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Worldspawn layers example map liquid physics don't seem to work #126

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monkeyvault opened this issue Dec 9, 2023 · 1 comment
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@monkeyvault
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I couldn't find a visual reference to the intended behavior, but the physics balls just glide on the "liquid" surfaces at even velocity.

Godot 4.2, Qodot 2023.3.2.

@danielzimmer-github
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Same, and when I try to rebuild the map, The physics_ball objects are loaded as QodotEntity instead of RigidBodies. I added the physics_ball_class.tres to the qodot_fgd resource, but it doesn't seem to recognize it.

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