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mask.c
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mask.c
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/*--------------------------------------------------------------*/
/* mask.c -- qrouter general purpose autorouter */
/* Route mask generation */
/*--------------------------------------------------------------*/
/* Written by Tim Edwards, June 2011, based on code by Steve */
/* Beccue, 2003 */
/*--------------------------------------------------------------*/
#include <ctype.h>
#include <stdio.h>
#include <math.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#ifdef TCL_QROUTER
#include <tk.h>
#endif
#include "qrouter.h"
#include "qconfig.h"
#include "point.h"
#include "node.h"
#include "maze.h"
#include "mask.h"
#include "output.h"
#include "lef.h"
#include "def.h"
#include "graphics.h"
u_char *RMask; // mask out best area to route
/*--------------------------------------------------------------*/
/* Comparison routine used for qsort. Sort nets by number of */
/* nodes. */
/*--------------------------------------------------------------*/
int compNets(NET *a, NET *b)
{
NET p = *a;
NET q = *b;
// NULL nets get shoved up front
if (p == NULL) return ((q == NULL) ? 0 : -1);
if (q == NULL) return 1;
// Sort critical nets at the front by assigned order
if ((p->flags & NET_CRITICAL) || (q->flags & NET_CRITICAL)) {
if (!(p->flags & NET_CRITICAL)) return 1;
else if (!(q->flags & NET_CRITICAL)) return -1;
else return (p->netorder < q->netorder) ? -1 : 1;
}
// Otherwise sort by number of nodes
if (p->numnodes < q->numnodes)
return 1;
if (p->numnodes > q->numnodes)
return -1;
return 0;
}
/*--------------------------------------------------------------*/
/* Alternative net comparison used for qsort. Sort nets by */
/* minimum dimension of the bounding box, and if equal, by the */
/* number of nodes in the net. Bounding box dimensions are */
/* ordered smallest to largest, and number of nodes are ordered */
/* largest to smallest. */
/*--------------------------------------------------------------*/
int altCompNets(NET *a, NET *b)
{
NET p = *a;
NET q = *b;
int pwidth, qwidth, pheight, qheight, pdim, qdim;
// Any NULL nets get shoved up front
if (p == NULL) return ((q == NULL) ? 0 : -1);
if (q == NULL) return 1;
// Sort critical nets at the front by assigned order
if ((p->flags & NET_CRITICAL) || (q->flags & NET_CRITICAL)) {
if (!(p->flags & NET_CRITICAL)) return 1;
else if (!(q->flags & NET_CRITICAL)) return -1;
else return (p->netorder < q->netorder) ? -1 : 1;
}
// Otherwise sort as described above.
pwidth = p->xmax - p->xmin;
pheight = p->ymax - p->ymin;
pdim = (pwidth > pheight) ? pheight : pwidth;
qwidth = q->xmax - q->xmin;
qheight = q->ymax - q->ymin;
qdim = (qwidth > qheight) ? qheight : qwidth;
if (pdim < qdim)
return (-1);
else if (pdim > qdim)
return (1);
else {
if (p->numnodes < q->numnodes)
return (1);
if (p->numnodes > q->numnodes)
return (-1);
return (0);
}
}
/*--------------------------------------------------------------*/
/* create_netorder --- assign indexes to net->netorder */
/* Re-sort Nlnets according to net order. Since Nlnets is a */
/* global variable, nothing is returned from this routine. */
/* */
/* method = 0 */
/* Nets are ordered simply from those with the most nodes */
/* to those with the fewest. However, any nets marked */
/* critical in the configuration or critical net files */
/* will be given precedence. */
/* */
/* method = 1 */
/* Nets are ordered by minimum bounding box dimension. */
/* This is based on the principle that small or narrow */
/* nets have little room to be moved around without */
/* greatly increasing the net length. If these are put */
/* down first, then remaining nets can route around them. */
/*--------------------------------------------------------------*/
void create_netorder(u_char method)
{
int i, j;
NET net;
STRING cn;
i = 1;
for (cn = CriticalNet; cn; cn = cn->next) {
if (Verbose > 1)
Fprintf(stdout, "critical net %s\n", cn->name);
net = DefFindNet(cn->name);
if (net) {
net->netorder = i++;
net->flags |= NET_CRITICAL;
}
}
switch (method) {
case 0:
qsort((char *)Nlnets, Numnets, (int)sizeof(NET),
(__compar_fn_t)compNets);
break;
case 1:
qsort((char *)Nlnets, Numnets, (int)sizeof(NET),
(__compar_fn_t)altCompNets);
break;
}
for (i = 0; i < Numnets; i++) {
net = Nlnets[i];
net->netorder = i++;
}
} /* create_netorder() */
/*--------------------------------------------------------------*/
/* Measure and record the bounding box of a net. */
/* This is preparatory to generating a mask for the net. */
/* Find the bounding box of each node, and record that */
/* information, at the same time computing the whole net's */
/* bounding box as the area bounding all of the nodes. */
/* Determine if the bounding box is more horizontal or */
/* vertical, and specify a direction for the net's trunk line. */
/* Initialize the trunk line as the midpoint between all of the */
/* nodes, extending the width (or height) of the bounding box. */
/* Initialize the node branch position as the line extending */
/* from the middle of the node's bounding box to the trunk */
/* line. These positions (trunk and branches) will be sorted */
/* and readjusted by "create_nodeorder()". */
/*--------------------------------------------------------------*/
void find_bounding_box(NET net)
{
NODE n1, n2;
DPOINT d1tap, d2tap, dtap, mintap;
int mindist, dist, dx, dy;
if (net->numnodes == 2) {
n1 = (NODE)net->netnodes;
n2 = (NODE)net->netnodes->next;
// Simple 2-pass---pick up first tap on n1, find closest tap on n2,
// then find closest tap on n1.
d1tap = (n1->taps == NULL) ? n1->extend : n1->taps;
if (d1tap == NULL) return;
d2tap = (n2->taps == NULL) ? n2->extend : n2->taps;
if (d2tap == NULL) return;
dx = d2tap->gridx - d1tap->gridx;
dy = d2tap->gridy - d1tap->gridy;
mindist = dx * dx + dy * dy;
mintap = d2tap;
for (d2tap = d2tap->next; d2tap != NULL; d2tap = d2tap->next) {
dx = d2tap->gridx - d1tap->gridx;
dy = d2tap->gridy - d1tap->gridy;
dist = dx * dx + dy * dy;
if (dist < mindist) {
mindist = dist;
mintap = d2tap;
}
}
d2tap = mintap;
d1tap = (n1->taps == NULL) ? n1->extend : n1->taps;
dx = d2tap->gridx - d1tap->gridx;
dy = d2tap->gridy - d1tap->gridy;
mindist = dx * dx + dy * dy;
mintap = d1tap;
for (d1tap = d1tap->next; d1tap != NULL; d1tap = d1tap->next) {
dx = d2tap->gridx - d1tap->gridx;
dy = d2tap->gridy - d1tap->gridy;
dist = dx * dx + dy * dy;
if (dist < mindist) {
mindist = dist;
mintap = d1tap;
}
}
d1tap = mintap;
net->xmin = (d1tap->gridx < d2tap->gridx) ? d1tap->gridx : d2tap->gridx;
net->xmax = (d1tap->gridx < d2tap->gridx) ? d2tap->gridx : d1tap->gridx;
net->ymin = (d1tap->gridy < d2tap->gridy) ? d1tap->gridy : d2tap->gridy;
net->ymax = (d1tap->gridy < d2tap->gridy) ? d2tap->gridy : d1tap->gridy;
}
else { // Net with more than 2 nodes
// Use the first tap point for each node to get a rough bounding box and
// centroid of all taps
net->xmax = net->ymax = -(MAXRT);
net->xmin = net->ymin = MAXRT;
for (n1 = net->netnodes; n1 != NULL; n1 = n1->next) {
dtap = (n1->taps == NULL) ? n1->extend : n1->taps;
if (dtap) {
if (dtap->gridx > net->xmax) net->xmax = dtap->gridx;
if (dtap->gridx < net->xmin) net->xmin = dtap->gridx;
if (dtap->gridy > net->ymax) net->ymax = dtap->gridy;
if (dtap->gridy < net->ymin) net->ymin = dtap->gridy;
}
}
}
}
/*--------------------------------------------------------------*/
/* defineRouteTree() --- */
/* */
/* Define a trunk-and-branches potential best route for a net. */
/* */
/* The net is analyzed for aspect ratio, and is determined if */
/* it will have a horizontal or vertical trunk. Then, each */
/* node will define a branch line extending from the node */
/* position to the trunk. Trunk position is recorded in the */
/* net record, and branch positions are recorded in the node */
/* records. */
/* */
/* To do: */
/* Trunk and branch lines will be analyzed for immediate */
/* collisions and sorted to help ensure a free track exists for */
/* each net's trunk line. */
/*--------------------------------------------------------------*/
void defineRouteTree(NET net)
{
NODE n1;
DPOINT dtap;
int xcent, ycent, xmin, ymin, xmax, ymax;
// This is called after create_bounding_box(), so bounds have
// been calculated.
