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Here are several examples of how the weapons scale improperly in the inventory view.
Edit : tried to look into the code to see if there was an easy fix, it seems to be an problem already known:
//Scale of mainhand/offhand "Knackered"
(Procurement/Controls/Equipped.xaml.cs line 74)
The text was updated successfully, but these errors were encountered:
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Here are several examples of how the weapons scale improperly in the inventory view.
Edit : tried to look into the code to see if there was an easy fix, it seems to be an problem already known:
(Procurement/Controls/Equipped.xaml.cs line 74)
The text was updated successfully, but these errors were encountered: