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Survivor Secondary Calls #89

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14 of 18 tasks
CalebKester opened this issue Nov 20, 2017 · 1 comment
Open
14 of 18 tasks

Survivor Secondary Calls #89

CalebKester opened this issue Nov 20, 2017 · 1 comment
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@CalebKester
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CalebKester commented Nov 20, 2017

Designs built:

  • /survivor/add_cursed_item/<survivor_id>
  • /survivor/rm_cursed_item/<survivor_id>
  • /survivor/set_weapon_proficiency_type/<survivor_id>
  • /survivor/set_name/<survivor_id>
  • /survivor/set_retired/<survivor_id>
  • /survivor/set_sex/<survivor_id>
  • /survivor/controls_of_death/<survivor_id>
  • /survivor/set_status_flag/<survivor_id>
  • /survivor/add_favorite/<survivor_id>
  • /survivor/rm_favorite/<survivor_id>

API/Redux hooked up

  • /survivor/add_cursed_item/<survivor_id>
  • /survivor/rm_cursed_item/<survivor_id>
  • /survivor/set_sex/<survivor_id>
  • /survivor/controls_of_death/<survivor_id>
  • /survivor/set_name/<survivor_id>
  • /survivor/set_retired/<survivor_id>
  • /survivor/add_favorite/<survivor_id>
  • /survivor/rm_favorite/<survivor_id>

Hold off on these:

  • /survivor/set_status_flag/<survivor_id>
  • /survivor/set_weapon_proficiency_type/<survivor_id>
@CalebKester
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CalebKester commented Nov 25, 2017

@Chibird12 everythign but weapon proficiencies are ready for you to work on. These will be handled a bit differently as we're not creating new API calls and just saving them on edit.

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