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Asset Library folder structure #9

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displayerror opened this issue Sep 4, 2022 · 5 comments
Open

Asset Library folder structure #9

displayerror opened this issue Sep 4, 2022 · 5 comments
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enhancement New feature or request

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@displayerror
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Is it possible to have the downloaded Asset Library organised into their corresponding HDRIs\Models\Textures folders?
I would like to use the HDRIs with other addons (such as Gaffer) or other external tools - but when adding the PolyHaven resource folder path, everything is parsed including normalmaps/textures etc. since it's all in one folder.
Okay thanks!

@gregzaal
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gregzaal commented Sep 4, 2022

That's a good idea. Unfortunately right now the structure of library/slug/{files} is hard coded in many places, and it's not going to be trivial to change that to library/type/slug/{files} while still supporting the old structure at the same time.

I'll think about it some more.

@gregzaal gregzaal added the enhancement New feature or request label Sep 7, 2022
@mikdmst1
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изображение
this categories was created manually? dony see them in my blender

@gregzaal
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@mikdmst1 If you have a separate issue to report please create a separate report.

@mikdmst1
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@mikdmst1 If you have a separate issue to report please create a separate report.

no separate, its same "adding folder/category structure" enhancement whish, sorry :)

@gregzaal
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gregzaal commented Mar 26, 2024

I would still like to implement this (separating assets into subfolders for each type), though right now I thought of a way to improve Gaffer's compatibility by simply ignoring the textures subfolder which contains all the pbr textures for models and materials. All the HDRI files are simply in the root folder for each asset, not a textures subfolder, so this way they are still detected and we don't accidentally include normal maps and such :) This is in Gaffer's master branch now and will be part of the next release.

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