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For example: The code validating castling possibility may result in endless loop in some games loaded from FEN strings: pieces.js#L309. xx < 8 && should be added to validate xx does not exceed 8. If it does, the loop becomes obsolete because the board doesn't support x to be greater than 7.
Castling and En-passant simulation may cause endless loops if the board is not loaded with the standard chess positioning.
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