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1.21.1 NeoForge: BlockableEventLoop/FATAL // IllegalStateException crash #126

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Daltaxy opened this issue Sep 24, 2024 · 23 comments
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Feature Cycle Crash Related to MC's Feature Cycle Incompatibility Another mod is causing a crash when paired with our mod

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@Daltaxy
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Daltaxy commented Sep 24, 2024

Hello

After loading in, I use a Corail Tombstone's enchanted key to tp to my death spot. I pick up my stuff; a few seconds later the world freezes (can still move and break stuff but nothing drops, mobs are frozen)
log mentions an issue with the deep_warm _ocean and lush_stacks
pretty ironic that my favourite biome is the lush stacks

latest.log: https://mclo.gs/yynEE8Q
debug.log: https://mclo.gs/iUamIye
no crash report since the world froze instead

NeoForge loader 21.1.61
1.21.1
Oh-The-Biomes-Weve-Gone-NeoForge-2.1.0-Beta.jar

has to be linked with today's update of course, which was meant to fix another conflict with a vanilla biome as I saw from another issue? #119

@JT122406 JT122406 added Incompatibility Another mod is causing a crash when paired with our mod Feature Cycle Crash Related to MC's Feature Cycle labels Sep 24, 2024
@VaporeonScripts
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got same issue xD

@Daltaxy
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Daltaxy commented Sep 24, 2024

got same issue xD

what mods do you have? maybe we can narrow it down?
maybe post your log too

@JT122406
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JT122406 commented Sep 24, 2024

William Wyther's Overhauled World is the cause, working on figuring out more now

@JT122406
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Feature 'minecraft:seagrass_simple'
must be before 'minecraft:sea_pickle' (defined in 'minecraft:deep_lukewarm_ocean' at index 10, 11)
must be before 'minecraft:seagrass_normal' (defined in 'biomeswevegone:lush_stacks' at index 10, 11)
must be before 'minecraft:seagrass_simple' (defined in 'minecraft:ocean' at index 8, 9)

@JT122406
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Idk how this is possible because this change is what fixed compat with williams EE

@JT122406
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Going to link this issue:
Cristelknight999/Expanded-Ecosphere#107

@VaporeonScripts
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William Wyther's Overhauled World is the cause, working on figuring out more now

would expanded echosphere work? instead of using wwoo?

@JT122406
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If you read that link you can see what’s happening

@VaporeonScripts
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nvm,tried latest bwg and ee, still not working,ima just wait for a patch

@JT122406
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nvm,tried latest bwg and ee, still not working,ima just wait for a patch
like without wwoo?

@JT122406
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image

@VaporeonScripts
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i tried generating a world with bwg and expanded echosphere, without WWOO, it got stuck but no cycler error from console, might be a coincidence, ima just wait for the new patch ig

@VaporeonScripts
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did this error get fixed?

@JT122406
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Not yet

@VaporeonScripts
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alright

@Daltaxy
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Daltaxy commented Sep 30, 2024

Not yet

weird cause nothing happens at the spot i was crashing at anymore. thought it was fixed, especially following the recent update

@VaporeonScripts
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image
noticed i just got this thing on my console lel

@Daltaxy
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Daltaxy commented Sep 30, 2024

Not yet

weird cause nothing happens at the spot i was crashing at anymore. thought it was fixed, especially following the recent update

nevermind I just crashed lol

@VaporeonScripts
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lmfao

@JT122406 JT122406 linked a pull request Oct 2, 2024 that will close this issue
@JT122406 JT122406 self-assigned this Oct 2, 2024
@VaporeonScripts
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2.1.2 fixed it or nah?

@Daltaxy
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Daltaxy commented Oct 7, 2024

2.1.2 fixed it or nah?

image

@VaporeonScripts
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Alright,ty

@CorgiTaco
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I'll probably port up feature recycler to be a bandaid fix for this

JT122406 added a commit that referenced this issue Oct 16, 2024
…feature but more common. Closes #126

Signed-off-by: Joseph T. McQuigg <[email protected]>
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