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[Boxart] preview of boxarts during scrolling #73

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TharathielCB opened this issue Dec 21, 2023 · 1 comment
Open

[Boxart] preview of boxarts during scrolling #73

TharathielCB opened this issue Dec 21, 2023 · 1 comment

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@TharathielCB
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Description

Hi, this is a "bigger" feature request.
Maybe we can add a preview of the boxarts during scrolling through the library as an alternativ view mode.
I was thinking of how USB-Loader Gx does it on the Wii or Swiss on the GC.
Issue 72 might be useful for that. #72

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Describe alternatives you've considered

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@TharathielCB TharathielCB changed the title [Boxart] preview of boxarts during scrollin [Boxart] preview of boxarts during scrolling Dec 21, 2023
@IceReaper
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IceReaper commented Nov 15, 2024

My vision of how that would be child-friendly:

  • Like above wii version, see the covers of all games and cycle (looped) through them by going left or right.
  • When you press B on a game, its box rotates and zooms in, so you can actualy read the backside and look at the screenshots printed on it. Like it felt back when they were in store and you wanted to pick a new game to buy.
  • Pressing B again reverses the animation and puts you back into game choose mode.
  • Pressing A (on the game choice view) makes the game load. but insteaf of switching to a load screen, it spawns a cardridge behind the box. This cardridge has also a color and image defined for this game.
  • The cardridge then moves downwards. Goal is to hit the screen bottom. Progress for this animation is the loading-progress.
  • When the cardridge reaches the bottom, you hear a "snap" sound, causing the screen to fade to black and then starts the game.
  • Additionally in this mode, it should be possible to enable a child-safe mode. Meaning no options, tech stuff, and no way to delete games.

Optional additional ideas:

  • When viewingthe back-side of a game, it could play the game theme song if found on sd card.
  • Store option: Define a config file with "available" games, considering other games purchasable. So when going to settings (and entering a password for parents), you can grant a number of games the kids are able to aquire. They can then switch to the store view, and instead of running a game, they can purchase it, making a cash sound and moving the game to their library. That would put them in choice to preview games like it was back in the 90s, knowing they can buy 1 or 2 games with their virtual credits.

Especialy the store thing is something im highly interested in, to avoid a) flooding children with too much games b) teach them that choice matters and c) avoids the need to constantly show them trailers and let them pick outside of the n64 experience, requiring you to manualy add the game afterwards.

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