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This one's old and have some bugs that might make you lose your inventory.
Use AzuExtendedPlayerInventory instead since it have this bugged fixed and work with hot keys (and support more mods).
notthing happends when y press hotkeys, i tried changing and nothing.
[Info : BepInEx] Loading [Equipment and Quick Slots 2.1.13] [Message:Equipment and Quick Slots] IL_0: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_1: Opcode: ldfld Operand: UIGroupHandler m_inventoryGroup [Message:Equipment and Quick Slots] IL_2: Opcode: callvirt Operand: Boolean get_IsActive() [Message:Equipment and Quick Slots] IL_3: Opcode: brtrue Operand: System.Reflection.Emit.Label [Message:Equipment and Quick Slots] IL_4: Opcode: ret Operand: [Message:Equipment and Quick Slots] IL_5: Opcode: ldstr Operand: JoyTabLeft [Message:Equipment and Quick Slots] IL_6: Opcode: call Operand: Boolean GetButtonDown(System.String) [Message:Equipment and Quick Slots] IL_7: Opcode: brfalse Operand: System.Reflection.Emit.Label [Message:Equipment and Quick Slots] IL_8: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_9: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_10: Opcode: ldfld Operand: System.Int32 m_activeGroup [Message:Equipment and Quick Slots] IL_11: Opcode: ldc.i4.1 Operand: [Message:Equipment and Quick Slots] IL_12: Opcode: sub Operand: [Message:Equipment and Quick Slots] IL_13: Opcode: ldc.i4.1 Operand: [Message:Equipment and Quick Slots] IL_14: Opcode: call Operand: Void SetActiveGroup(Int32, Boolean) [Message:Equipment and Quick Slots] IL_15: Opcode: ldstr Operand: JoyTabRight [Message:Equipment and Quick Slots] IL_16: Opcode: call Operand: Boolean GetButtonDown(System.String) [Message:Equipment and Quick Slots] IL_17: Opcode: brfalse Operand: System.Reflection.Emit.Label [Message:Equipment and Quick Slots] IL_18: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_19: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_20: Opcode: ldfld Operand: System.Int32 m_activeGroup [Message:Equipment and Quick Slots] IL_21: Opcode: ldc.i4.1 Operand: [Message:Equipment and Quick Slots] IL_22: Opcode: add Operand: [Message:Equipment and Quick Slots] IL_23: Opcode: ldc.i4.1 Operand: [Message:Equipment and Quick Slots] IL_24: Opcode: call Operand: Void SetActiveGroup(Int32, Boolean) [Message:Equipment and Quick Slots] IL_25: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_26: Opcode: ldfld Operand: System.Int32 m_activeGroup [Message:Equipment and Quick Slots] IL_27: Opcode: brtrue Operand: System.Reflection.Emit.Label [Message:Equipment and Quick Slots] IL_28: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_29: Opcode: call Operand: Boolean IsContainerOpen() [Message:Equipment and Quick Slots] IL_30: Opcode: brtrue Operand: System.Reflection.Emit.Label [Message:Equipment and Quick Slots] IL_31: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_32: Opcode: ldc.i4.1 Operand: [Message:Equipment and Quick Slots] IL_33: Opcode: ldc.i4.1 Operand: [Message:Equipment and Quick Slots] IL_34: Opcode: call Operand: Void SetActiveGroup(Int32, Boolean) [Message:Equipment and Quick Slots] IL_35: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_36: Opcode: call Operand: Boolean GetMaxUiGroups(InventoryGui) [Message:Equipment and Quick Slots] IL_37: Opcode: brtrue Operand: System.Reflection.Emit.Label [Message:Equipment and Quick Slots] IL_37: Opcode: ldarg.0 Operand: [Message:Equipment and Quick Slots] IL_38: Opcode: call Operand: Void UpdateRecipeGamepadInput() [Message:Equipment and Quick Slots] IL_39: Opcode: ret Operand:
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