xmin = net->xmin;
xmax = net->xmax;
ymin = net->ymin;
ymax = net->ymax;
if (net->numnodes == 2) {
// For 2-node nets, record the initial position as
// one horizontal trunk + one branch for one "L" of
// the bounding box, and one vertical trunk + one
// branch for the other "L" of the bounding box.
net->trunkx = xmin;
net->trunky = ymin;
}
else if (net->numnodes > 0) {
// Use the first tap point for each node to get a rough
// centroid of all taps
xcent = ycent = 0;
for (n1 = net->netnodes; n1 != NULL; n1 = n1->next) {
dtap = (n1->taps == NULL) ? n1->extend : n1->taps;
if (dtap == NULL) continue;
xcent += dtap->gridx;
ycent += dtap->gridy;
}
xcent /= net->numnodes;
ycent /= net->numnodes;
// Record the trunk line in the net record
net->trunkx = xcent;
net->trunky = ycent;
}
if (xmax - xmin > ymax - ymin) {
// Horizontal trunk preferred
net->flags &= ~NET_VERTICAL_TRUNK;
}
else {
// Vertical trunk preferred
net->flags |= NET_VERTICAL_TRUNK;
}
// Set the branch line positions to the node tap points
for (n1 = net->netnodes; n1; n1 = n1->next) {
dtap = (n1->taps == NULL) ? n1->extend : n1->taps;
if (!dtap) continue;
n1->branchx = dtap->gridx;
n1->branchy = dtap->gridy;
}
}
/*--------------------------------------------------------------*/
/* initMask() --- */
/*--------------------------------------------------------------*/
void initMask(void)
{
RMask = (u_char *)calloc(NumChannelsX * NumChannelsY,
sizeof(u_char));
if (!RMask) {
fprintf(stderr, "Out of memory 3.\n");
exit(3);
}
}
/*--------------------------------------------------------------*/
/* Fill mask around the area of a vertical line */
/*--------------------------------------------------------------*/
void
create_vbranch_mask(int x, int y1, int y2, u_char slack, u_char halo)
{
int gx1, gx2, gy1, gy2;
int i, j, v;
u_char m;
gx1 = x - slack;
gx2 = x + slack;
if (y1 > y2) {
gy1 = y2 - slack;
gy2 = y1 + slack;
}
else {
gy1 = y1 - slack;
gy2 = y2 + slack;
}
if (gx1 < 0) gx1 = 0;
if (gx2 >= NumChannelsX) gx2 = NumChannelsX - 1;
if (gy1 < 0) gy1 = 0;
if (gy2 >= NumChannelsY) gy2 = NumChannelsY - 1;
for (i = gx1; i <= gx2; i++)
for (j = gy1; j <= gy2; j++)
RMASK(i, j) = (u_char)0;
for (v = 1; v < halo; v++) {
if (gx1 > 0) gx1--;
if (gx2 < NumChannelsX - 1) gx2++;
if (y1 > y2) {
if (gy1 < NumChannelsY - 1) gy1++;
if (gy2 < NumChannelsY - 1) gy2++;
}
else {
if (gy1 > 0) gy1--;
if (gy2 > 0) gy2--;
}
for (i = gx1; i <= gx2; i++)
for (j = gy1; j <= gy2; j++) {
m = RMASK(i, j);
if (m > v) RMASK(i, j) = (u_char)v;
}
}
}
/*--------------------------------------------------------------*/
/* Fill mask around the area of a horizontal line */
/*--------------------------------------------------------------*/
void
create_hbranch_mask(int y, int x1, int x2, u_char slack, u_char halo)
{
int gx1, gx2, gy1, gy2;
int i, j, v;
u_char m;
gy1 = y - slack;
gy2 = y + slack;
if (x1 > x2) {
gx1 = x2 - slack;
gx2 = x1 + slack;
}
else {
gx1 = x1 - slack;
gx2 = x2 + slack;
}
if (gx1 < 0) gx1 = 0;
if (gx2 >= NumChannelsX) gx2 = NumChannelsX - 1;
if (gy1 < 0) gy1 = 0;
if (gy2 >= NumChannelsY) gy2 = NumChannelsY - 1;
for (i = gx1; i <= gx2; i++)
for (j = gy1; j <= gy2; j++)
RMASK(i, j) = (u_char)0;
for (v = 1; v < halo; v++) {
if (gy1 > 0) gy1--;
if (gy2 < NumChannelsY - 1) gy2++;
if (x1 > x2) {
if (gx1 < NumChannelsX - 1) gx1++;
if (gx2 < NumChannelsX - 1) gx2++;
}
else {
if (gx1 > 0) gx1--;
if (gx2 > 0) gx2--;
}
for (i = gx1; i <= gx2; i++)
for (j = gy1; j <= gy2; j++) {
m = RMASK(i, j);
if (m > v) RMASK(i, j) = (u_char)v;
}
}
}
/*--------------------------------------------------------------*/
/* setBboxCurrent() --- */
/* */
/* Alter the net's bounding box information to include the */
/* existing bounding box around all net route segments. This */
/* allows stage 3 routing to minimize the search area. */
/* */
/*--------------------------------------------------------------*/
void setBboxCurrent(NET net)
{
ROUTE rt;
SEG seg;
// If net is routed, increase the bounding box to
// include the current route solution.
