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Currently when a websocket authentication fails, there is no indication of this to the end-user, and the websocket connection will stay alive despite not receiving anything from the server. Instead, the websocket should throw an error when authentication fails. This would mean that Shard#launch() would now be error-prone, I'm not sure if that should be considered a breaking change.
The text was updated successfully, but these errors were encountered:
Currently when a websocket authentication fails, there is no indication of this to the end-user, and the websocket connection will stay alive despite not receiving anything from the server. Instead, the websocket should throw an error when authentication fails. This would mean that
Shard#launch()
would now be error-prone, I'm not sure if that should be considered a breaking change.The text was updated successfully, but these errors were encountered: