Replies: 5 comments
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All fine :) Compared to other issues this has an overflow of information.
I have seen your post on Reddit and I might need to look into the code to make a final answer, but generally I can tell that using suppliers and providers on the same inventory was never supposed to be supported. Using a chassis pipe might work because there might be a source <-> destination equality check. I cannot remember this being a specific fix. There is still the idea of having a buffer pipe that could be attached to any inventory and do stock-keeping, but due to the natural time limit of RL it wasn't added yet.
This does sound rather neat indeed, but the supplier pipe did never get a "crafting only" mode, which would be rather easy to add tbh. That might be worth a shot actually. I am also not sure if the ComputerCraft integration was in 1.4.7, but another solution is using a computer and a request pipe to keep a chest supplied with only crafted items. The last and fastest solution is to separate the networks like someone on Reddit suggested. Again: not sure when the firewall pipe was added, but that might help you with the separation. I hope I could shed some light on the issue |
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I am very impressed by your creative solution :) It's great to see you having fun with it. Technically this seems like a very good solution for your case. I am starting to think about other solutions, but other than what I came up with above, I have no idea for now |
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Update: I think I spoke too soon, or my little test system gave me too much hope. It seems that this workaround for this loop also resulted in the inability of the provider pipe to provide the materials when something is being crafted (something resource intensive and not just crafting oak planks from wood, for example). In a way, the provider pipes were "gated" in completing the crafting orders. It seems that I might need to explore other, more different approaches in working around this issue. As you and others previously have suggested, how would one go about in creating a separate supplier network away from the main network? More importantly, would there need to be separate crafting network within that supplier network, or could the supplier network somehow source its materials via the crafting recipes that are already present in the main network? Indeed, this version of LP does have the firewall pipe. I will keep investigating into this as we speak. Finally, I could potentially explore the suggestion with ComputerCraft and request pipes. I'll leave this one for last, as I am not really familiar in working with this part of the modpack. I guess what caught my attention with using LP over other, more convenient, automation systems is its potential capabilities as a system that can do almost everything (well in Tekkit LIte 1.4.7, respectively), but not without some steps in problem-solving that normally would become obsolete in other automation systems. I hope that this provides more information as to why I am somewhat interested in pursuing this issue. |
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Hello all, I would like to seek for some assistance on my LP setup.
Since I am new on this website, please do correct me if I need to provide more information or post somewhere else where it is more applicable. Right now, I am currently playing on a multiplayer Tekkit Lite server 1.4.7, with Logistics Pipes version 0.7.0.96 installed.
In the attached image is a screenshot of the LP setup I had in mind. There are supplier pipes partially requesting for some refined iron (9 stacks). They also have provider mk2 pipes attached to each of these "supplier chests" may you call them. My goal for this little setup is to keep a certain amount of material stocked, refined iron in this case, so that my network could use it for faster crafting. In an event that the inventory becomes low, the supplier pipes could request for more iron to be refined via crafting pipes in the same network (not in picture).
It seems that there is a problem with how the supplier pipe is sourcing its requests. The provider pipes on the same inventory or the ones next to it are providing the materials requested by the same supplier pipes. As a result, there seems to be an infinite loop with this request. The supplier does stop this loop with the provider pipe when I manually add the specified amount into the chest. Is there a way to make the supplier pipe to ignore the provider pipe that is attached to the same/nearby inventory and instead request from crafted recipes instead?
Eventually, the supplier does resort to auto-crafting to source its materials. However, that normally involves me to deplete all the supplied materials in these supplier chests, and the result is an exaggerated overstocking of materials into these chests (I assume because of the looping requests).
I have tried to tinker with the priority levels in crafting pipes for the recipes for these supplied resources in hopes that the supplier pipes will source its material from crafting and away from this perpetual provider loop, but to no avail.
Any help or guidance to the right place would be greatly appreciated. Others have suggested that I should make a separate "supplier" system away from the main network as to avoid the loop. Also, I believe that this issue is fixed in later versions of LP. Ultimately, I hope there could be further insight to this much older issue. Thanks
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