for (rt = net->routes; rt; rt = rt->next)
for (seg = rt->segments; seg; seg = seg->next)
{
if (seg->x1 < net->xmin) net->xmin = seg->x1;
else if (seg->x1 > net->xmax) net->xmax = seg->x1;
if (seg->x2 < net->xmin) net->xmin = seg->x2;
else if (seg->x2 > net->xmax) net->xmax = seg->x2;
if (seg->y1 < net->ymin) net->ymin = seg->y1;
else if (seg->y1 > net->ymax) net->ymax = seg->y1;
if (seg->y2 < net->ymin) net->ymin = seg->y2;
else if (seg->y2 > net->ymax) net->ymax = seg->y2;
}
}
/*--------------------------------------------------------------*/
/* createBboxMask() --- */
/* */
/* Create mask limiting the area to search for routing */
/* */
/* The bounding box mask generates an area including the */
/* bounding box as defined in the net record, includes all pin */
/* positions in the mask, and increases the mask area by one */
/* route track for each pass, up to "halo". */
/*--------------------------------------------------------------*/
void createBboxMask(NET net, u_char halo)
{
int xmin, ymin, xmax, ymax;
int i, j, gx1, gy1, gx2, gy2;
fillMask((u_char)halo);
xmin = net->xmin;
xmax = net->xmax;
ymin = net->ymin;
ymax = net->ymax;
for (gx1 = xmin; gx1 <= xmax; gx1++)
for (gy1 = ymin; gy1 <= ymax; gy1++)
RMASK(gx1, gy1) = (u_char)0;
for (i = 1; i <= halo; i++) {
gx1 = xmin - i;
if (gx1 >= 0 && gx1 < NumChannelsX)
for (j = ymin - i; j <= ymax + i; j++)
if (j >= 0 && j < NumChannelsY)
RMASK(gx1, j) = (u_char)i;
gx2 = xmax + i;
if (gx2 >= 0 && gx2 < NumChannelsX)
for (j = ymin - i; j <= ymax + i; j++)
if (j >= 0 && j < NumChannelsY)
RMASK(gx2, j) = (u_char)i;
gy1 = ymin - i;
if (gy1 >= 0 && gy1 < NumChannelsY)
for (j = xmin - i; j <= xmax + i; j++)
if (j >= 0 && j < NumChannelsX)
RMASK(j, gy1) = (u_char)i;
gy2 = ymax + i;
if (gy2 >= 0 && gy2 < NumChannelsY)
for (j = xmin - i; j <= xmax + i; j++)
if (j >= 0 && j < NumChannelsX)
RMASK(j, gy2) = (u_char)i;
}
}
/*--------------------------------------------------------------*/
/* analyzeCongestion() --- */
/* */
/* Given a trunk route at ycent, between ymin and ymax, score */
/* the neighboring positions as a function of congestion and */
/* offset from the ideal location. Return the position of the */
/* best location for the trunk route. */
/*--------------------------------------------------------------*/
int analyzeCongestion(int ycent, int ymin, int ymax, int xmin, int xmax)
{
int x, y, i, minidx = -1, sidx, n;
int *score, minscore;
score = (int *)malloc((ymax - ymin + 1) * sizeof(int));
for (y = ymin; y <= ymax; y++) {
sidx = y - ymin;
score[sidx] = ABSDIFF(ycent, y) * Num_layers;
for (x = xmin; x <= xmax; x++) {
for (i = 0; i < Num_layers; i++) {
n = OBSVAL(x, y, i);
if (n & ROUTED_NET) score[sidx]++;
if (n & NO_NET) score[sidx]++;
if (n & PINOBSTRUCTMASK) score[sidx]++;
}
}
}
minscore = MAXRT;
for (i = 0; i < (ymax - ymin + 1); i++) {
if (score[i] < minscore) {
minscore = score[i];
minidx = i + ymin;
}
}
free(score);
return minidx;
}
/*--------------------------------------------------------------*/
/* createMask() --- */
/* */
/* Create mask limiting the area to search for routing */
/* */
/* For 2-node routes, find the two L-shaped routes between the */
/* two closest points of the nodes. */
/* For multi-node (>2) routes, find the best trunk line that */
/* passes close to all nodes, and generate stems to the closest */
/* point on each node. */
/* */
/* Optimizations: (1) multi-node routes that are in a small */
/* enough area, just mask the bounding box. (2) Where nodes */
/* at the end of two branches are closer to each other than to */
