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Obviously we need some code in-place to draw stuff to the screen lol.
Just drawing a cube with a basic unlit shader, for example, is easy. The tricky part is coming up with a draw loop that will also scale well for when Forces shader support is implemented.
I need to write code to:
Sort objects for best drawing performance
Sort objects for proper transparency (back-to-front)
Draw objects in proper order
The text was updated successfully, but these errors were encountered:
Obviously we need some code in-place to draw stuff to the screen lol.
Just drawing a cube with a basic unlit shader, for example, is easy. The tricky part is coming up with a draw loop that will also scale well for when Forces shader support is implemented.
I need to write code to:
The text was updated successfully, but these errors were encountered: