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There isn't a lot of documentation on joint types or the use cases for them. Understanding those are crucial to building a game with any sort of real physics. The section(s) should include an exercise or two at the bottom like any other section.
newDistanceJoint
newFrictionJoint
newGearJoint
newMotorJoint
newMouseJoint
newPrismaticJoint
newPulleyJoint|
newRevoluteJoint
newRopeJoint
newWeldJoint
newWheelJoint
The text was updated successfully, but these errors were encountered:
There isn't a lot of documentation on joint types or the use cases for them. Understanding those are crucial to building a game with any sort of real physics. The section(s) should include an exercise or two at the bottom like any other section.
The text was updated successfully, but these errors were encountered: