diff --git a/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut b/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut index 37d4356f0..10bca342c 100644 --- a/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut +++ b/Northstar.Custom/mod/scripts/vscripts/burnmeter/sh_burnmeter.gnut @@ -207,7 +207,7 @@ string function GetSelectedBurnCardRef( entity player ) #if SERVER if ( GetItemDisplayData( ref ).hidden ) - ClientCommand( player, "disconnect" ) + NSDisconnectPlayer( player, "" ) #endif #if SERVER || CLIENT diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut index 7a7498b8c..4bf195b6d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_loadouts.nut @@ -1509,7 +1509,7 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou { printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value ) value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function - ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence + NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence } } @@ -1519,7 +1519,8 @@ string function GetValidatedPersistentLoadoutValue( entity player, string loadou { printt( "Invalid Loadout Property: ", loadoutType, loadoutIndex, loadoutProperty, value ) value = ResetLoadoutPropertyToDefault( player, loadoutType, loadoutIndex, loadoutProperty ) //TODO: This will call player.SetPersistentVar() directly. Awkward to do this in a getter function - ClientCommand( player, "disconnect #RESETTING_LOADOUT", 0 ) //Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence + NSDisconnectPlayer( player, "#RESETTING_LOADOUT" ) // Kick player out with a "Resetting Invalid Loadout" message. Mainly necessary so UI/Client script don't crash out later with known, bad data from persistence + } ValidateSkinAndCamoIndexesAsAPair( player, loadoutType, loadoutIndex, loadoutProperty, value ) //TODO: This is awkward, has the potential to call a SetPersistentLoadoutValue() if skinIndex and camoIndex are not correct as a pair