Bloodlust
  * CoinHoarder
  * DecreaseForsakenCooldown
  * EitrLeech
  * IncreaseHeatResistance
  * IncreaseMiningDrop
  * IncreaseTreeDrop
  * ModifyAttackEitrUse
  * ModifyAttackHealthUse
  * ModifyDodgeStaminaUse
  * ModifyDrawStaminaUse
  * ModifyLowHealth: Raises the health critical threshold
  * ModifySummonDamage (Temporarily disabled for bug fixes)
  * ModifySummonHealth (Temporarily disabled for bug fixes)
  * ModifyWispRange
  * Warmth: Prevents the cold and freezing debuffs
* Additional new translations available:
  * mod_epicloot_itemtooltip_rarity
  * mod_epicloot_itemtooltip_effects
* Updated mod_epicloot_me_doublemagicshot_desc translation
* Added feature to allow some requirements in the MagicItemEffects json accept a value of false (such as ItemUsesEitrOnAttack).
* Removed Bows from ModifyAttackStaminaUse and ModifyAttackSpeed (It does not actually work).
* Fixed magiceffects ItemUsesStaminaOnAttack, ItemUsesEitrOnAttack, ItemUsesHealthOnAttack, and ItemUsesDrawStaminaOnAttack not resolving correctly when set to true.
* Changed Warmth effect to only roll on Epic and above.
* Update for Valheim version 0.219.13 Bog Witch.
OrianaVenture and others added 5 commits November 1, 2024 14:57
* Update for Valheim version 0.219.13 Bog Witch.
 * Update for Valheim version 0.219.13 Bog Witch.
* Update for Valheim version 0.219.13 Bog Witch.
* Fixed Coin Hoarder not working unless on a weapon.
* Fixed ranged damage from non-players not applying correctly.
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4 participants