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task.go
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task.go
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package main
import (
"fmt"
"math/rand"
"time"
)
type (
TaskStatus string
TaskType string
)
const (
StatusRunning TaskStatus = "running"
StatusQueued TaskStatus = "queued"
StatusCompleted TaskStatus = "completed"
)
// Type tasks. For fictional purposes only.
const (
TinyTask TaskType = "gx.tiny"
MicroTask TaskType = "gx.micro"
LargeTask TaskType = "gx.large"
MediumTask TaskType = "gx.medium"
SmallTask TaskType = "gx.small"
HeavyTask TaskType = "gx.heavy"
)
func GetTaskTypes() []TaskType {
return []TaskType{
TinyTask,
MicroTask,
SmallTask,
MediumTask,
LargeTask,
HeavyTask,
}
}
func (tt TaskType) randomDuration() time.Duration {
var initDuration time.Duration
switch tt {
case TinyTask:
initDuration = time.Second * 3
case MicroTask:
initDuration = time.Second * 5
case SmallTask:
initDuration = time.Second * 10
case MediumTask:
initDuration = time.Second * 30
case LargeTask:
initDuration = time.Minute * 2
case HeavyTask:
initDuration = time.Minute * 5
}
factor := rand.Float64()
return time.Duration(float64(initDuration) * factor)
}
func (TaskType) randomIntensity() float64 {
return rand.Float64()
}
type Task struct {
ID uint64 `json:"id"`
Name string `json:"name"`
Type TaskType `json:"type"`
Status TaskStatus `json:"status"`
}
func NewTask(id uint64, name string, taskType TaskType) *Task {
return &Task{
ID: id,
Name: name,
Type: taskType,
Status: StatusQueued,
}
}
func (t *Task) GetDuration() time.Duration {
return t.Type.randomDuration()
}
func (t *Task) GetIntensity() float64 {
return t.Type.randomIntensity()
}
func (t *Task) SetStatus(status TaskStatus) {
t.Status = status
}
func (t *Task) Start() {
t.SetStatus(StatusRunning)
d := t.GetDuration()
fmt.Println(d)
time.Sleep(d)
t.SetStatus(StatusCompleted)
}