/* the trunk, mask an additional cross-connection between the */
/* two branches. */
/* */
/* Values are "halo" where there is no mask, 0 on the */
/* closest "slack" routes to the ideal (typically 1), and */
/* values increasing out to a distance of "halo" tracks away */
/* from the ideal. This allows a greater search area as the */
/* number of passes of the search algorithm increases. */
/* */
/* To do: Choose the position of trunk line based on */
/* congestion analysis. */
/*--------------------------------------------------------------*/
void createMask(NET net, u_char slack, u_char halo)
{
NODE n1, n2;
DPOINT dtap;
int i, j, orient;
int dx, dy, gx1, gx2, gy1, gy2;
int xcent, ycent, xmin, ymin, xmax, ymax;
int oxmin, oymin, oxmax, oymax;
fillMask((u_char)halo);
oxmin = net->xmin;
oxmax = net->xmax;
oymin = net->ymin;
oymax = net->ymax;
xcent = net->trunkx;
ycent = net->trunky;
orient = 0;
// Construct the trunk line mask
if (!(net->flags & NET_VERTICAL_TRUNK) || (net->numnodes == 2)) {
// Horizontal trunk
orient |= 1;
ycent = analyzeCongestion(net->trunky, oymin, oymax, oxmin, oxmax);
ymin = ymax = ycent;
xmin = oxmin;
xmax = oxmax;
// Avoid faulting if the min/max values were never set
if (xmin > xmax) {
xmin = 0;
xmax = NumChannelsX - 1;
}
for (i = xmin - slack; i <= xmax + slack; i++) {
if (i < 0 || i >= NumChannelsX) continue;
for (j = ycent - slack; j <= ycent + slack; j++) {
if (j < 0 || j >= NumChannelsY) continue;
RMASK(i, j) = (u_char)0;
}
}
for (i = 1; i < halo; i++) {
gy1 = ycent - slack - i;
gy2 = ycent + slack + i;
for (j = xmin - slack - i; j <= xmax + slack + i; j++) {
if (j < 0 || j >= NumChannelsX) continue;
if (gy1 >= 0)
RMASK(j, gy1) = (u_char)i;
if (gy2 < NumChannelsY)
RMASK(j, gy2) = (u_char)i;
}
gx1 = xmin - slack - i;
gx2 = xmax + slack + i;
for (j = ycent - slack - i; j <= ycent + slack + i; j++) {
if (j < 0 || j >= NumChannelsY) continue;
if (gx1 >= 0)
RMASK(gx1, j) = (u_char)i;
if (gx2 < NumChannelsX)
RMASK(gx2, j) = (u_char)i;
}
}
}
if ((net->flags & NET_VERTICAL_TRUNK) || (net->numnodes == 2)) {
// Vertical trunk
orient |= 2;
xmin = xmax = xcent;
ymin = oymin;
ymax = oymax;
// Avoid faulting if the min/max values were never set
if (ymin > ymax) {
ymin = 0;
ymax = NumChannelsY - 1;
}
for (i = xcent - slack; i <= xcent + slack; i++) {
if (i < 0 || i >= NumChannelsX) continue;
for (j = ymin - slack; j <= ymax + slack; j++) {
if (j < 0 || j >= NumChannelsY) continue;
RMASK(i, j) = (u_char)0;
}
}
for (i = 1; i < halo; i++) {
gx1 = xcent - slack - i;
gx2 = xcent + slack + i;
for (j = ymin - slack - i; j <= ymax + slack + i; j++) {
if (j < 0 || j >= NumChannelsY) continue;
if (gx1 >= 0)
RMASK(gx1, j) = (u_char)i;
if (gx2 < NumChannelsX)
RMASK(gx2, j) = (u_char)i;
}
gy1 = ymin - slack - i;
gy2 = ymax + slack + i;
for (j = xcent - slack - i; j <= xcent + slack + i; j++) {
if (j < 0 || j >= NumChannelsX) continue;
if (gy1 >= 0)
RMASK(j, gy1) = (u_char)i;
if (gy2 < NumChannelsY)
RMASK(j, gy2) = (u_char)i;
}
}
}
// Construct the branch line masks
for (n1 = net->netnodes; n1; n1 = n1->next) {
dtap = (n1->taps == NULL) ? n1->extend : n1->taps;
if (!dtap) continue;
if (orient & 1) // Horizontal trunk, vertical branches
create_vbranch_mask(n1->branchx, n1->branchy, ycent, slack, halo);
if (orient & 2) // Vertical trunk, horizontal branches
create_hbranch_mask(n1->branchy, n1->branchx, xcent, slack, halo);
}
// Look for branches that are closer to each other than to the
// trunk line. If any are found, make a cross-connection between
// the branch end that is closer to the trunk and the branch that
// is its nearest neighbor.
if (orient & 1) { // Horizontal trunk, vertical branches
for (n1 = net->netnodes; n1; n1 = n1->next) {
for (n2 = net->netnodes->next; n2; n2 = n2->next) {
// Check if both ends are on the same side of the trunk
if ((n2->branchy > ycent && n1->branchy > ycent) ||
(n2->branchy < ycent && n1->branchy < ycent)) {
// Check if branches are closer to each other than
// the shortest branch is away from the trunk
dx = ABSDIFF(n2->branchx, n1->branchx);
gy1 = ABSDIFF(n1->branchy, ycent);
gy2 = ABSDIFF(n2->branchy, ycent);
if ((dx < gy1) && (dx < gy2)) {
if (gy1 < gy2)
create_hbranch_mask(n1->branchy, n2->branchx,
n1->branchx, slack, halo);
else
create_hbranch_mask(n2->branchy, n2->branchx,
n1->branchx, slack, halo);
}
}
}
}
}
if (orient & 2) { // Vertical trunk, horizontal branches
for (n1 = net->netnodes; n1; n1 = n1->next) {
for (n2 = net->netnodes->next; n2; n2 = n2->next) {
// Check if both ends are on the same side of the trunk
if ((n2->branchx > xcent && n1->branchx > xcent) ||
(n2->branchx < xcent && n1->branchx < xcent)) {
// Check if branches are closer to each other than
// the shortest branch is away from the trunk
dy = ABSDIFF(n2->branchy, n1->branchy);
gx1 = ABSDIFF(n1->branchx, xcent);
gx2 = ABSDIFF(n2->branchx, xcent);
if ((dy < gx1) && (dy < gx2)) {
if (gx1 < gx2)
create_vbranch_mask(n1->branchx, n2->branchy,
n1->branchy, slack, halo);
else
create_vbranch_mask(n2->branchx, n2->branchy,
n1->branchy, slack, halo);
}
}
}
}
}
// Allow routes at all tap and extension points
for (n1 = net->netnodes; n1 != NULL; n1 = n1->next) {
for (dtap = n1->taps; dtap != NULL; dtap = dtap->next)
RMASK(dtap->gridx, dtap->gridy) = (u_char)0;
for (dtap = n1->extend; dtap != NULL; dtap = dtap->next)
RMASK(dtap->gridx, dtap->gridy) = (u_char)0;
}
if (Verbose > 2) {
if (net->numnodes == 2)
Fprintf(stdout, "Two-port mask has bounding box (%d %d) to (%d %d)\n",
oxmin, oymin, oxmax, oymax);
else
Fprintf(stdout, "multi-port mask has trunk line (%d %d) to (%d %d)\n",
xmin, ymin, xmax, ymax);
}
}
/*--------------------------------------------------------------*/
/* fillMask() fills the Mask[] array with all 1s as a last */
/* resort, ensuring that no valid routes are missed due to a */
/* bad guess about the optimal route positions. */
/*--------------------------------------------------------------*/
void fillMask(u_char value) {
memset((void *)RMask, (int)value,
(size_t)(NumChannelsX * NumChannelsY
* sizeof(u_char)));
}
/* end of mask.c */