diff --git a/README.md b/README.md index 10a0f9d..a33cc29 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ ## Introduction -Detect-Collisions 🚀 is a lightning-fast ⚡️ TypeScript library built to detect collisions between diverse shapes like Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Utilizing Bounding Volume Hierarchy (BVH) and the Separating Axis Theorem (SAT), it offers rapid and accurate collision detection. The library supports RayCasting, offsets, rotation, scaling, and bounding box padding, with options for static and trigger bodies (non-colliding), making it an ideal choice for high-speed applications in gaming and simulations. +Detect-Collisions 💫 is a lightning-fast ⚡️ TypeScript library built to detect collisions between diverse shapes like Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Utilizing Bounding Volume Hierarchy (BVH) and the Separating Axis Theorem (SAT), it offers rapid and accurate collision detection. The library supports RayCasting, offsets, rotation, scaling, and optimizations for: bounding box, flags for non-moving and ghost/trigger bodies and collision filtering - making it an ideal choice for high-speed applications in gaming and simulations. ## Demos diff --git a/docs/index.html b/docs/index.html index 2728527..a60ffdf 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,7 +1,7 @@
Detect-Collisions 🚀 is a lightning-fast ⚡️ TypeScript library built to detect collisions between diverse shapes like Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Utilizing Bounding Volume Hierarchy (BVH) and the Separating Axis Theorem (SAT), it offers rapid and accurate collision detection. The library supports RayCasting, offsets, rotation, scaling, and bounding box padding, with options for static and trigger bodies (non-colliding), making it an ideal choice for high-speed applications in gaming and simulations.
+Detect-Collisions 💫 is a lightning-fast ⚡️ TypeScript library built to detect collisions between diverse shapes like Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Utilizing Bounding Volume Hierarchy (BVH) and the Separating Axis Theorem (SAT), it offers rapid and accurate collision detection. The library supports RayCasting, offsets, rotation, scaling, and optimizations for: bounding box, flags for non-moving and ghost/trigger bodies and collision filtering - making it an ideal choice for high-speed applications in gaming and simulations.