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building softcap at 1e15 buildings causes a c15 boom(and other weird things) #403

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dorijanko opened this issue Nov 13, 2022 · 0 comments

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@dorijanko
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savefile showcasing the boom

What happens is, after 250k effective buildings, the scaling becomes extremely harsh(1/2 DR but with a huge constant), so usually your amount of buildings is equal to 250k * (producer cost delay). When 1e15 buildings starts being less than 250k * (producer cost delay), the cost for 1e15 buildings becomes extremely low, allowing the 1/8 DR from there to instantly give an 8x boost to buildings.

Also related to this softcap, it seems to only be implemented in the function which buys buildings, but not in the function which calculates their price, so after the softcap the number that says the price of the buildings can become very different than the amount of coins you have(also visible in that savefile). This is likely the cause of some weird behaviour, one example which is visible in the savefile is that if you reincarnate with all building autobuyers off, then you turn them on one by one, you get a different amount of coins than you would normally.

dorijanko added a commit to dorijanko/SynergismOfficial that referenced this issue Nov 18, 2022
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